Disconnecting from STALKER RP

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you havent been talking to raviool if you dont feel violated
 
Raviool said:
-novid -textmode -noshaderapi -nosound -nopreload

not running the game on a calculator is also known to show good results

LMFAO this post made my life
 
eng_selectchar "John Stalkerman"

This works by the way. rp_closemotd doesn't seem to however, is there another command that might?
 
edit: eh nevermind I do have a pretty old copy of TS2 anyway so my info isn't necessarily valid
 
steve, any suggestions are appreciated. it doesnt take longer than a few minutes to check if they work
 
Yeah, unless SRP's joke of a script automatically bans you.

on the offchance, try this I guess:
lua_run_cl RunConsoleCommand("rp_closemotd", "") TS.FancyGayIntro = false HorseyMapView = false MOTD:Remove() HideMouse()

That's what the MOTD's close button is supposed to do in older versions of TS2 at least, but I've never even been to SRP so I can't even guess if it'll work or not
 
Yea, uhmm... it just started again.

Now, this time my game just tabs out when I change res from 640x480.

Thanks for the first command, steve the eng_selectchar works like a charm, but I can't get past the second panel so... I'm screwed.

Just now wasted 40 mins just trying to log in.
 
Define "can't get past the second panel"...?
 
Steve said:
Define "can't get past the second panel"...?

As in, in low resolution you can't really see the 'continue button'

But I did some testing with your command and it worked, though after it my inventory acted funny so I'm reluctant to use it. IDK the script seems very unstable when it comes to inventory shit. I keep losing ammo. LOTS of Ammo
 
mat_dxlevel 60
cl_ragdoll_collide 0
sv_cheats 1
mat_picmip 4
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
mat_wateroverlaysize 8
r_lod 5
mat_fullbright 1
mat_diffuse 5
mat_bumpmap 0
r_shadows 0
mat_fullbright 1
mat_forceaniso 0
mat_forcehardwaresync 0
mat_reducefillrate 0
mat_mipmaptextures 0
mat_filtertextures 0
mat_bloom 0
mat_envmapsize 32
mat_envmapgasize 8
mat_antialiasing 0
cl_phys_props_enable 0
mat_filterlightmaps 0
mat_showlowresimage 1
 
Raviool said:
mat_dxlevel 60
cl_ragdoll_collide 0
sv_cheats 1
mat_picmip 4
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
mat_wateroverlaysize 8
r_lod 5
mat_fullbright 1
mat_diffuse 5
mat_bumpmap 0
r_shadows 0
mat_fullbright 1
mat_forceaniso 0
mat_forcehardwaresync 0
mat_reducefillrate 0
mat_mipmaptextures 0
mat_filtertextures 0
mat_bloom 0
mat_envmapsize 32
mat_envmapgasize 8
mat_antialiasing 0
cl_phys_props_enable 0
mat_filterlightmaps 0
mat_showlowresimage 1

I think I pretty much did all of these... I think. I did a lot of tweaking to my game it's unrecognizable.
 
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