[SOLVED] Decompiling/Compiling Head Models With Crowbar Breaks Stuff

Decepti

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Hi, this isn't really an issue related to any content on server, but rather the process of making content for the server. I've made a few forays into the modeling world to do heads for the server and have been largely successful, but I've ran into a single continuous issue that has been screwing over the entire process that has come up no matter what the head model is; when I actually compile the head model, the eyes are always terribly screwed up in the process.

For example, this is a regular, female_10.mdl as found in the Head Models Revised pack on the left, and then a completely untouched female_10.mdl that has only been decompiled and recompiled with Crowbar on the right, with none of the model bones/data/coordinates changed from how they were decompiled:

1703305707228.png

I don't really know what's going on here other than the barebone assumption that I'm completely missing something, or Crowbar has to be messing something up in the process here (or at least something has gone wonky in the compiling process in general). Note that I am using the fully default options for Crowbar with the crak0kolas studiomdl to get by Source's limits on the model (as I was advised to do). I have done this by dumping the dependency files into both Source Multiplayer 2013's bin folder and later on into GMod's bin folder but this hasnt made a difference to the given issue.

This eye issue happens no matter what precautions I take, I have unpacked and decompiled the head model pack fully from Crowbar with no extra software involved, and I have even double-checked the given eye coordinates in Blender (which usually gives me 6 digits for the given eye coordinates when the eye coords in the decompiled files are typically 7 digits?), as I've recorded down here;

1703305744142.png

And, restating as before, the eye coordinates for this model are exactly as they should be as found in the Blender info above (I have done the same thing with a variety of methods to find the proper eye coordinates than just selecting the entire eyeball- none of which have fixed the issue, either)

$model "head" "female_10_female_reference.smd" {

eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.20914 -4.13226 64.8453 "eyeball_r" 1 4 "iris_unused" 0.63
eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.26623 -4.10571 64.8453 "eyeball_l" 1 -4 "iris_unused" 0.63

}

In spite of all this, going over several eye rigging tutorials for GMod playermodels, and also trying to get help from other people, I haven't come to find any sort of solution yet, or even people with the same issue as me.

TL;DR despite everything seeming to be in place eye movements/tracking/textures for head models are completely fucked and no matter how many 'correct' things I do or try to adjust in Blender nothing works.

If anyone has a possible clue or something to look into, or even just bring it up to a friend who you think might be able to help, I'd greatly appreciate it. Thanks!
 
Best recommendation is talk to Deadeye Deadeye .
i did, this post is nearly exactly what i sent to him in my first pm
he gave me instructions on how to find the eye coords and sort of stopped responding so i dont want to bother him more on that LOL
 
Well, Listen here Decepters....Stop being a pussy and spam Deadeye until he shows you the magic
 
after what i think has nearly been a year long struggle of running around this, i believe i have finally found the fix to this issue thanks to the great bastard who made this comment on a nearly 4 year old tutorial video that i was looking back on ...... head modelings back on the menu boyz

1713333091380.png


upon adding these two lines;

flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft

to the $model section of the .qc file ..... the eyes seem to just Werk now

i have made this post in memory and veneration of TheViktorPutin and E7ajamy and for anyone who randomly strays upon this help thread in 10 years time should they ever have the same issue
 
Last edited:
after what i think has nearly been a year long struggle of running around this, i believe i have finally found the fix to this issue thanks to the great bastard who made this comment on a nearly 4 year old tutorial video that i was looking back on ...... head modelings back on the menu boyz

View attachment 31251


upon adding these two lines;



to the $model section of the .qc file ..... the eyes seem to just Werk now

i have made this post in memory and veneration of TheViktorPutin and E7ajamy and for anyone who randomly strays upon this help thread in 10 years time should they ever have the same issue
no no, you're doing this all wrong, you're supposed to only post "nevermind, fixed it" without elaborating any further and close the thread
 
works on my machine
 

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