Serious [PITCH] Alien²

Zombiedude101

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Anchorage Point is yet another scion of interstellar exploration, an outpost managed under the Seegson conglomerate some light years behind the borders of chartered space. Once a penal station, Anchorage Point has since been reactivated and later relegated to mediocrity under the personnel assigned by Seegson to keep the lights running. Passing starfreighters and other weary travelers occasionally stop over to refuel and run maintenance diagnostics before continuing on their merry way, but the place is otherwise a ghost town. Messages to corporate take a week to get out and another week or so before anything comes back, assuming the comms buoy is working of which half the time it isn't. Supply drop-offs come to match the financial year's milestones and something's always in need of repairs, of which the spares aren't due for another six months.

In space, no one can hear you scream, but here?

Nobody gives a shit.


Yes, I'm jumping on the bandwagon of revisiting a setting we've done before - how else to celebrate the last decade of TnB? I'm here to propose an RR that takes us to the retro-70s/80s aesthetic of the Alien series, with perhaps a little added extra to boot.

Duration: 1-2 days, a weekend at most.
Content: tbd (https://steamcommunity.com/sharedfiles/filedetails/?id=514192579 as a placeholder)

I'm gunning for Seegson for the backdrop just because Weyland-Yutani are always the goto and there's something more appropriate about the half-assed, second rate budget approach that Seegson was shown to take in Alien Isolation for an RR like this. We wouldn't have a platoon of well-armed marines, just a corporate security contingent that's armed with low-caliber pistols and so to keep the isolated crew from eating each other alive. Character options are fairly open here - doctors, engineers, ex-cons and prison officers that chose to stay on with Seegson etc.

Personally, I like gm_boreas as a map because it's very compartmentalised and labyrinthine, but we all know that one's been fairly done to death - gm_vyten is an equally isolated map but it's a bit barebones. Jury's out on whether we go for a space-station or a terrestrial setting, it depends on the maps and the consensus of people who'd want to see this come to life.

I am confident with the work that Imp Imp has made to polishing and improving eternity that we are in a situation where we'd be better off using it rather than the ZRP instance of CC that The Thing and previous RRs ran off. Bonus points if we can use gterminals again.
 
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yeah Scone did it really well a couple years back. felt like an episode of doctor who for someone like me who's never seen the alien films

i'm sure newer people would be interested in trying it and older folk who want to tackle it again. iirc it was done in a few small groups so there are plenty of people who never got to do it at all.
 
Only if I get to play a UA 571-C Sentry Gun. I like the idea of this not being too long too, giving a lot of weight to characters involved an interesting opportunity to something so chaotic.

 
So what I felt worked best for this RR was it was a 2-3 day event, but each instance was a single one day event for a smaller group. By making it smaller I could tailor a better experience for each group of players. This also prevents it from dragging on, and maintains the tension through a single night of play and it doesn't let up until it is done.

The main issues I found were finding an alien model that was rigged, and i had to use PAC to make one. Content is the biggest challenge for this by far.
 
So what I felt worked best for this RR was it was a 2-3 day event, but each instance was a single one day event for a smaller group. By making it smaller I could tailor a better experience for each group of players. This also prevents it from dragging on, and maintains the tension through a single night of play and it doesn't let up until it is done.

The main issues I found were finding an alien model that was rigged, and i had to use PAC to make one. Content is the biggest challenge for this by far.

Not really, we just need a map and a working xeno model. Characters can just get some eternity clothes slapped on them.
 
didnt get to play the first one, but id imagine it'd be comparable to The Thing RR in certain areas, and that was a blast for sure.
 
Only if I get to play a UA 571-C Sentry Gun. I like the idea of this not being too long too, giving a lot of weight to characters involved an interesting opportunity to something so chaotic.



No marines.
 
Couldn't play the first RR for more than an hour due to family issues so the only thing I got out of it was anony threatening to community ban me.

I'd love round two so I can actually play.
 
Hey I'm willing to help on this I'd fuckin love to see this done again
OMG SCONE

i came onto this thread with my only purposes being to tag you but apparently you tagged yourself ufck you
 
OMG SCONE

i came onto this thread with my only purposes being to tag you but apparently you tagged yourself ufck you
wtf ew i'm not helping if nat's involved what am stimnky






The approach I took before with short sessions and small groups btw was decided because I felt it was extremely conductive to the tense atmosphere of the setting. It gives a small tight-knit group a chance to know who everyone else is and lets a tailored experience be made for each run. If this goes again i would once again highly recommend planning to run it several times on successive days and taking small groups of players at a time because it worked wonderfully before.
 
wtf ew i'm not helping if nat's involved what am stimnky
cant believe u removed me from steam gay

holy shit the original alien was 3 years ago now - 2017. I still clearly remember my character fighting off the alien by jumping on its back and biting it on the very first day. I'd love to do this again. Please please please make it the weekend after the election
 

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