STALKER Roleplay & Community Update Announcement

If this takes place before the C-Consciousness (between Clear Sky and Shadow of Chernobyl) is destroyed, I think you guys could create an amazing buildup towards that and maybe have this be a running plotline that spans a decently long time to firmly explore these ideas.

I'm confident y'all are gonna do some really great things, but I would like to clarify that I didn't mean *skipping* to the end-of-the-world scenario is going to be the direction I'd wish for the idea I mentioned above to go. I suggest a continuiation of the factions already present in the Zone and an evolution of their relations with eachother as the Zone now becomes both less dangerous near the edges of the Zone and extremely inhospitable towards the Center of the Zone. I *am* drawing inspiration from some HL:NA factions like the CIC but I mainly drew most of my inspiration for this little pitch here as a direct followup to S.T.A.L.K.E.R: Call of Pripyat-- which is currently the latest installment in the S.T.A.L.K.E.R: Franchise.
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Now I might be completely embarrasing myself by typing this, or actually making some good ideas on how a story like I presented could progress. Fuck it, ima do it.
I imagined having this take place *directly* after Call of Pripyat, and after a bit of digging I believe The USS and all major factions like Duty and Freedom would play a large role in investigating and fighting for territory in the Zone as during the ending the Ukrainian Government (specifically the USS) was made readily aware of the events of the Chernobyl NPP by Strelok and the Ukrainian Government formed the "Scientific Insitute for Research of the Chernobyl Anomalous Area" (or SIRCAA) with Strelok as a head honcho of that group. This would mean the increase of Government personel within the Zone, and an increase of those wishing to *study* the Zone. In Duty's eyes, this is a nightmare scenario and since their mission is to eradicate and eliminate the spread of the Zone since they view it as a threat, they would seek to stop the USS and SIRCAA from trying to run expiriments or tests that could possibly endanger those within the Zone or cause it to become more active unless they worked towards the goals of nullifying the effects of the Zone on the inhabitants like the Ecologists who made things like SEVA suits, and Psi-Helmets to counter certain anomalous creatures. However, because of the conflict between Freedom and Duty, many squads from both sides desert and join the Free Stalkers, and those at Yanov station are desperately trying to reach a peace agreement. What complicates this, as after meeting with Freedom leadership, the leader of Duty was seen with a large squad headed towards the Center of the Zone, and this is especially important because of the destruction of the C-Consciousness, which caused Psi-Storms and Psi-Emissions/Blowouts to happen irregularly or way more often than normal. After that it is unknown what happened to Duty, though it could be theorized that in an attempt to venture deeper into the Zone to recon a path towards the NPP, they were killed off by an emission similar to how Clear Sky was, or were forced to survive in the hostile land surrounding the Center of the Zone. (Open to interpretation as to where this faction goes because it's not really known why they went towards the center of the Zone...? Especially after having a meeting with Freedom? It could be theorized that they were trying to eliminate the rest of Monolith, even though after the towers were shut down many under Monolith control were set free). Psi-Emissions/Blowouts/Storms occured extremely frequently, almost completely cutting off travel into the Center of the Zone if shelter was unavailable and likely turning vast numbers of bandits and mercenaries along with other factions into zombies if they weren't able to adapt to this new way of life within the Zone. Even if they did, with every storm buildings could become infested with anomalies, mutants, and roads could become impossible to travel on foot or on wheels. It would be such a hostile environment to survive in that any attempt to gain territory in this area would be near-suicidal. The resulting carnage within the Center of the Zone would result in a new faction similar to Monolith being created, except without a god so-to-speak. Large groups and hordes of zombies and ghouls now occupied the lands surrounding the NPP, and made travel even /more/ dangerous within the Center of the Zone. Freedom and other bases became hotbeds for trade and information, and Ecologists now selling their life-saving anomalous products and technology became even more popular with Free Stalkers, Freedom, Duty, and essentially every faction save for Monolith. In addition, Free Stalkers and Freedom are now making more money than ever due to the over-abundance of artifacts near the Center of the Zone, as the psi-emissions now pose a new oppertunity to quickly detect, secure, and sell valuable artifacts. This also meant that muggings and robbings by bandit groups along common routes to and from the Center were extremely common, and often times shootouts would occur daily near these pathways between bandits, Freedom, and other factions.

The world of the Zone was left in a state of unease -- with no word on what happened to the Duty squad within the Center of the Zone, and the formation of SIRCAA, the increase in emissions, along with the USS and the Ukrainian Military (Likely sourced from National Guard stationed in Kiev/Special Forces near Kiev) supposedly planning to increase it's presence in the region -- many worry that the very fate of the Zone and even the world hangs in the balance.
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I'm not a writer, certainly not, but I'm trying my best to convey the ideas I have while multitasking at school so it's probably going to be very disorganized, but I tried my best in trying to explain what I meant in my previous posts while respecting S.T.A.L.K.E.R lore.

This also isn't me trying to force lore onto the server you guys probably already have amazing stuff planned out, and I'm mainly writing this just to dip my toes into world building and gain valuabe criticism and discussion around something like this. It's sloppy, but I think for just a few hours typing this up while doing school work it's not too bad and stays somewhat consistent with the ending of S.T.A.L.K.E.R: Call of Pripyat and the other games. There are alot of weakpoints, as originally I wasn't going to include information about Freedom and Duty but then I realized the potential for a conflict between several parties and included that along with the bit about Zombies. I still don't know what to do with Duty because they just, well. in lore kinda *went* to the center of the zone for no fucking reason as far as I can see. I've scoured the internet, forums, nothing that I can dig up besides the ending says anything about Duty going to the Center of the Zone. Nothing other than eliminating the rest of Monolith or combatting the hordes of zombified bandits could explain why they would go there.

what in the mother of hacksaw posting
 
I know the team has been getting pounded with questions already but I just had a small one about the forums.

Will the STALKER forum tab be made available relatively soon for people to post in-character stories or anything just to build hype or will it be added as the timeline is cemented?
 
Okay, serious shit here. Previously in other iterations and settings, there has always been a stigma concerning new players. Players that are completely new to the concept of roleplay and maybe even the STALKER setting itself. Regular members, and even me have had a disdain when new people join. Im seriously hoping senior members of the community will commit and actually help and assist people when they try the server. I know I'll be doing so and im not saying all of TnB does this, there are few people here that loves helping new players out.
Hopefully, these new guys will stick around and in return they'll have fun and enjoy new experiences.
 
Saying "Stalker will be bad because the last iteration was bad" is a piss-poor argument tbh
i was just repeating what i've said 4 years ago countless times in ooc chat lol. with every new server it seems like i'm being hypebombed only to turn out super disappointed as soon as the server launches due to whatever shenannigans pop up

like that hl2 server with the afflicted (which i found super original in terms of storytelling) as soon as alyx is announced

like hyping ppl up for a scav centric trp only for it to be changed last minute on the forums, i think the argument for it was 'wont get stale as fast' or something along those lines lol

all i see is a smokeshow of hype and little to back it up. of course i could be wrong, seeing as i never played srp and unless this new and improved version can prove me wrong i probably never will. props on everyone trying to make it work though :)

edit: i should probably not even be saying anything this late stage in script development anyways lmao, especially not on the announcement page
 
i was just repeating what i've said 4 years ago countless times in ooc chat lol. with every new server it seems like i'm being hypebombed only to turn out super disappointed as soon as the server launches due to whatever shenannigans pop up

like that hl2 server with the afflicted (which i found super original in terms of storytelling) as soon as alyx is announced

like hyping ppl up for a scav centric trp only for it to be changed last minute on the forums, i think the argument for it was 'wont get stale as fast' or something along those lines lol

all i see is a smokeshow of hype and little to back it up. of course i could be wrong, seeing as i never played srp and unless this new and improved version can prove me wrong i probably never will. props on everyone trying to make it work though :)


Honestly, I think the key is managing your expectations. The last HL2 iteration was not a failure. Far from it. It provided hours of fun for the community and drew in new blood. We all have this standard that for a server to be successful it needs to maintain a playercount in the 60's for several years. For a sever to be successful, all it needs is to be fun for a little while and facilitate some nice memories. That alone is worth it and I think that's very achievable.
 
that kind of providence can be hit or miss, we'll see
i was present for the implementation of the PVE server on 100rads and it served a purpose but, we'll see how things work out with it
has anyone got any opinions of how the loot distribution on TRP? i heard that was athing but never saw it myself
While the implementation between the TRP and SRP loot systems was totally different they did have similar issues with people running around non-stop and just scooping up scripts.

Bailol dropping an entire maps worth of loot infront of a trader lives in my nightmares.

Honestly, I think the key is managing your expectations. The last HL2 iteration was not a failure. Far from it. It provided hours of fun for the community and drew in new blood. We all have this standard that for a server to be successful it needs to maintain a playercount in the 60's for several years. For a sever to be successful, all it needs is to be fun for a little while and facilitate some nice memories. That alone is worth it and I think that's very achievable.
I think she's talking about C45, not HL:NA
 
Important to remember that not every problem with an iteration is a direct result of the dev team or staff hosting it. Maybe that's too dreary but I still feel it needs to be said, don't overhype yourself. ( I mean this in the best way possible, I have full faith in the SRP dev team I just don't want people ruining it for themselves. )
 
Okay, serious shit here. Previously in other iterations and settings, there has always been a stigma concerning new players. Players that are completely new to the concept of roleplay and maybe even the STALKER setting itself. Regular members, and even me have had a disdain when new people join. Im seriously hoping senior members of the community will commit and actually help and assist people when they try the server. I know I'll be doing so and im not saying all of TnB does this, there are few people here that loves helping new players out.
Hopefully, these new guys will stick around and in return they'll have fun and enjoy new experiences.
Double edged sword to this, every new player I've met on TRP has been completely mute and the second I explain "press y to chat" they go "where do I get a gun to kill bots" their name is usually something slightly dumb and the second they can't find a bot or after they die enough single-handedly S2King SkyNET they usually say "this server is fucking retarded" and leave
 
Double edged sword to this, every new player I've met on TRP has been completely mute and the second I explain "press y to chat" they go "where do I get a gun to kill bots" their name is usually something slightly dumb and the second they can't find a bot or after they die enough single-handedly S2King SkyNET they usually say "this server is fucking retarded" and leave
Every server gets retards. The new people who want to learn and stick around remain the greatest asset to our community and it's efforts to stay aloft.
 
Every server gets retards. The new people who want to learn and stick around remain the greatest asset to our community and it's efforts to stay aloft.
I have yet to see a single new player who hasn't been a retard since TRP started, that's my point.

But now that I think on it maybe the New Players who aren't retards just blend in too well with all the normal players for me to tell
 
like that hl2 server with the afflicted (which i found super original in terms of storytelling) as soon as alyx is announced

C45 started out genuinely great but turned into a shitshow down the line for gameplay reasons and other issues, so eh.
 
Honestly.

Maybe a starter on how to roleplay that could just be sent to new players, or admins handling that.
Because, honestly. I don't even know what to tell them.

More brainless thoughts, soon™
With 25% more forethought.
 

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