Serious Star Wars

i think it would be sick but scripting a whole star wars game mode would be intense, there is a clockwork version already finished but eh

just want s&box to release then we can have nice things

Strictly speaking the CC script we're using for TRP and have used previously for ZRP, Resonance Aftershock, BTS and other RRs etc is more than capable of handling this with a bit of model work. We wouldn't need to shift to something like CW which is itself a bag of shite.

Personally I wouldn't mind us seeing a Star Wars RR and seeing how it goes. Maybe the same for a few different settings to give people a taste/trial of how things could be, it would be unwise to jump headfirst into a setting.

I've actually got two RR pitches myself to put up but one's only partially written while the other is still at the conceptual stage and unmentioned outside of the TnB discord.
 
I like where yall are going with this and we gotta remember the first rule of clone and stormtroopers "Never shoot a brother"
 
One kind of neat format for a server I've been thinking about recently is one in which everyone is a crew member aboard a single ship, pursuing some general goal (e.g. the destruction of the Empire/First Order), and 'missions' are posted weekly or biweekly on the forum which explains where the ship is going next and what the characters are trying to achieve. In a Star Wars setting, it might be a rebel crew smuggling a cargo of medicine to an Imperial slum, or infiltrating a Hutt Cartel station to steal some vital data. Down time would be aboard the ship, where everyone has a role (and recent joiners are newbie generalists) and there would be periodic, semi-scripted trips planetside or to other ships directed like events with a few players filling necessary roles like Stormtroopers or Jedi outcasts.

Everyone aboard would have room to develop their own background and personal goals - maybe they joined up to get a big score, or because a loved one is being held captive on a prison world, or they just really hate the Empire. A few of them could even by rogue elements or Imperial spies or saboteurs.

To me, the central fantasy of Star Wars isn't living in an oppressive city surviving day to day, it's flying in a starship to exotic locales with your friends and having fun adventures (cf. Episodes IV, V, VI, VII, Solo, Rogue One and to a lesser extent VIII) - which is what I think that format might provide.
 
I mean, I think the rise of the empire era would work a lot better than post-endor. But SWRP is epic. As for people who want it to differ from HL2 rp, the empire's grip over most of its territories, warlords included, would be far less than than the UU. Imperials wouldn't control nearly as much persay.
 
i think my main issues with the premise is that on a system-level (though people will probably disagree on this) i don't think gmod can really provide the openness that star wars thrives in, event server or not and it's why tabletops kind of work better in this setting. though somebody might prove me wrong on this.

my other thing is that as a personal thing i'm just much more into the early (five years or so after the clone wars) imperial era, where the crackdown after order 66 also provides an excellent reason for no jedi. never any jedi.
 
One kind of neat format for a server I've been thinking about recently is one in which everyone is a crew member aboard a single ship, pursuing some general goal (e.g. the destruction of the Empire/First Order), and 'missions' are posted weekly or biweekly on the forum which explains where the ship is going next and what the characters are trying to achieve. In a Star Wars setting, it might be a rebel crew smuggling a cargo of medicine to an Imperial slum, or infiltrating a Hutt Cartel station to steal some vital data. Down time would be aboard the ship, where everyone has a role (and recent joiners are newbie generalists) and there would be periodic, semi-scripted trips planetside or to other ships directed like events with a few players filling necessary roles like Stormtroopers or Jedi outcasts.

Everyone aboard would have room to develop their own background and personal goals - maybe they joined up to get a big score, or because a loved one is being held captive on a prison world, or they just really hate the Empire. A few of them could even by rogue elements or Imperial spies or saboteurs.

To me, the central fantasy of Star Wars isn't living in an oppressive city surviving day to day, it's flying in a starship to exotic locales with your friends and having fun adventures (cf. Episodes IV, V, VI, VII, Solo, Rogue One and to a lesser extent VIII) - which is what I think that format might provide.
I agree with this principally but it requires a level of heavy administration involvement and nonstop event planning that I think would burn out our people pretty quick.
 
my other thing is that as a personal thing i'm just much more into the early (five years or so after the clone wars) imperial era, where the crackdown after order 66 also provides an excellent reason for no jedi. never any jedi.
any period between episode 3 and before 7 are great settings to avoid any jedi fuckery; prior to episode 3, there were around 10,000 jedi all across the galaxy. by episode 4, it was estimated no more than 100 were alive. by ep6, luke was the only known jedi to exist, period.
 
doublepost,

my fear with having a Star Wars RR in an open-ended setting is the fact that people aren't gonna be forced together. for an RR, grouping people is really important, cause you wanna get everyone involved in the central events obviously, so in a city environment where there aren't many limits to what you can make, people will make these drastically different characters with entirely unrelated goals then you're gonna have a hard time bringing them together to it.

this little bit below is my suggestion to remedy this. you could apply it to any era: the clone wars, the galactic civil war, even to the new trilogy (not that I'd recommend tbh. that whole war story is a yawn)

way back when in my earlier days of GMod RP, like 2014/2015 days, I played on a serious Clone Wars-era server that was centered around a brigade of clones. it was a pretty formulaic deal similar to what Palladian Palladian recommended: passive on the ship, maybe get boarded here and there, deploy to planets for a one-off mission or an entire arc (for example, one focused on defending against one of Grievous' campaigns, real high stakes thing where a bunch of people got smoked) that the admin team came up with, rinse and repeat. the passive is better, if you ask me, because there's emphasis on your character's personality over all else as everyone's the same gender, more-or-less the same age, and so on. there were a few unique characters thrown in to spice things up, namely hired bounty hunters, droids and a Jedi general/padawan, so those elements could be incorporated if there's any worries about it being bland to have a bunch of soldiers with more-or-less the same purpose.

it's super similar to how the Vietnam RR worked, and we should definitely incorporate what it did. throw in the guaranteed PKs on death for some real grit and weight, divide people into squads to give people an immediate pool of folks to interact with: wait to see how those groups develop a combined personality/bond, etc etc.

it's kinda late so I'm trying to be concise about my ideas but I'm definitely really passionate ab trying this. hope we give it a try after Halo RP or whatever.
 
At the same time I really think another very rigid/military formula roleplay would be squandering the setting's potential. Maybe if we were really serious about it, it would be a good way to wade into Star Wars... but I would hate to leave it on that note.

Maybe following a mercenary unit on a ship at the very end of the war, Denicide's structure - serving whoever had the most credits for a nice wide variety of characters and missions, be that the Rebel Alliance, the Empire, the Hutts, etc etc... at the end of their campaign the company dissolves on a particular world and players can take their characters into an open setting or make new ones.
 
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another potential concept; a scavenger group going through a crashed star destroyer post battle, there they obtain some sensitive equipment/data and decide to go sell it to the biggest bidder (maybe the rebel alliance), as they make their escape to sell said item a detachment of stormtroopers chases after them

obviously very barebones but could be fleshed out or help with other ideas, i'd prefer to not have a RR thats basically all s2rp/war focus, this could serve as a base for a passive rp, as obviously it wouldnt consistent entirely of avoiding stormtroopers, they'd have to go from planet to planet and stick low while there is a bounty on their heads as well, there they'd experience what star wars can all offer while also going through some fighting with the empire
 
I know I'm dead but I saw this thread and with RR's being a very short thing I thought I'd put this forward.

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Have fun kids
 
i thought of that too but thatd basically be a star wars zrp on a star destroyer and i doubt bennet wants to do another zrp, also really isnt the true star wars experience
 


I was apart of a semi-serious clone wars roleplay server about a year ago, now the clone wars section was complete ass, filled with nine-year-olds begging for rank ups. Now the Jedi on the other hand? That shit was as serious as you could get, once you become a sensitive you had to become an Initiate, basically just recite the Jedi code in front of a Master. Then you had to wait as long as it took to become an Apprentice for a Knight+, one would approach you and ask if you wanted to go under there tutelage, once you became an Apprentice/Padawan you had to wait a real month to attempt your Knight trials, and to be honest, sitting in the Archives studying with the Consulars on the way of the force was fantastic, then heading to the dojo and training with the Guardians, I played on the server every day for around six months until I became a Master around four months in.

Watching people go through Knight trials was some of the coolest experiences I have ever seen, it was all done through the mic so sometimes it got to be a bit cringy, but beggars cannot be choosers. Witnessing someone recite the Jedi code after complete rigorous trials and having all of us surround them in ceremonies was sick, plus the combat on the server was almost as good as Jedi Knight Academy if I do say so myself. Recently playing Fallen Order has really got me in the mood for something along these lines, plenty of opportunity for everyone, but I could not imagine an S2RP with lightsabers, that would be a bit funky.

Besides that, I think this would be an absolute blast, I would play every day.


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(Knighting ceremony ^)
 

I miss this version of force unleashed. If we ended up doing a gritty version I'd hope it'd be like this but I'm more for the idea of having a pirate band like Hondo's as our main thing like Raklo said.
 

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