MOTD stuck on screen

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nonsenze

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The MOTD is stuck on my screen when I join the TerminatorRP or S.T.A.L.K.E.R Rp (Can't remember which one it is).
I've tried clearing my garrysmod/cache but thats not doign anything.
Any ideas?
 
Get rid of your lua/ folder. If that doesn't work, addons/.
 
Deleting lua didn't work, I'll try to delete addons to see if that works.
Is this a bug within the TnB gamemode? Or is it clientside...
 
Seeing as it doesn't seem to happen to others, it's something on your client that doesn't like the TnB MOTD a lot.

Of course, it could simply be poor gamemode coding too.
 
I doubt its the coding, if it was everyone would experience it. Meh, I'll try again and see if GMOD wants to tolerate with TnB.
 
If you look at the top, you'll see I already tried that.
 
Back up your garry's mod folder and try again.

I've seen this issue before and usually clearing the cache folder helps, so I have no idea what else could cause it.
 
My GMOD hates TnB MOTD.

Yeah not working still, deleting the cache multiple times isn't gonna do anything.

I think I'm going to have to re-install GMOD. :/
 
Actually, what resolution are you running on? If it's less then 1024x768, then your screwed until you go to 1024x768. The MOTD and stuff are at a fixed point, no relative, or something like that, I'm no coder.
 
I'm on 1280 x 600. I tried going larger and full screen to see if it had any effect... nothing happened
 
Define "stuck on the screen".
 
Try typing "rp_closemotd" in console, and see what happens.

EDIT: Actually, fuck it.

Code:
local function TS2MOTDBypass(player,command,args)
	if(TS.MOTD) then
		RunConsoleCommand("rp_closemotd", "") 
		timer.Create("ts2chartimercodename",1,1, function()
		TS.FancyGayIntro = false 
		HorseyMapView = false 
		MOTD:Remove() 
		HideMouse()
		end)
	end
end 
concommand.Add("FuckTheMOTD",TS2MOTDBypass)
Put this somwhere in lua/autorun/client with any name, then type "FuckTheMOTD" in console after you select the char.
 
Workarounds are for skubs and he hasn't even defined the problem yet.
 
That workaround has errors and OP still hasn't described his problem.

Effective bug reports are better than cheap hacks, but... well, whatever, TS2 does this kind of shit all the time:
Code:
local function CreateMOTD(ply, cmd, args)
	RunConsoleCommand("rp_closemotd", "");

	timer.Simple(2, function()
		TS.FancyGayIntro = false;
		TS.HorseyMapView = false;
	end);
end
usermessage.Hook("MOTD", CreateMOTD);

There's always lua_run_cl MsgN(TS.MOTD) if you really, really want to see a hardcoded message written 6+ months ago.
 
Can someone please make the windows scale to resolution please? That could just fix some people's problems...
 
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