YoungCub
Junior Member
- Joined
- Mar 5, 2018
- Messages
- 36
- Reaction score
- 10
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Setting: Warhammer 40K Cadia’s Revenge
This RR follows a small fleet of Cadian guardsmen that survived the fall of Cadia. Filled with anger, wanting to avenge their planet this small fleet travels from system to system purging heretics, slaying Xenos, and cleansing the mutant from the emperors domain.
Each RR session will follow this fleet on a new campaign, fighting Orks, putting down heretical cults, or stomping out a Tyranid infestation before the hive fleet comes. This RR is a very S2K heavy with NPC combat and uses a military style RP. Promotions happen quick and PKs even quicker as the 41st millennium is unforgiving.
The very first RR would see all players starting as typical low rank guardsmen, Admins would take the position of command and specialized needed roles. Promotions would happen quickly due to the short nature of the RR and to fill the gaps in command.
If you are unsure as to what Warhammer 40k is here are a few short and long videos explaining it.
Setting: Warhammer 40K Cadia’s Revenge
This RR follows a small fleet of Cadian guardsmen that survived the fall of Cadia. Filled with anger, wanting to avenge their planet this small fleet travels from system to system purging heretics, slaying Xenos, and cleansing the mutant from the emperors domain.
Each RR session will follow this fleet on a new campaign, fighting Orks, putting down heretical cults, or stomping out a Tyranid infestation before the hive fleet comes. This RR is a very S2K heavy with NPC combat and uses a military style RP. Promotions happen quick and PKs even quicker as the 41st millennium is unforgiving.
The very first RR would see all players starting as typical low rank guardsmen, Admins would take the position of command and specialized needed roles. Promotions would happen quickly due to the short nature of the RR and to fill the gaps in command.
If you are unsure as to what Warhammer 40k is here are a few short and long videos explaining it.
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Duration: Either a weekend or a week.
Weekend: Friday: Server launches on home ship around 5-6 EST or whenever player countdown begins to rise. Stays this way while anything that needs to be sorted behind the scenes is, this gives time for passive RP and for players to create bonds with each other before combat. At the end of this few hour period the campaign is announced and players are shuttles to their FOB. (Map change).
Saturday: Campaign begins multiple events, mostly s2k but the occasional s2rp. Promotions happen rapidly throughout this time.
Sunday: Events begin to come to an end, the bigger more planned out and elaborate events happen here. After the ultimate goal of the campaign has been completed or failed the players return to the starting home map and final and higher tier promotions happen. Server closes with more passive RP time.
Week: Same formula just stretched out longer with more passive RP time in between.
Resources: Surprisingly few, if the RR takes off more could be added (commissars, space marines, vehicles, more weapons.) Each campaign would also see the removal of unneeded addons like maps and NPCs from the last campaign.
Guardsmen player models
Lasgun SWEPs and other weapons/tools.
Enemy NPCs and Player models
Decorative props
1 home ship map and 1 FOB per campaign, as well as a handful of event maps.
Maybe vehicles and emplacements
Whatever else might be needed for the RR to function
]
Duration: Either a weekend or a week.
Weekend: Friday: Server launches on home ship around 5-6 EST or whenever player countdown begins to rise. Stays this way while anything that needs to be sorted behind the scenes is, this gives time for passive RP and for players to create bonds with each other before combat. At the end of this few hour period the campaign is announced and players are shuttles to their FOB. (Map change).
Saturday: Campaign begins multiple events, mostly s2k but the occasional s2rp. Promotions happen rapidly throughout this time.
Sunday: Events begin to come to an end, the bigger more planned out and elaborate events happen here. After the ultimate goal of the campaign has been completed or failed the players return to the starting home map and final and higher tier promotions happen. Server closes with more passive RP time.
Week: Same formula just stretched out longer with more passive RP time in between.
Resources: Surprisingly few, if the RR takes off more could be added (commissars, space marines, vehicles, more weapons.) Each campaign would also see the removal of unneeded addons like maps and NPCs from the last campaign.
Guardsmen player models
Lasgun SWEPs and other weapons/tools.
Enemy NPCs and Player models
Decorative props
1 home ship map and 1 FOB per campaign, as well as a handful of event maps.
Maybe vehicles and emplacements
Whatever else might be needed for the RR to function