rp_pripyat_hl2

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I started this about 6 months ago originally as a canals server idea, but then realised I could make something more of it.

Picked up on it a few days ago and did a load of work to restructure this original StalkerRP map into something thats actually useful for us.


So, the plan is........

  • To combine server 1/2/3 dynamics by having all aspects in one map. To maximise the amount of players on a single server rather than spreading across 3 or 4.
  • The center of the map is what we consider "City roleplay".
  • A perimeter wall runs around the district 360 degrees.
  • On the other side of the perimeter wall, is considered canals / outlands territory.
  • The entire map is one huge dilapidated urban zone but surrounded by mixed scrubland, warehouses, farmhouses, old buildings etc.
  • Those who want to do Citizen roleplay can do so.
  • Those who want to do resistance roleplay can leave the city realistically by actually escaping through one of many methods.
  • By using transition points, anyone who has been to server 2 will then respawn back into the map already in the outland areas so they dont have to keep spawning inside the perimeter wall.
  • Also has canals, sewers, underground labs, bunkers.
  • Outland area is extensive with at least 5 key safehouses at each corner of the map rather than most where the rebels always hide in one spot. CCA / COTA patrols outside of the perimeter walls will have a long task to check all of the spots routinely.
  • Totally open plan layout.


I'll be hopefully running a stress test tomorrow night after I do a final compile and get it all uploaded to workshop.

In terms of optimisation, I have a decent PC so its hard to say how well it will fare on low end machines but thus far I havnt had any problems.
My only worry that it uses max brushes / entities / etc so it could become unstable at high populations but we'll see.

I may try and fit in a few more useful buildings before finishing just to make it better for loyalist groups etc.

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Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=507561128
 
Spartan5150 said:
You were making a point earlier in the thread about how the combine repurpose things, yes, this is factual I think Syms T6 Garrison is probably one of the best examples of this I have seen in recent times. The CCA isn't going to just leave huge gaps in their potential security IE a hole in the wall. They'd force one of the labor groups to come out and brick that shit up or patch it with concrete.
The Nova Prospekt chapter was literally jumping through holes in the walls...
 
Nat Attack said:
The Nova Prospekt chapter was literally jumping through holes in the walls...
This was also during a massive-scale Antlion infestation in Nova Prospekt.
 
Tazmily said:
This was also during a massive-scale Antlion infestation in Nova Prospekt.
Only cause Gordon turned off all the thumpers before going in. Considering how long the Combine were there you'd think all those holes would be patched up if they cared.
 
Nat Attack said:
The Nova Prospekt chapter was literally jumping through holes in the walls...
I'm going to assume you are deliberately being obtuse by comparing a dilapidated prison used to just transhumanize/kill people to a garrison taken over to house a civil militia and work within a city prone to riots.
 
Spartan5150 said:
I'm going to assume you are deliberately being obtuse by comparing a dilapidated prison used to just transhumanize/kill people to a garrison taken over to house a civil militia and work within a city prone to riots.
Remember Entanglement though? It's pretty common for the Combine to take what they need and to let the rest go to shit i.e. the difference between Nova Prospekt and Entanglement chapters. If what was behind the specific hole isn't of any real value then they wouldn't care about it very much (in my opinion, that is).
 
Is it still crashing after an hour and a half roughly?
 
Yea. It's cool to be able to run about on hunters, I still have an issue with the huge hole in the nexus but you've made it clear that won't change. c'est la vie.

Nat Attack said:
Remember Entanglement though? It's pretty common for the Combine to take what they need and to let the rest go to shit i.e. the difference between Nova Prospekt and Entanglement chapters. If what was behind the specific hole isn't of any real value then they wouldn't care about it very much (in my opinion, that is).
You can access the weapon crate by walking around the corner through said hole.
 
thinking the reason Dave picked City 17 specifically is because this is the "last" iteration of HL2RP. With City 17, it gives them excuses to officially end the entire idea altogether (Let's be real here: HL2RP in general isn't in the best condition. Maybe if HL3 comes out it'll pick up again, but I doubt it).


HL2RP will never end, ever. We shall surpass the damn games themselves if we have to. Whether it's hl2, ep1, ep2 or even ep3 rp, we'll play them all. I'm probably going to die playing hl2rp, what a life
 
CollectorGeneral said:
HL2RP will never end, ever. We shall surpass the damn games themselves if we have to. Whether it's hl2, ep1, ep2 or even ep3 rp, we'll play them all. I'm probably going to die playing hl2rp, what a life
Amen. HL2RP shouldn't end, we must beat the games themselves and pierce the heavens with our shotcop and shotrebel.

After all, what else would we do? SRP? TRP? Metro Rp? None of those has the same feel as HL2Rp.
 
I want a nexus that has more than just a firearm training area, I want a course I can run on, maybe hurdles to jump and stuff. Or even workout equipment. us CCA gotta stay fit.
 
Boot the underground lab.
Make some of the skybox buildings in the outside have a basement or something, so theres a point of going there instead of using it as awful eye-candy.
Switch up the exits from city, a couple should typically be guarded by CP at all times, with one, maybe two inconspicuous hidden paths out.
Make city / outlands borders more obvious, you could easily think outlands were in-city, vice versa.
 
DarcAdminium said:
Boot the underground lab.
Make some of the skybox buildings in the outside have a basement or something, so theres a point of going there instead of using it as awful eye-candy.
Switch up the exits from city, a couple should typically be guarded by CP at all times, with one, maybe two inconspicuous hidden paths out.
Make city / outlands borders more obvious, you could easily think outlands were in-city, vice versa.
When we were testing it we had like 3 people be killed because they didn't realize they were out of city.
 
Might scrap the lab then.

Need to figure out what this crashing issue is too.
 
Some ideas I want to throw out:

- Make the perimeter outside the city more barren / remove some unentrables directly by the electric fence for a clearer distinction between city / outer regions. A sort of 'no mans land' space.


- Have some strategic thumpers placed around the perimeter, this provides incentives for CCA to regularly patrol / maintain / guard these equipment to prevent an antlion problem and also creates possible targets for resistance


- Expand the nexus slightly, maybe a floor underground with holding cells / interrogation room using the extra resources from removing the secret lab.
 
To be honest I think with the lab resources id rather make something topside like a bar or something

problem is if i get rid of some of these unenterables it starts to look very barren and empty
 
Definitely a good idea, hoping that the rebels learn to not constantly attack the city as well as a two-squad patrol every 2 minutes. The only problems I see that may come up is lag from so many players on one server to lag from many people building at once. Rebels building their doomforts/watchtowers/whatever the fuck people build, city players decorating their apartments. I think you stated that already, however.

The problem could easily be fixed though. Possibly investing the combined prices from all 4 servers and putting that money into one server to improve it? Or possibly have one main public server and one private one for events and testing? I dunno.
 
If the resources saved by scrapping the labs are used for a Cool Kids Club in the nexus, I'll be a little peeved, alongside the many decent citizen role players who will already be trying to work with this large yet sparsely detailed map.
 
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