Tool Trust Issues.

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I hope you're just being fictitious for the sake of the meme because this is pretty dumb.

60 props for advTT is lousy and that is a hill I'll die on. The only people this change affects is people that build so I'm not entirely surprised that this isn't an uproar, but having to jigsaw dupes together to create something scenic for players isn't just annoying, it's abysmal.
 

Go with the event flag idea. Give extra prop limit to those in the server who would make good use of it.

Call it being overly flamboyant with apartment dupes or whatever, but they drew in people, and those who are willing to bother making environments for others shouldn't have a soft wall blocking them. Otherwise, players are going to be walking around even more so like headless chickens before ultimately meandering at a bar or on a bench. Not like the pop will be that heavy in the long run, and the overwhelming majority will never ever even spawn more than a few props at best. This way also stops just random people from just simply spawning too much all at once. I know Mox does go a little crazy with the props and dupes but Mox does actually bother to make them. If it wasn't for his dupe in the C-apartment then I probably would've never bothered rping there and almost most likely not even on the server itself tbh. Too much of nothing going on. Anyway, that's my two cents about it. I hope you understand my perspective a little about it all.
 
it's likely something we'll revisit when we have a better idea of what the server population will balance out at
 
I'm not going to apologize for trying to make immersive spaces for people to roleplay in on a roleplay server if this is a condemnation of big dupes and builds "going crazy with props". If it's genuinely a problem an admin can always step in and deal with the builder as they have done for years and I'm plenty certain the current admin roster is more than capable of continuing that. I'm sure TankNut remembers my Grotto dupe before I sized it down & the situation that surrounded that, circa 2017.

it's likely something we'll revisit when we have a better idea of what the server population will balance out at

I'll settle on that, I anticipate the revisitation.
 
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