Steve said:Hm. Good to hear it actually works.
Well, if you ever have problems closing the MOTD try rp_closemotd in console. No guarantee it'll work but it should if TS2 hasn't changed drastically.
never mind the stupidity of having to ask the server if you can close the MOTD...
Zaubermuffin said:Is that really a dark green (like the 'stringtable' on your left?) If that's the case, something is wrong - stringtables shouldn't be updated THAT often.
Cobrastrike said:Well, the script is having regular changes, I would not be surprised if Thor is testing various things, or experimenting. I'm sure, in due time (as Thor has already done a great deal, take the original SRP script, it could not handle 64 players, thanks to thor it can now) even that will be optimised.
Zaubermuffin said:It's just that he cannot control the string table in anyway. Except doing umsg.Pool, but even then:
The joke of having a stringtable is that you don't need to send "HELLO I AM A VERY LONG STRING PLEASE SEND ME" but instead a number to refer to that string. Instead of sending 100 bytes, you just send 8. This is at least used for playernames and is a tool to decrease traffic.
However, if the stringtable is updated that often, something seems to be really wrong.
Uh... I did.Snow said:Actually a way to get pass the character selection and the other panel WITHOUT actually clicking the buttons would be a bit of a lifesaver....
I don't know what I'll do later on when I HAVE to use my inventory fully but... who knows. :(. Thanks for the reply though
Steve said:Uh... I did.
You should be able to select characters without touching the GUI as well:
To create a new character:
eng_ccsetname "John Stalkerman"
eng_ccsetmodel "models/humans/group99/slenderman.mdl"
eng_createcharacter
To select an existing character:
eng_selectchar "John Stalkerman"
rp_closemotd
Steve said:eng_ccsetmodel "models/humans/group99/slenderman.mdl"
If that hasn't changed you should be golden. It'll just completely ignore it, but as long as you get the model right you should be fine. And while it's a monstrous pain in the ass to go into sandbox, copy-paste a model path from the spawn menu, and rejoin SRP, you only have to do it once per character.if( #args < 1 or args[1] == ""
or not table.HasValue( TS.SelectablePlayerModels, args[1] ) ) then
return;
end
Raviool said:-novid -textmode -noshaderapi -nosound -nopreload
not running the game on a calculator is also known to show good results