Supersoup
retard
- Joined
- Jun 25, 2015
- Messages
- 465
- Reaction score
- 468
"Nothing in this world truly belongs to anybody - Which is why we can just as easily take it."
Small time? You'd be far from wrong. It looks deserted, quaint, no life and nothing to do. Makes you think there just might be something there like a hidden treasure, huh?
The people here as apathetic as they come, probably half of them are drug dealers or fuel-huffers. They make good informants with that in mind.
Military has been moving around apparently, some real hushed-up shit. I can't imagine what sorts of goods they're going to be lifting. Which is why we took the courtesy of putting this info up on our website. Here from now this town is goin' to see a mighty large influx of foreigners and travelers alike.
Of course, an operation like this is going to take serious brains. Preparation will be absolutely vital, and you might even need to commit some smaller crimes for the bigger crime. Regardless of that, there's plently of other opportunities for the smaller gigs to get a feel for this sort of natural business. Banks, drug labs, hacker stations... The works.
I should also mention that the people working in this area aren't any pussy-footed traffic cops. The scale the military are moving on is almost red-alert, so government agents and military-response is to be expected. Just don't get caught.
It's all up to you fellas, may the best man win.
(( A'ight so pretty much the idea of this is HEISTING THE GAEM. Probably a two, three day series event where people can either form groups and look around, interact with locals and pull small-time hussles, or even request specific events set up for how they plan on tackling it.
The lore for where its set isn't put in mind, but i'd imagine somewhere in Texas, 1990. The ideal composition of this would be a few locals & civilian workers (to spice up the small-time hussles), undercover agents, and of course the heisters. I had the inspiration to do this ever since looking at this map
http://steamcommunity.com/sharedfiles/filedetails/?id=419529502
A bit of fleshing out and I think we could make it work. Gimme yer input and if it gets enough support I'll actually organize models and props.)

Small time? You'd be far from wrong. It looks deserted, quaint, no life and nothing to do. Makes you think there just might be something there like a hidden treasure, huh?
The people here as apathetic as they come, probably half of them are drug dealers or fuel-huffers. They make good informants with that in mind.
Military has been moving around apparently, some real hushed-up shit. I can't imagine what sorts of goods they're going to be lifting. Which is why we took the courtesy of putting this info up on our website. Here from now this town is goin' to see a mighty large influx of foreigners and travelers alike.
Of course, an operation like this is going to take serious brains. Preparation will be absolutely vital, and you might even need to commit some smaller crimes for the bigger crime. Regardless of that, there's plently of other opportunities for the smaller gigs to get a feel for this sort of natural business. Banks, drug labs, hacker stations... The works.
I should also mention that the people working in this area aren't any pussy-footed traffic cops. The scale the military are moving on is almost red-alert, so government agents and military-response is to be expected. Just don't get caught.
It's all up to you fellas, may the best man win.
(( A'ight so pretty much the idea of this is HEISTING THE GAEM. Probably a two, three day series event where people can either form groups and look around, interact with locals and pull small-time hussles, or even request specific events set up for how they plan on tackling it.
The lore for where its set isn't put in mind, but i'd imagine somewhere in Texas, 1990. The ideal composition of this would be a few locals & civilian workers (to spice up the small-time hussles), undercover agents, and of course the heisters. I had the inspiration to do this ever since looking at this map
http://steamcommunity.com/sharedfiles/filedetails/?id=419529502
A bit of fleshing out and I think we could make it work. Gimme yer input and if it gets enough support I'll actually organize models and props.)