Ragequit
Zealot
- Joined
- Feb 18, 2012
- Messages
- 239
- Reaction score
- 1
[video=youtube;4WLWcm2qgmM]https://www.youtube.com/watch?v=4WLWcm2qgmM[/video]
Yes the title says it all, any ideas of what kind of script those guys are using? (answered)
And if TnB could possibly install this into srp?
Thanks.
I think one of the features would be an interesting add on for more realism in the gamemode.
- Death is final. Once a character dies and you go back to the character selection, you can still play that character, you'll just be laying on the ground, or shambling around thanks to zombie AI. No appeals, just like a realistic zombie apocalypse. Don't pick fights you can't win.
Permanent death can add to a much better character development for not only your guy, but those around you.
And other realistic stuff like,
- There are motives, such as sleep, hunger, exertion, etc.
- Motives are saved and decay with time spent ingame. They won't kill you, just make you slower and distort your view and increase your insanity level.
- Health isn't represented from 1-100; instead, you'll see Shot, Bitten, Scratched etc. with motives.
- Small damage system - bandages, splints, etc. all have function
I mean it looks neat but I may be wrong.
Thanks.
Yes the title says it all, any ideas of what kind of script those guys are using? (answered)
And if TnB could possibly install this into srp?
Thanks.
I think one of the features would be an interesting add on for more realism in the gamemode.
- Death is final. Once a character dies and you go back to the character selection, you can still play that character, you'll just be laying on the ground, or shambling around thanks to zombie AI. No appeals, just like a realistic zombie apocalypse. Don't pick fights you can't win.
Permanent death can add to a much better character development for not only your guy, but those around you.
And other realistic stuff like,
- There are motives, such as sleep, hunger, exertion, etc.
- Motives are saved and decay with time spent ingame. They won't kill you, just make you slower and distort your view and increase your insanity level.
- Health isn't represented from 1-100; instead, you'll see Shot, Bitten, Scratched etc. with motives.
- Small damage system - bandages, splints, etc. all have function
I mean it looks neat but I may be wrong.
Thanks.