Serious warhammer 40k

warhammer 40k after zombies or not


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jumbo shrimp

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Setting: warhammer 40k Koronus Expanse, rogue trader setting
Duration: 2-3 days
Resources: http://steamcommunity.com/sharedfiles/filedetails/?id=547784220
http://steamcommunity.com/sharedfiles/filedetails/?id=825288502
http://steamcommunity.com/sharedfiles/filedetails/?id=935863576
http://steamcommunity.com/sharedfiles/filedetails/?id=181621307
pretty much all we need including the map. the best part about this setting with the rogue trader is that its pretty much a normal sci-fi universe. youre a grunt with no knowledge on literally anything but your job. no news has reached you about chaos or the imperium or even the heresy, youre literally just there to be a mercenary. we can even use combine props for most of the shit we need to do because it fits the scenery so well

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It is the 41st millennium, year 673.M40. The galaxy as it's known is treacherous and teething with strife; there exists few bastions of humanity untouched by combat. Throughout this galaxy there reigns one great power to rule over its strongholds -- the Imperium of Man. This Imperium has ruled for thousands of years under the careful shield of the Emperor, a monolithic and ever-powerful God-king. There exists no shortage of enemies for this Imperium and their Imperial Guard regiments to combat, however. Across the "empty" darkness of space there exists countless alien lifeforms waiting to strike out at mankind: Xenos, Orks, Tao, daemons.

By some foul stroke of luck you have been born as a Footfallen: a dejected human thrust forth into the Koronus Expanse. While life proves difficult in every far reach of space, survival proves even more difficult in this particular sect. Your entire life has been a struggle from the very beginning in which you've had to take what you want and mold it to your liking, nothing being free. Depending on the severity of your back luck you may have been born in to a slum within Port Wander, or perhaps squeezed in to this world hurtling through space on a pirate's spacecraft. What is certain, however, is where you find yourself now.

Some equally foul twist of luck has brought you under the employ of Admiral Bastille, a fresh albeit mysteriously unknown rogue trader only recently granted his Warrant of Trade. This particular space-faring captain has searched far and wide across the Koronus Expanse in search of the finest crew of miscreants, psykers, renegade Space Marines and cultists possible. Be it willing or as a captive, you have found yourself under the employ of some horrific master whom you have signed you life away to in search of magnificent riches and if you are lucky, glorious combat. Very soon you will find yourself being launched forth in this Admiral's fleet as front-line explorers, adventurers, scoundrels and looters.

Good luck and Emperor bless.
imagine a crew of ~30 different warhammer 40k characters. of course the majority would be akin to mercenaries/imperial guard, but the interesting mingling of renegade space marines, psykers, latent psychopaths, cannibals, tryhard mercenaries, cultists, daemons??? i mean the possibilities are endless and if you dont know much about warhammer 40k you can just play a normal mercenary. if it were to be agreed upon it would more than likely be characters are approved on a case-by-case basis, so youd have to arrange a brief backstory/explanation beforehand if you want something like a renegade space marine or a psyker or whatever pops up

i think this would be really sick and would open all sorts of character archetypes to the server. i've sourced a perfect map we can use, i've found the appropriate content, and tanknut has stated he's willing to code in a couple weapons for us. everything's there for it.

this is just a brief introduction to pitch to the playerbase and will be expanded upon if approved
 
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It could work. The add-ons are definitely there for factions like Guardsmen and Space Marines.

It should be more focused though. Maybe just have the players be mostly guardsmen for now? The models that are out there right now mostly gear towards the Imperium and Chaos, so that'll be a good place to start from rather than doing a kinda Rogue Trader setting right off the bat. Some could just be a part of the Planetary Defense Force, which is basically just Guardsmen but less trained and are (usually gladly) stuck protecting their own homeworld.

Anyway, I'm up for it. I know the lore pretty well, and would like a big part in this. I got crazy ideas already and know the map suggested inside and out. I'm also not anal for the lore as well, so I won't be an ass about it.
 
i agree with the content catering towards guardsmen but the fact remains that if its specifically guardsmen ic itll be stagnant. we see it every day on s2 with every single anarchist rebel who wants to be edgy and "my parents were killed at a young age and i raised myself". every guardsman would be pretty much another hardcore s2 rebel. the reason i specifically pitched a rogue trader setting is because as a rogue trader you can incorporate all types of elements canonically like imperial guardsmen, convicts, prisoners, xenos, psykers etc etc etc and it just makes sense. its all types of ruffians but instead of a single batch of very similar ones, theyre incredibly diverse and all have different motivating factors. guardsmen are very frequently found within rogue trader fleets as well so we can even chalk it up to us having a fuck ton of imperial equipment laying around
 
i gotta be able to play a space marine
 
thats another thing i thought wouldve been a sick part of it. space marines in the employ of rogue traders are usually renegades so it wouldnt be uncommon to see like 6 different space marines all from vastly different chapters all in the same cohort that HAVE to form a squadron together which could create some really cool rp dynamics especially since anyone that knows wh40k knows that each chapter is vastly different from the next one and in some cases even on the entirely opposite team
 
only problem is every marine chapter isn't on GMod or necessarily made to the same quality if they are.

Here are the best quality ragdolls i've been shown: https://facepunch.com/showthread.php?t=1498860

They have shitloads of bodygroups for helmets, shoulders, legs, chest ect. Everything can be changed

073c0a0cc864.jpg
 
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i agree with the content catering towards guardsmen but the fact remains that if its specifically guardsmen ic itll be stagnant. we see it every day on s2 with every single anarchist rebel who wants to be edgy and "my parents were killed at a young age and i raised myself". every guardsman would be pretty much another hardcore s2 rebel. the reason i specifically pitched a rogue trader setting is because as a rogue trader you can incorporate all types of elements canonically like imperial guardsmen, convicts, prisoners, xenos, psykers etc etc etc and it just makes sense. its all types of ruffians but instead of a single batch of very similar ones, theyre incredibly diverse and all have different motivating factors. guardsmen are very frequently found within rogue trader fleets as well so we can even chalk it up to us having a fuck ton of imperial equipment laying around

It's just a bit ambitious when most people don't know the lore. That and well, its a RR so its not like these characters will last long.

I'm not saying it should be guardsmen only but going with the Rogue Trader path is kind of too much right from the beginning in my opinion. It's your RR though so I'm supportive either way.
 
wh40k is hard to make a decent roleplay platform out of because everything is so deadly that the lasgun, which is considered a fucking piece of shit blows holes in people and as you go up it only gets worse.

if you want a half decent roleplay environment with IG as a focus then make them special forces of some kind in the same vein that kasrkins, Tanith First and Only, inquisitorial stormtroopers, or harakoni warhawks are

or you can just go crazy and do something like the last chancers where its a penal legion
 
only problem is every marine chapter isn't on GMod or necessarily made to the same quality if they are.

Here are the best quality ragdolls i've been shown: https://facepunch.com/showthread.php?t=1498860

They have shitloads of bodygroups for helmets, shoulders, legs, chest ect. Everything can be changed

Holy shit that's a lot of models

Also that's nearly 300 MB in size, has custom rigging which rules out playermodels as a possibility and they're HUGE.
 
I love Warhammer, but I see this being an issue for a few reasons: not everyone even likes WH40k, much less understands the depth of its lore; finding a setting that encompasses the WH40k feel without being contrived or over the top will be difficult; the amount of custom content required.

Just my two cents.
 
Putting the issue of incredibly expansive, and sometimes contradictory, lore aside, I still think this setting would be a little tricky to pull off in any meaningful way.

Unless the RR setting was geared towards Space Marines and nothing but, I'd avoid the concept of rogue marines. Sure, it might have some basis in the lore, but having an astartes among a bunch of comparably regular humans sounds like a recipe of disaster. Mostly because they're capable of soaking up most small arms, and wield a weapon that can blow most things short of other space marines and bigboi daemons apart. And that's the standard issue bolter.
 
ok im gonna try to defend a few points
1 - content) we've actually got surprisingly little content needed for this one. like i said, other than a model and weapon pack, we're pretty much in the clear. tanknut's stated he's willing to create temporary CC weapon items for them which normally is pretty quick and simple
2 - space marines/mercenaries together) this is a pretty simple fix. i very highly doubt we'd be facing up against any contingents of chaos marines or otherwise hostile space marines, so theres no need to fear that. you guys make a good point that of course a space marine bolter fires a slug as big as a fist, but if it would go to plan, space marines would be VERY sparse and utilized in support roles typically only reserved for plot advancement. theres very little difference between COTA being utilized alongside CCA forces in a deployment and space marines accompanying a guard/mercenary regiment

the way i figured it, it'd be really interesting to see the dynamics between not only backwash mercenaries who have never seen anything beyond their home town, let alone a space marine, and then the space marines and their new "chapter".

also DiBen DiBen while i wholly agree not everyone may like it, they dont have to fear being excluded because the events will continue to keep coming. theres always next weekend, yknow? far as i know, we're going to be running all types of different random roleplays that cater to a lot of different people. some people wont like star wars, some people surely dont like zombies, the list goes on

then again this is just an idea being pitched. if there are other directions you guys want to go, we need suggestions. nobodys going to get yelled at for putting forth effort !!
 
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Hmm though they probably exist I dont think humanity is common outside of the fortress cities for the most part. Hell I dont even know how common mercs are since humanity is only divided between the god emperor n chaos and I dont think either employ mercs as they have vast legions .Rogue traders the only way to do that and thats making people jump through enough hoops as is.
 
an interesting idea if you want to do a wh40k RR is to do something along the lines of a PDF force that's perhaps stationed in a remote outpost and come up with some obstacle that will more than likely get all of them killed in some way shape or form.
 
Hmm though they probably exist I dont think humanity is common outside of the fortress cities for the most part.
there are loads of colonized planets out in imperial controlled territories and they are actively colonizing more, albeit slowly.

for instance imperial guard regiments can receive the right of settlement for completing atleast 10 years of service and conquering a new habitable world. the right of settlement can be delayed if there's a need for imperial guardsmen elsewhere (which there always is).

hell we could even just roll with that and do a PDF on a struggling colony world forced to fight the forces of chaos during a warp storm, face off against tau, etc.
 
I feel like rolling with an entrenched guard platoon fighting off XENOS SCUM or the foul forces of Chaos would be the best bet here. Maybe spice it up with some juicy Commisar action so it doesn't feel like generic military RP #478.

Space Marines are cool but I think it'd be best to steer clear of them unless the setting is dedicated to them.
 
i like the idea rionas said about a fleet of PDF guardsmen during a warp storm. a bunch of guardsmen hunkering down in their ship as its reluctantly turned from an impressive starship to a space hulk and the resulting chaos rising in the annals of the ship. could be a really cool psychological thriller type thing
 
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