Half-Life 2 Roleplay - Launch Announcement

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After a long wait we're finally here. Thanks to everyone who donated to the Community, supported the project on Patreon and those that have assisted in the planning. Thanks to TankNut for his contiunued development of Eternity and Hoplite for continuing to lend advice and support for development when needed and thanks to all the players for being patient after my little fib of releasing "soon after Christmas" : )

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Half-Life 2 Roleplay - Launch Announcement



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The Developers and I are excited to finally announce the launch of the newest iteration of TnB's Half-Life 2 Roleplay. Half-Life 2 has always been a pretty basic concept once you got down to it so there's not much to go through or explain here, but I'll give the run down how this new iteration is being approached.


This HL2 is based in City45, located in what used to be Saint Petersburg and the year is 2014. The city stands as a large municipal district, one of many that make up the Combines regime on Earth. Our setting in particular will be focusing on a district within the city that has been newly prepared by the Combine for citizen habitation through the efforts of the Civil Administration and the raising of additional manpower from Civil Protection. As a result many of the offices and resources that may otherwise be available to those in the other districts have yet to be organized or properly put in place and the bulk of Civil Protection charged with the responsibility of maintaining sociostability are fresh out of recruitment with little experience. The Civil Protection work in conjunction with the Civil Administration in order to maintain order inside the district and the city proper, sometimes in agreement and sometimes not.

While there are unwanted elements of society there is no organization, known or unknown that has lent itself to disrupting the Combines efforts in this city. Overwatch also is not a known entity by citizens at the time of launch. They will be introduced at a later date. More information will be gradually parsed as the forums are set up and the appropriate threads are made.

When does it launch?

21st or the 22nd of June, 2019.

bear with us for technical gremlins, however.

F.A.Q
(General questions summed up throughout planning)
Q: When is Launch?
A: Haha.

Q: What is the content pack?
A: --Posting later--

Q: What city are we in?
A: We're in City45, located in Saint Petersburg.

Q: What year is it IC?
A: 2014

Q: Can we play child characters?
A: The youngest age your character can be is 18.

Q: How are donations handled?
A: Donations go through the web panel. excluding certain circumstances. You cannot donate for a custom weapon for the CCA without discussion with Bennet first.

Q: Can I donate for a custom CCA model?
A: No.

Q: When do the people who donated to the patreon get their rewards?
A: The rewards are not going to be available at launch as our attention is focused on finishing critical features and the inevitable fixing of new script woes. We expect things to break.

Q: How do we join the Combine?
A: Recruitment for the CCA will be handled through both the forums and through IC drives on the server.

Q: Can we apply to join the CCA before the server opens?
A: Yes. Will be up on the forums soon.

Q: Can we join Overwatch?
A: Overwatch will make an appearance later, recruitment details will be revealed then.

Q: Is the graduate program still a thing?
A: Yes. The graduate program is an existing tool of the Combine which feeds recruits into both the Civil Protection and the Civil Administration, specifically into the Civil Outreach program.
 
I think that's why it's important to distinguish whether this iteration's world is parallel to the last one or not, because we might have awkward double occurrences of characters and etc. Having a slightly conjoined narrative has a lot of cool potential, but that's pretty much impossible to do if we have clones of every character running around.

In my opinion, there's already so much background world building created from last time that it would seem like a waste to throw it all away.

Didn't Bennet say this world runs parallel to the other? Its a multiverse sort of deal. What happened in the other C17 is literally another world and this is our own timeline to make with what we will. Timeline divergence and stuff.

Ye as far as background worldbuilding goes I'm pretty sure the graduate program is still a thing in the new canon/timeline. Think the main thing that's really getting knocked back to square 1 is the character histories/relationships for a new beginning on that front.

As far as elements of worldbuilding and the background go? Should use as much of the cool shit we came up with in the past imo, whether it be to put a new twist on it in the new timeline or simply try to set up scenarios we didn't get a chance to do last time around, now with new characters who don't have 3 uprisings under their belt.

He did say its still a thing and that at the time of the iteration there are still graduates active in it in their early to mid teens at the youngest. There are certainly cool things to be added, new characters, new backgrounds, new cool things to experiment with. New horizons!
 
i've talked about it with a couple of people.
the majority say it's okay, but i'm also getting a couple of 'don'ts'.

is it okay to port over a character from another setting, provided that they're compatible with the environment? should i change their name so it isn't so obvious, but keep the looks/traits and all that?
i don't feel like bringing a char over, only to receive a mass amount of "YOU'RE SO CHEAP FOR DOING THAT, FUCK"
 
i've talked about it with a couple of people.
the majority say it's okay, but i'm also getting a couple of 'don'ts'.

is it okay to port over a character from another setting, provided that they're compatible with the environment? should i change their name so it isn't so obvious, but keep the looks/traits and all that?
i don't feel like bringing a char over, only to receive a mass amount of "YOU'RE SO CHEAP FOR DOING THAT, FUCK"

Nothing is stopping you from doing that, it's a trend sent by countless TnBers before you though I imagine in the spirit of a fresh start the HL2 team would probably prefer if most started anew. But no, bullying/belittling players for it isn't something to be encouraged.
 
bringing over TRP characters isn't nearly as bad as bringing over a previous HL2 character. it's way more jarring to RP with a character you've previously interacted with and seen how they turn out in that world than a character that, while you've seen before, hasn't ever been placed in this setting.
 
Foxicus Foxicus We as a community dealt with shit like Daniel Nordson haunting just about every setting/iteration for the longest time, most people won’t give a rats ass if you re-use a name of some old character- It’s kind of a chickenshit thing to hold over someone’s head. Just recognize that it’s a new universe with new experiences and you’ll be okay.

I sympathize with wanting entirely new characters but some people are just gonna reuse their old characters anyways. Waste of energy for people to stifle it, live and let live.
 
question - what will there be for content? what maps will be on the box immediately and what, if any, content 'pack' will we see at launch?

do we have an idea of what clothes there will be availible as well? ie, ways of distinguishing civil admin from the populace if that's thematically fitting?
 
question - what will there be for content? what maps will be on the box immediately and what, if any, content 'pack' will we see at launch?

do we have an idea of what clothes there will be availible as well? ie, ways of distinguishing civil admin from the populace if that's thematically fitting?

I don't know the exact content but expect c45, Build 210, i17, all the old favorites for maps basically. I can't speak for clothes but I know there will be some variety.
 
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are we launching on the 21st or the 22nd?

also what time? i need to know when exactly i'm strapping in for a lengthy ronjon session

keen levels are through the fucking roof lads lets get it done
 
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