Community Update - HLNA & Beyond

After a long period of down time and allowing things to settle for both players and admins we've recently had our first official meeting since the infamously termed 'lull' (With a well deserved break for our admins). HLNA has had a great start, with a lot of new ideas introduced and different avenues to explore, for months players have kept it populated as it held their interest. Unfortunately trying to maintain the server and its different factions whilst also trying to touch on lore points such as the NAEZ has been very difficult whilst running the server under the current platform of traditional city roleplay. With that said, we'll be shifting focus on how we present and portray HLNA going forward and moving out of city roleplay specifically in order to explore the broader lore of HLNA that we wouldn't be able to if we kept all the current groups in play.

What does this mean for now?

Basically, we're going into a 'soft reset' mode while we go back to planning on the road map we decided on. What's important is that we have a direction going forward and it's one we think you'll enjoy, it just needs to be filled out more and for the details to be penciled in. All the current HLNA servers will be shut down while we do this so there's absolutely no expectation of players or admins to try and stir population as this happens. When the team ultimately finishes planning the road map ahead it will be ideal to do as much as a fresh relaunch as can be done.

At the same time, we recognize that there's a desire to still play and roleplay under TnB and we want to foster that as much as possible. While we work on making HLNA something for you guys to enjoy we're working on a few different RR's currently. TRP Siberia is next weekend as everyone knows which will undoubtedly be a banger, but we're also working on a Halo RR, an alternative history RR you may or may not have heard of before under Bloo and there may or may not be a horror RR in the works.

Basically the goal here is to show you that we're committed to still providing roleplay even under Garrysmod's waning light and that we're not just going to expect players to mindlessly rejoin to the same styled city RP if there's no changes no matter how different HLNA is considered to be compared to previous iterations etc, we do want you guys to enjoy your time here after all.

We have a very devoted playerbase and we're determined to keep providing the kind of experiences you guys want, but obviously as time goes on and garrysmod enters its dotage age it's getting harder and there's hit and misses. TnB is no stranger to downtime at this point so hopefully you guys recognize that we will come back and we'll come back strong.
 
Random crits are the great equalizer in TF2. If they were not meant to be in the game, Valve would remove them. They do not belong in a competitive setting (TF2 ranked or competitive play), but you can not deny that you get a crazy thrill when you get a random crit rocket or crit pipe grenade. Yes, it is annoying to get hit by one yourself, but RNG giveth and RNG taketh away.

Boycott the TnB TF2 server until the oppressive server operators return the game to its state as Gabe intended.
 
havent played tf2 in years but when I did my favorite class was spy

your eternal reward + dead ringer = maximum hijinks
 
I actually used to play a crits-only server when I was like 13 years old and it was the gamer path to blowing out your dopamine receptors. Couldn't play normal TF2 for so long when I came back into it because I had been optimized for a meta where almost everything died in one hit
 
random crits are annoying and fun at the same time. i think alot of your opinion tends to sit on your skill level, if you're more average and/or casual you enjoy them more and if you're more skilled/take the game more serious you get annoyed by them. i used to be an avid random crits defender but ive have several really good streaks ruined by a gibus pyro who rolled the dice. but theres always a good shot of dopamine when all the odds are against you, but you blow up like 3 guys with a crocket or pill.

one thing i really dont like about the crits system is the fact that they arent truly random and equal for all sides. the more damage you deal in a short time span your crit chance goes up.

though alot of melee weapons would be pretty much worthless without random crits.

oh and bullet spread is totally shitty btw nothing good about it.
 
Outside city focus is just the sort of thing I was hoping to hear from the admin team. Maybe now I'll finally have a place for me and my very large cabbage to call home.

I'm truly looking forward to reconnecting with all of you when the time comes!
 
how about we meet halfway and melee weapons keep random crits, but nothing else does?
 

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