Zaubermuffin
Has absolutely no life
- Joined
- May 27, 2011
- Messages
- 829
- Reaction score
- 1
TinyGreeble said:Yea the idea that you can't overwrite any functions is kinda incompatible with the whole concept behind GMod so it's interesting people hold that opinion. But if you didn't know why the animations break when you do the fancy shenanigans with using a "skeleton" model it's cause the playermodel's face data doesn't network so although you can parent a "display" model over a "skeleton" it's gonna default to neutral face and I think the eyes are always looking at the origin 0,0,0 of the map you may of known this if you played around with such things before but maybe it will help people understand why the skeleton system is very limited and should be used sparingly lol.
I just know that the flex data is screwed up and that's enough for me to keep away from that. Bonemerging is a technique that, despite its advantages, is quite limited. I believe using client sided models kind of "fixed" that issue (because, after all, it was nothing that had to be networked) - however, it then had some other disadvantages (especially with map optimizations if I recall correctly).
But hey, let's face it: If the models were actually compiled against the real player models from GMod (that certainly have been in GMod for quite a while now) or at least would be updated, all this would suddenly become a non-issue and solve many headaches.