Serious Fallout New Vegas RR

So gonna follow up on this and state I am reaching out to peeps behind the scenes because why shouldn't I be open about this. Happy to get updates posted regarding this, hopefully we get the ball rolling :)
 
What most RR ideas suffer from though is the fact that people tend to have these ideas and don't intend on planning/running it themselves & want others to do it for them. So if you really want to run with this idea Belowthebelt Belowthebelt and if you can wrangle together a group of people you think could help run/plan the RR with you, as well as compose a list of things you'd need pertaining to content & dev work, AND come up with (internally) a roadmap for how day 1, day 2, etc. will pan out, you'll likely get a bite.

This goes to anyone who has RR ideas as well. Can't outsource the work of organizing/planning it, you gotta put in the work. Your idea, your rodeo.

If you want this to happen my advice is to pull a team together and work out the specifics and then propose it to the CL's here. Don't wait for or assume the team will get behind it, put together people you trust or think are a good fit and work from there. Once that's done you can leverage the resources the community offers when it comes to development, server space and forums etc.

The only way RR's happen are if you push your proposal hard enough.
These both are extremely pertinent things to remember when putting this together. A solid team can make it a breeze, but you have to put it together, figure out what you want to happen and plan for everything to go wrong.
When Nenko Nenko and I made the Dead Space RR, we selected our team early and put in a ton of work to try and make sure everything went smoothly, down to the last detail. for the most part, it did - but as anyone who was there would remember, there are some should-be-forseen consequences from trying to direct **80** distinct players down a particular path and maintain order and story cohesion. Moreso when the map isn't properly made and drops people down to 2 fps if they look up. Even moreso when it makes people crash.
In spite of the difficulties, I think it was a very solid success and i'm still to this day happy we made it work, a setting that never really sees roleplay and a bombastic story-line that hit several places the games themselves had.
By all means, I support this and any other RR that tries to do something different. I myself have had many ideas for Fallout roleplays and TTRPGs. I personally wouldn't do Vegas, I think there is a lot of power in making your own setting in a place where you have ultimate freedom to work with, but there is also equal value in having a solid baseline in placing it in a similar place and time from one of the games proper.
 

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