ShadowDragon
Zealot
- May 21, 2011
- 540
http://www.gangleidersden.com/downloads/modelpack/TNBPack_Part3.rar
Thank Gangleider a million times, unsure if decent but might work.
Thank Gangleider a million times, unsure if decent but might work.
That version is probably over a year old or something, wouldn't recommend downloading it.ShadowDragon said:http://www.gangleidersden.com/downloads/modelpack/TNBPack_Part3.rar
Thank Gangleider a million times, unsure if decent but might work.
Shisno said:For the love of god, why isn't an SVN just set up?
Shisno said:How is it a waste of time, when it'd be something in between a good fastdl, and the mega pack?
With an SVN you don't have to sit in Garrysmod while the files download to your computer, with an SVN it'll add any new file within the second that its added to a directory, not only that but with an SVN updates can be reversed, so if there's a screw up it can be easily undone by an administrator. Not only that, but to the players it makes it easy what actually went into the megapack build once uploaded to its repository. Let's say a TacoScript developer wants the other developers/Playtesters to look into something, that developer, with the administratorsSteve said:On a properly-configured fastDL you could probably download all of TnB's shit in half an hour. Including the map. Even at relatively slow download speeds. And that's just a rough estimate based on the combined sizes of my models and materials folders.
Sure. A branch of the script itself. A handful of files that will be updated frequently and where having the latest version of any given file is critical. Not static content that will be downloaded once and never modified. It's called "Apache Subversion," not "Apache Lazy Download Button".Let's say a TacoScript developer wants the other developers/Playtesters to look into something, that developer, with the administrators permission, can create a branch in the SVN specifically for that, with no problem what so-ever.
Steve said:Sure. A branch of the script itself.
A handful of files that will be updated frequently and where having the latest version of a file is crucial. Not static content that will be downloaded and never modified. It's called "Apache Subversion," not "Apache Lazy Download Button".
No, you do not have to download files "every time you join." I haven't had to download more than 10 new files in the past month or so. Which brings up an interesting point: you complain about having to sit in Gmod to download files, but I can tell you it's even more irritating to join the game, see purple models, and have to quit the game, find my Garrysmod addons folder, update it, and then start Gmod again.
And with a properly-configured fastDL, you wouldn't have to download gigantic .rars over and over again, either.
Oh, come on, fastDL is not that hard to understand. Upload a couple files to the server, add a couple of AddFile('models/male_83_lasereyes.mdl')s to resources.lua, update the Lua cache. Done. Five minutes of work from the devs, no work on the user's part. It is not difficult.FastDL, you still have to sit in garrysmod, the developers still have to upload to third party websites or the FTP and get their files off there. You're still splitting the communities ability to download into two to three, or even four different ways, its unorganized and messy.
Steve said:I'm well aware of how SVN works. It's for source code and scripting, not for Garry's Mod content. It is not for content. If you want to give a software engineer an aneurysm from laughter, just tell him you want to use a software version control system to serve multimedia.
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