Invisible group 3 models (Rebels)

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Imasargent

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Most of you don't know me, mostly because I rarely even try to go on TnB servers. My main problem with TnB is the Megapacks. I'm a veteran RPer, doing everything from DarkRP to serious OpenAura RP on GMod. Now, the megapacks are gigantic and beautiful, the models are interesting, new, and very well made. The only problem is that whenever I install it and go onto a RP server, most if not all of the Resistance models are completely invisible. That is the only problem that I have found with TnB, but it's a biggie. I find it incredibly hard to roleplay when I can't see the person I'm interacting with. The pack has absolutely no problems with singleplayer, but whenever I go onto a Multiplayer server, this same problem crops up. Now, I went through the support section before I got the courage to write this up, but I may have actually missed something, so if this problem has been fixed, feel free to point me in that direction with a link, and take this thread down.



With thanks,
Imasargent.
 
I can't answer your question- but I'm having the same problem. I was going through the player models after I installed the megapack, and around half of the Rebel models are invisible when I play as them.
The following models are invisible:
Female_8 , Male_15, Male_11, Male_16, Female_7, Male 14

I would be thankful if you could help me and Imasargent here : )
 
It usually pops up a vertex error issue with various models. Same stuff here, cept I ignored it for the past, uh, year or so.
 
As far as I know, the only way I could ever fix that was to redownload Gmod from scratch to get the originals back, but then I'd have no megapacks in TNB. I play other servers here and htere, so it's a pain when some people happen to use rebel skins that are broken in a sense since the skins only work on TNB servers. I've tried downloading other rebel skins to overlap them, but it don't fit the bill. So yeah, not much help, but that's the only way I can deal with it, but it results in a hassle to redownload everything again over and over, so I just up and stopped.
 
Detective Zero said:
As far as I know, the only way I could ever fix that was to redownload Gmod from scratch to get the originals back, but then I'd have no megapacks in TNB. I play other servers here and htere, so it's a pain when some people happen to use rebel skins that are broken in a sense since the skins only work on TNB servers. I've tried downloading other rebel skins to overlap them, but it don't fit the bill. So yeah, not much help, but that's the only way I can deal with it, but it results in a hassle to redownload everything again over and over, so I just up and stopped.

So.... No fix for this? Also all my reblel models have been replaced with the TnB ones, which I don't mind... But is that part of this problem?
 
False, you do not need to redownload Garry's Mod. Deleting the models from their folder in the Garry's Mod will cause it to use the default HL2 ones from the GCF.
 
El Pepso, sorry for asking what MAY be a nooby question, but uh.. Where can I locate the models I need to delete? Also, will it keep the TnB rebel models so I still see them on the server?
 
As far as I know, there's no real way to do that client-side to use two different sets of models depending on what servers you go on. But the fact is, if you keep the TNB rebel skins, you won't see most of them on other servers unless they too somehow have those models on their server.
 
@Detective
Well, my rebel playermodels (the non-invisible ones) have been switched to the TnB rebel skins, meaning when I switch my player model to a rebel skin and I look at it (thirdperson or camera), it's one of the TnB rebels. I don't really mind my rebel models being switched to the TnB ones, I just want to fix the whole invisible models situation.. :/
 
Then how do I get rid of the TnB rebel skins? I deleted the Group 3 models, but I think Materials is where the problem is. So where can I find the materials for the rebels, and delete them without deleting any other of the wonderful TnB models that came with the pack?
 
I'm... well, I'm very confused on what the issues in this thread are. To start, when you say the models are "invisible," do you mean they're literally invisible but you can still see names and titles, or do you mean they're appearing as the ERROR.mdl as opposed to the actual model? For the former, that always seemed to be a clientside-meets-server error that can be fixed by using the commands, "record a; stop" to refresh the connection to the server when you stop the recording. If it's the latter, then it sounds more like an issue with where you placed the models, since the server is looking for the model's filepath and it isn't finding the necessary files.

As for this issue, "I play other servers here and htere, so it's a pain when some people happen to use rebel skins that are broken in a sense since the skins only work on TNB servers." I'm not entirely sure what's being asked here either. If you join a server, and they're trying to call, for example, the model "models/humans/group03/male_10.mdl," then it will simply use the model and files you have that are in that folder. I don't go to other RP servers, though I imagine most don't go through the same hassle that TnB does to fit everything to the standard /group01, /group03, /group03m, and /refugee (from Barne's models). If they do go through that trouble, they would pull the files you have in that folder, e.g. the "male_10.mdl" files from TnB's Megapacks. That's what it sounds like you're talking about, going from the next post: "As far as I know, there's no real way to do that client-side to use two different sets of models depending on what servers you go on. But the fact is, if you keep the TNB rebel skins, you won't see most of them on other servers unless they too somehow have those models on their server."

The term skin is different from the term model, because the skin represents the textures that are applied to the model, so I'm not entirely sure which you're referring to. When you play Half-Life 2, the models you see are registered in Garry's Mod (I believe they're the same in HL2's folders, I forget) as "models/humans/group01/male_0#.mdl." Those are the blue jumpsuit wearing male models while those under "group02" are their outlands/refugee equivalents, those with the white jackets and muddied blue jumpsuits. To be specific, if you install a fresh Garry's Mod, the models for the Resistance would appear as they did in Half-Life 2. When downloading the TnB Megapacks, the base textures (or skins) for those models are overwritten with what Dave originally called his "tactical skin," which is the grey or black urban digital camouflage that he has been using for four or five years now. As far as I know, though I'm mostly guessing as well, the rest of the group03 and group03m models (and the /refugee models that use them) pull the materials straight from the same material files that make up the textures. If you delete those materials, you'll be editing the rest of the group03/03m models that use those textures.

Additionally, the only way to have two separate models that connect to the same filepath is by actively exchanging them before connecting to a server. Download TnB's Megapacks, you're going to see TnB's models if Server A tries to use the filepath "models/humans/group03/male_10.mdl." If Server B uses the same filepath and have a different model, but you don't change the files, then you'll get onto Server B and see TnB's models on your clientside Garry's Mod. Everyone else will see what Server B's intentional models are, but your own Gmod will see the TnB models. To see Server B's models, you'll have to replace the files, you get me?

Again, I'm sort of confused on the different issues you guys are having, so this might be confusing.
 
You can find your rebel models under garrysmod/models/humans/group03 and garrysmod/models/humans/group03m.

I have not investigated this issue, so please do not interpret my what I say as the truth.

I cannot think of any reason why the materials would cause the model to appear invisible- models and texture rendering are both handled by the client and I have had no issues whatsoever in the past doing replacements. I could replace my model with Kagami from Lucky Star and it would work just dandy for me- though it would be without animations, that is a separate issue.

If it was an issue with the materials all of the rebel models-without exception-should appear invisible as they all the same textures, but as you have said this is not the case.

My guess, and this is only a guess and is potentially completely incorrect, is that the issue is somehow related to the animations the model is trying to use. Tacoscript uses NPC animations for all the characters, whereas most servers use a different set. If the person who created the TnB models fucked it up (accidentally of course) so these new models do not understand the other set, there can be issues.
 
@FlatPancake

Well, around most of my rebel models are invisible.. Meaning: Just INVISIBLE. Only the shadow of the weapon they're holding is visible. I'm sort of getting confused with all these different posts on this thread, so I apologize in advance. I just want to know what can I do to fix this? Half of the rebel skins/models are invisible on Singleplayer as well as MP.
 
Are they also invisible on TnB servers? I know it is difficult to check now.
 
It's something to do with vertex errors as well for the invisibility. Someone once told me it was just the models getting corrupted from Dave's work and only worked on TNB servers. I honestly have no idea to truly fix it other than going back to default models unless there was a way to tamper with the megapack models enough so they'd still work on other servers without the annoying invisibility. Try playing Stronghold or something along those lines against an invisible opponent. Pain in the ass, you'd have to be lucky to see their shadow to have an inkling where they are at all.

E: And pepsi, I'm just going to assume that they are not invisible to them on TNB servers, I dealt with this problem ever since I downloaded the megapacks myself, so I'm aware of what they're dealing with, just no results on fixing it.
 
El Pepso said:
Are they also invisible on TnB servers? I know it is difficult to check now.

Well, I'm a newcomer to the community.. So I have no idea about that..
But since SOME of them are Invisible on SP, I'm assuming they would be invis on the TnB servers as well...
 
Would be a good idea to check, but I can pretty much guarantee that you will see the models just fine on the servers. Another thing. Does your console spam with vertex errors and the sorts on the invis models?
 
Yeah, I've had this issue before as well Zero but I have never had them be invisible in SP. This sounds like a different issue.
 
Don't think so Zero, but I'll have to check.

EDIT: If I can't really fix the problem, I may as well just go back to default models for the rebels.
But a question: Can I still see default rebel models on TnB?
Like when I'm on the servers other people see the TnB rebel models, and I see the default ones..
 
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