Information Terminator Roleplay - Announcement




Once more, TnB will be returning to the future war. A different future, perhaps, but the same war nonetheless.

I'd like to take a moment to make a quick statement on the previous announcement thread that spoke on the topic of HLNA's future, and I can assure that we still intend to move forward with that. That said, we felt that immediately touching back upon that setting was not the right play, but rather to innovate on something we feel TnB has successfully tackled before and to refine it using the perspective that a prior iteration offers.

While much of TRP 3's details are still closed doors, here is a little of what I can reveal:
  • The server will be utilizing the Eternity script created by TankNut and further developed by Drewerth.​
  • Great portions of the TRP branch of Eternity's development are entirely focused upon improving the gameplay elements of TRP, including it's S2K experience and weapons.​
  • The server's setting takes place in the remains of the eastern seaboard of the former United States, taking place around New York and New England in the year 2024.​
  • Plasma is being reworked to complement the use of ballistic weaponry rather than supplant it entirely.​
  • SkyNET will be adjusted to be able to fully commit to combat rather than committing to playing to lose; their armor being largely reduced to allow a more equal playing field that doesn't require one side to S2M unless under specific circumstances.​
  • The Resistance will be independent from the previous rigid military structure Tech-Com provided last iteration. This means you'll all be able to make whatever groups you want, when you want, and run them how you want, without the annoying restriction of the server revolving around a single military entity.​
Things like how Tech-Com & the main player group will be handled, how reprogrammed drones will be handled, what SkyNET drones will be seen at the start of the server, the script, and the lore of the setting are all things that will be revealed further down the road, as snapshots of TRP 3's development and server documents will follow this announcement in due time. Expect some threads in the next couple of weeks explaining the setting more thoroughly and how your characters will be able to interact with it in comparison to the last Terminator server.

Release date: TBA.

We're not going to give a straight release date right this second because we want to make sure every bit of the server will be functional at launch. While this might make some of you think the server's still pretty far off, don't worry: we'll be shooting some robots in the summer, that much is certain.

Ask questions below to your heart's content.
 
Will this be running the same timeline as our previous server? Terminator Salvation continuation, ect? I'll probably bring back Valkyrie if so, with a bit more of the culty vibes it had going at points.
 
VCOYQEg.png

Alright, here we fuckin' go bud.
  • Are we finally going to bring back NPCs for SkyNet, specifically with the lower tier drones early on (600s, 700s, T-1s, etc) because lets be honest, 600s are dumb as fuck and don't need a player behind them. Doesn't need to be anything crazy like having NPC spawns permanently set, but yo use them.
  • Plasma instead of having that dumb ammo count, why don't we have a overheat mechanic? Shoot too fast/too much/too high of a wattage, well now you're gonna have to wait for your weapon to cooldown. I'm just spitballing here, but I think that would be a better option. If you want to get crazy, have a timer for lockout if you overheat your weapon too often or something.
  • Please for the love of god have an actual storyline roughly outlined. If nothing else, bring back the event series/campaigns once things start getting sorted ICly between people/groups. Maybe even bring back the whole GM role with the sole fact of driving the narrative and making events with the admins being there to regulate the server and assist instead.
  • More flavor items. Please. On that same note, can we actually put some effort into a proper economy/barter system?
  • Redo the donation model? Not to get too crazy but maybe we should not be asking for a ton of cash for simple things? Focus on head addons, not asking for individual weapons. IDK, maybe we could push the patreon model which (in theory) could be more sustainable.
  • New blood for the admin team/event makers/etc. 'Nough said.
  • Rebalance all the damages based on calibers please for the love of god. So tired of the same weapon system (for example, M14) does 20 damage while a Mk14 EBR does 60.
 
will there be a scripted magic system with a mana meter and such or will all spells have to be emoted and roleplayed
 
VCOYQEg.png

Alright, here we fuckin' go bud.
  • Are we finally going to bring back NPCs for SkyNet, specifically with the lower tier drones early on (600s, 700s, T-1s, etc) because lets be honest, 600s are dumb as fuck and don't need a player behind them. Doesn't need to be anything crazy like having NPC spawns permanently set, but yo use them.
  • Plasma instead of having that dumb ammo count, why don't we have a overheat mechanic? Shoot too fast/too much/too high of a wattage, well now you're gonna have to wait for your weapon to cooldown. I'm just spitballing here, but I think that would be a better option. If you want to get crazy, have a timer for lockout if you overheat your weapon too often or something.
  • Please for the love of god have an actual storyline roughly outlined. If nothing else, bring back the event series/campaigns once things start getting sorted ICly between people/groups. Maybe even bring back the whole GM role with the sole fact of driving the narrative and making events with the admins being there to regulate the server and assist instead.
  • More flavor items. Please. On that same note, can we actually put some effort into a proper economy/barter system?
  • Redo the donation model? Not to get too crazy but maybe we should not be asking for a ton of cash for simple things? Focus on head addons, not asking for individual weapons. IDK, maybe we could push the patreon model which (in theory) could be more sustainable.
  • New blood for the admin team/event makers/etc. 'Nough said.
  • Rebalance all the damages based on calibers please for the love of god. So tired of the same weapon system (for example, M14) does 20 damage while a Mk14 EBR does 60.
Consistency was one of my biggest gripes of the old server. If this iteration can do that, I’ll give you all of my wallet.
 
Will this be running the same timeline as our previous server? Terminator Salvation continuation, ect? I'll probably bring back Valkyrie if so, with a bit more of the culty vibes it had going at points.

Different timeline but that doesn’t mean you can’t bring over your characters/groups, no rule to stop you.
 
admins are asleep port all your favorite characters over QUICK!
 
Is Siberia canon in this in some form? MIR an actual thing here that people know about, or is it left as an open-ended for discussion?
 
VCOYQEg.png

Alright, here we fuckin' go bud.
  • Are we finally going to bring back NPCs for SkyNet, specifically with the lower tier drones early on (600s, 700s, T-1s, etc) because lets be honest, 600s are dumb as fuck and don't need a player behind them. Doesn't need to be anything crazy like having NPC spawns permanently set, but yo use them.
  • Plasma instead of having that dumb ammo count, why don't we have a overheat mechanic? Shoot too fast/too much/too high of a wattage, well now you're gonna have to wait for your weapon to cooldown. I'm just spitballing here, but I think that would be a better option. If you want to get crazy, have a timer for lockout if you overheat your weapon too often or something.
  • Please for the love of god have an actual storyline roughly outlined. If nothing else, bring back the event series/campaigns once things start getting sorted ICly between people/groups. Maybe even bring back the whole GM role with the sole fact of driving the narrative and making events with the admins being there to regulate the server and assist instead.
  • More flavor items. Please. On that same note, can we actually put some effort into a proper economy/barter system?
  • Redo the donation model? Not to get too crazy but maybe we should not be asking for a ton of cash for simple things? Focus on head addons, not asking for individual weapons. IDK, maybe we could push the patreon model which (in theory) could be more sustainable.
  • New blood for the admin team/event makers/etc. 'Nough said.
  • Rebalance all the damages based on calibers please for the love of god. So tired of the same weapon system (for example, M14) does 20 damage while a Mk14 EBR does 60.

Find out OOC.
 
Actual question: will this have a set time frame or is it going to be as continuous as needed like the last iteration?
 
VCOYQEg.png

Alright, here we fuckin' go bud.
  • Are we finally going to bring back NPCs for SkyNet, specifically with the lower tier drones early on (600s, 700s, T-1s, etc) because lets be honest, 600s are dumb as fuck and don't need a player behind them. Doesn't need to be anything crazy like having NPC spawns permanently set, but yo use them.
  • Plasma instead of having that dumb ammo count, why don't we have a overheat mechanic? Shoot too fast/too much/too high of a wattage, well now you're gonna have to wait for your weapon to cooldown. I'm just spitballing here, but I think that would be a better option. If you want to get crazy, have a timer for lockout if you overheat your weapon too often or something.
  • Please for the love of god have an actual storyline roughly outlined. If nothing else, bring back the event series/campaigns once things start getting sorted ICly between people/groups. Maybe even bring back the whole GM role with the sole fact of driving the narrative and making events with the admins being there to regulate the server and assist instead.
  • More flavor items. Please. On that same note, can we actually put some effort into a proper economy/barter system?
  • Redo the donation model? Not to get too crazy but maybe we should not be asking for a ton of cash for simple things? Focus on head addons, not asking for individual weapons. IDK, maybe we could push the patreon model which (in theory) could be more sustainable.
  • New blood for the admin team/event makers/etc. 'Nough said.
  • Rebalance all the damages based on calibers please for the love of god. So tired of the same weapon system (for example, M14) does 20 damage while a Mk14 EBR does 60.
i'll respond to this in a bit, probably by editing this post

consider this a Place Holder
 
Is Post-TRP for the previous server iteration happening at some point?

Are ranks being entirely ditched for the server or will they be turned into more of a militia/insurgency style, with the focus shifting to NCO's(probably by adding the several layers of Sargent there are)? Something more decentralized where your rank isn't maybe even recognized by another cell? This could be split up even further with individual squads all being 'Tech-Com', giving players various things to join relatively easily and even just being ran as someone as lowly as a SSgt or something, but a variety of styles, discipline rigidity, ect. I'm sort of just fantasizing now, but even something where 'Tech-Com' as a whole has a major event or op, and several different, maybe even mildly adversarial despite being the same unit on paper.(Something like a fully regulation outfit butting heads with what looks more like a tribe of mountain people)
 
Is Post-TRP for the previous server iteration happening at some point?
yes, probably later this year or early next year

Are ranks being entirely ditched for the server or will they be turned into more of a militia/insurgency style, with the focus shifting to NCO's(probably by adding the several layers of Sargent there are)? Something more decentralized where your rank isn't maybe even recognized by another cell? This could be split up even further with individual squads all being 'Tech-Com', giving players various things to join relatively easily and even just being ran as someone as lowly as a SSgt or something, but a variety of styles, discipline rigidity, ect. I'm sort of just fantasizing now, but even something where 'Tech-Com' as a whole has a major event or op, and several different, maybe even mildly adversarial despite being the same unit on paper.(Something like a fully regulation outfit butting heads with what looks more like a tribe of mountain people)
there'll be a thread posted by catwhovibes <𝟑 catwhovibes <𝟑 explaining more thoroughly how tech-com will be working this iteration, but i'll just say no you shouldn't expect to see ranks.

this iteration's tech-com is still going to play a central role in the server, it's just not going to be playing the role of the entire military. i'd say they're going to serve more as ic guides and people that run missions with the much less organized general resistance, not so much as people that go out of their way to recruit survivors into their ranks. the way i envision it is that they're quite new to the east coast and people really only know of them as myth at the moment

there'll be a much more detailed response about how tech-com actually works soon tho like i said
 

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