Vort Anim Fix by Zaubermuffin

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I NOW HEREBY DECLARE THIS THREAD. REVIIIIVEEEEEEEEDDDDD!
Now, seriosuly, bumping.
On another note, we can't wait until TS7. Please fix it now, along with the Hands and Vortibeam SWEPs.
 
lua_run_cl for k,v in pairs(player.GetAll()) do if string.find(v:GetModel(), 'vort') then v.acttbl=3 end end

This actually fixes the Vortigaunt Animations.
 
But, server-wise? We need it implemented on the servers!
 
And to do that, you simply need to move one line of code.

Not a new script.
 
Zaubermuffin said:
And to do that, you simply need to move one line of code.

Not a new script.
I mean, why doesn't Horsey add it to TS1?
 
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