srp menu windows

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spam.

fart daddy
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all of the function key menus as well as the motd are cut off about two-thirds of the way down. i'm using a different computer than i did the previous times i've connected so i'm not sure if that's got something to do with it.

VOuDgrt.jpg

it's pretty bothersome since i can't edit my description or anything so i'd appreciate any help
 
rp_chardescmenu

f2 to char swap

fucked b/c of resolutions i think gang already talked about this
 
see if u can play the game on different resolutions and get the actual thing to work
 
did you cut your screen with scissors

pretty sure the resolution has to be aspect ratio of 4:3

but thats just my guess
 
1280x600, you poor son of a bitch

you have my sympathies
 
yeah ts2 doesn't care about your screen size it just sticks the ui in there and if it doesn't fit that's your problem

sorry can't really do much about it without completely redoing everything, concommands will have to do
 
I actually never thought about people's resolutions and monitor sizes when I was doing this.... I am sure this can all be fixed using ScrW() and ScrH() to position the BPanel according to the screen size. But if the screen size is not big enough it won't fit cause the images that are used are a fixed size.

InventoryMainGrid = CreateBPanel(nil, 15, 200, 512, 512)

Im sure the scaling is the 15 and 200 bit. So it would be something like

InventoryMainGrid = CreateBPanel(nil, ScrW() - 15, ScrH() - 200, 512, 512) or w.e
 
yeah the problem lies in the use of textures

not a whole lot we can do except make multiple versions for different size windows
 
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