Serious Warhammer 40k: Cadia's Revenge

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YoungCub

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Setting: Warhammer 40K Cadia’s Revenge

This RR follows a small fleet of Cadian guardsmen that survived the fall of Cadia. Filled with anger, wanting to avenge their planet this small fleet travels from system to system purging heretics, slaying Xenos, and cleansing the mutant from the emperors domain.


Each RR session will follow this fleet on a new campaign, fighting Orks, putting down heretical cults, or stomping out a Tyranid infestation before the hive fleet comes. This RR is a very S2K heavy with NPC combat and uses a military style RP. Promotions happen quick and PKs even quicker as the 41st millennium is unforgiving.


The very first RR would see all players starting as typical low rank guardsmen, Admins would take the position of command and specialized needed roles. Promotions would happen quickly due to the short nature of the RR and to fill the gaps in command.


If you are unsure as to what Warhammer 40k is here are a few short and long videos explaining it.

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Duration: Either a weekend or a week.

Weekend: Friday: Server launches on home ship around 5-6 EST or whenever player countdown begins to rise. Stays this way while anything that needs to be sorted behind the scenes is, this gives time for passive RP and for players to create bonds with each other before combat. At the end of this few hour period the campaign is announced and players are shuttles to their FOB. (Map change).

Saturday: Campaign begins multiple events, mostly s2k but the occasional s2rp. Promotions happen rapidly throughout this time.

Sunday: Events begin to come to an end, the bigger more planned out and elaborate events happen here. After the ultimate goal of the campaign has been completed or failed the players return to the starting home map and final and higher tier promotions happen. Server closes with more passive RP time.


Week: Same formula just stretched out longer with more passive RP time in between.


Resources: Surprisingly few, if the RR takes off more could be added (commissars, space marines, vehicles, more weapons.) Each campaign would also see the removal of unneeded addons like maps and NPCs from the last campaign.


Guardsmen player models

Lasgun SWEPs and other weapons/tools.

Enemy NPCs and Player models

Decorative props

1 home ship map and 1 FOB per campaign, as well as a handful of event maps.

Maybe vehicles and emplacements

Whatever else might be needed for the RR to function
 
I realize I fucked up the formatting, just click the spoilers and the rest will show up.

Additionally I'd like to note that I am in no way a 40k expert, I just recently bought my own tabletop figures and my only other experience is YouTube lore videos and a handful of GW games. If I get anything wrong please feel free to correct me, but please give your suggestions for how to best put 40k in TnB!
 
As much as I love 40k and it’s expansive universe of constant war, I just don’t think it can work as a serious rp, or at least not without many drawbacks.

To start off, one thing that makes 40k great is that feeling of an abundance of power. Wether it be a waagh of gun-crazy Orks bringing nothing but pure destruction, or a battalion of power-armored space marines taking far more damage than they should while cutting down hordes of overwhelming monstrosities. When I think 40k, I think huge battles of near unimaginably powerful factions bashing head on amongst each other.

Now when you take something like that but narrow in and focus on most likely a fairly small company of guardsmen, it just looses a lot of the aesthetic. In no way am I saying we should do 40k rp as space marines, what I am saying is no matter what, someone will want to be a space marine or some other powerful race within the universe.

Second thing; no one will really be able to hold onto their characters for too long, which will probably loose a lot of players. Guardsmen are supposed to die, not gonna lie they’re just cannon fodder and low level security. They are not meant to hold up against hordes of tyranids or legions of the ever growing chaos legions (although I can see them facing off traitor guardsmen or chaos cultists.). No matter what, you’re going to see a lot of deaths, and pushing things into the players favor will just make it seem like a constant stream of deus ex machinas, which I personally hate seeing because then the characters arent enduring due to skill or steady planning, but simply out of ‘luck’.

Third and final thing (really just a thing about your backstory); while I’d love to see a seemingly renegade regiment of cadians they would have to be just that. After the fall of Cadia they would more likely than not be conjoined with another regiment or a much larger blob of remaining Cadians. From there they would be completely under the control of the Imperium, and subject to their will. Now if that’s what you’re going for, it all works out, but the impression I got was that these Cadians have taken this personally and are now seeking out revenge for themselves. If that is what you’re thinking then great, but just know these guys would be renegade and would receive little support if any from the imperium. Though itd bring a cool ‘Legion of the Damned’ appeal to them.

You have the right idea, if a 40k rp would work, it’d probably have to be guardsmen, I’m just not sure that it can be set up to allow proper rp without everyone dying in the first conflict. They’re only human, and they’re going up against armies that must seem like nightmare fuel to them.

E; lol didn’t see the part in your post about pks being quick so just ignore my second point.
 
Sorry for the double post but...

Genestealers.

This could actually work out really well for a 40k serious rp.
Putting the players on a single planet where they’d probably only fight other humans would help narrow down some pks.

Maybe a guard regiment fighting a sudden uprising?

or maybe perhaps we get to see a genestealer cult uprising from the blessed side, and players play as members of one of these cults as it begins it’s uprising, which is seen through as it reaches an eventual outcome.



ngl id love to be one of those Atalan outriders or whatever they’re called
 
As much as im totally obsessed with the 40k thing atm (probably the main reason im not involved in the servers much right now) its not really a great setting for RP

for most of the reasons listed above

theres almost toooo much possibility - the theme is so vast that youd barely even scratch 1% of what people want to get from the experience


but then......the genestealer cults idea is almost a decent idea i guess.......at least as an enemy faction within a human world they have motives and reasoning to bounce off.

if i get to be the kellermorph then im sold
 
I’m going to have to disagree with you on several points you made. I see no reason as to why 40k can’t work in serious RP. Your point of the universe being power heavy between factions is completely right. However you’re looking at it from only the Space Marine point of view, if we approach this from the Guards perspective achieving this goal is more than possible. The guard isn’t known for their epic troops being almost invincible and just as deadly, they are powerful because of their numbers. Quantity over quality of troops is the guards way of warfare. Additionally their strength comes from their vehicles not their troops. This way of combat is completely feasible for Serious RP. Maybe not literally, it will be almost impossible to match a player base for what actual numbers would be used in a guard campaign needed for a true campaign, however tools can be used to fill this, props in the distance made to look like fellow guardsmen or IC explanations as to why the combat group is so small. It is after all role play. I completely agree Guard is one of the few ways for a 40k RP to work, space marines if ever would have to come as a rarity to a select few much later down the line. If a special snow flake really wants his blood raven, tough luck. What guardsman in 40k wouldn’t want that kinda power.

As for the backstory, that’s completely open to change. My goal was more to establish the characters as having some kind of identity and some shared experience between them, additionally it was to explain why the fleet travels between different planets and fights different enemies. This would also make the genestealer event you described more than possible as they could hear of a nearby genestealer cult that needs to be put down, and have that be the weekend event, then move on for the next RR to prevent stagnation.
 
The guard isn’t known for their epic troops being almost invincible and just as deadly, they are powerful because of their numbers.
and mass, grievous casualties. TnB doesn't really work with Nebulous' shpeed of doing mass PK's. we saw that happen with eternity, and look what that snowballed into. sure it wasn't the main reason, but i digress.

i could only see warhammer 40k RP coming out as something like a trp vibe. very actiony, very flashy, and not very all too serious. sure, there's the potential for storybuilding and living amongst your guardsmen brethren; but the main attraction, at least from what i will see, is what TRP majoritarily adheres to - epic cool explosions.

honestly, though, the genestealer cult idea is definitely something that could be done. either way, with halo coming out soon and HL2 still vying for its own survival - i think this would be a cool but definitely held back RR for a good few months.
 
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THE DAYS MUST BE FRAUGHT WHEN PEONS OF CHAOS DARE TO PARLAY WITH ME

40k is an interesting and exciting setting but like many say above, the actuality of it being used in gmod to immerse players is shaky at best. Most "rp" servers of 40K are just mindless darkrp clones because the setting itself is a little difficult to portray the mass casualties.

Warhammer on the other hand...
 

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