FPS issues and the HUD

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DocHalliday

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GMod is fine with any other script or server I get at the very least 70fps but I loose anywhere between 30-50fps unless I disable the HUD on the script, talked to a few others and they seemed to get the same results, pls fix it's annoying playing with no HUD
 
Or at the very least add a console command so I can bind it to a key like I do with thirdperson so I can switch it on and off on the fly
 
My only problem with turning off hud is not being able to see people's names or descriptions.
 
we're looking into the cause
 
wet hungry clunge mate
 
i've made some changes to disseminate's hud code, hopefully we'll see an increase when my update is synced. if you guys notice a difference, i'd appreciate the feedback. i'd also appreciate to know how big the deficit is post change.

ideally it'll be applied next restart, though i need someone to merge my commit first.
 
Praise be to Thor, the great and mighty.


...If my FPS goes back to reasonable levels after the patch.


If it doesn't then boooooo.
 
will be live next update direct all hate to thor and all gratitude to me
 
Next up, fixing the coast FPS.
 
see how this does first next restart. seems to be a decent success so far on s1.
 
i'm getting a roughly 15 frame increase since pre-patch. helios was reporting almost a 50 frame increase, so effects may vary.
 
fps drop got owned in the recent patch, great work devs
 
what was the cause btw guys?
 
when we compile coast properly it should increase your fps there by another 30 or so as well
because ur currently constantly rendering the entire map and everything on it



Davebrown said:
what was the cause btw guys?

looks like thor trimmed a couple of loops and turned them into one instead of five seperate ones
if that makes any sense
i dont really know how to explain it
 
Necro said:
Next up, fixing the coast FPS.
The map is huge and has a lot of stuff in it. NLO is in one of the corners of the map, so if you look outward your game is rendering EVERYTHING in that direction whether or not it's visible, so you're always going to get an FPS drop.

Remember that the coast map is made from 3 or 4 different maps from HL2, all of which had loading screen transitions to prevent the FPS drop.
 
Davebrown said:
what was the cause btw guys?
disseminate's hud code is doing way more work than it needs to in order to achieve the desired effect.
it's basically just unoptimized, but that's unsurprising considering the scale of the script.
as it is the script doesn't scale well with high entity counts (lots of props, npcs, players and items).
 
Thor said:
disseminate's hud code is doing way more work than it needs to in order to achieve the desired effect.
it's basically just unoptimized, but that's unsurprising considering the scale of the script.
as it is the script doesn't scale well with high entity counts (lots of props, npcs, players and items).
I remember disseminate saying that he didn't want to give the gamemode to anybody (but i dunno how tnb got it i dont know the story) because of how much of a mess and unorganized he scripted it. Right?
 
Got about ten more frames. So I sit at 30 now. I still get 60 when I turn the hud off though
 
Repeating others when I say I got a decent improvement. Maybe 7-8 fps.

Like someone said, I'd love an rp_togglehud so I could flick a button to turn it on/off though.
 
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