Coast is broken. [Error -> Lag -> disconnect]]

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Davebrown said:
basically this is a massive fuckup due to mixups between me gangleider and rowtree

the last update was done by gang ( i think ) and it was a complete mess, i gave him a fixed (as good as it can be) version but he didnt upload it last night
dont pin this on me u twat i wasnt the one who made that bsp
 
Continuing to still have the issue, not sure if it's related but my stamina bar stretched across my screen like a massive cock when I did it, it also made my screen completely black then crashed my game.
 
Yeah, shit still happening! record a; stop is a garanteed crash!
 
Attempt #1 to connect:
Netchannel: unknown net message (40) from 192.223.31.222:27017.
Redownloading all lightmaps
Player BoxCar Joe left the game (BoxCar Joe timed out)
Player Naohiro M8 left the game (Naohiro M8 timed out)
Disconnect: .
Disconnect: .


Attempt #2 to connect:
Netchannel: unknown net message (48) from 192.223.31.222:27017.
Redownloading all lightmaps
Netchannel: failed reading message svc_CmdKeyValues from 192.223.31.222:27017.
Disconnect: A.
Disconnect: A.

Attempt #3 to connect:
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe003a
material models/props_combine/combine_booth_tall01b has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/metrold/combinesoldiersheet has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

Compact freed 1318912 bytes

Host_Error: String tables must be powers of two in size!, 0 is not a power of 2


Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
Client sending to server with no netchannel!
SoundEmitter: removing map sound overrides [4 to remove, 0 to restore]

Attempt #4:
Netchannel: unknown net message (55) from 192.223.31.222:27017.
Redownloading all lightmaps
Netchannel: unknown net message (50) from 192.223.31.222:27017.
Netchannel: failed reading message svc_CmdKeyValues from 192.223.31.222:27017.
Netchannel: unknown net message (44) from 192.223.31.222:27017.
Netchannel: unknown net message (48) from 192.223.31.222:27017.
Netchannel: unknown net message (44) from 192.223.31.222:27017.
Netchannel: unknown net message (48) from 192.223.31.222:27017.
Netchannel: failed reading message svc_CmdKeyValues from 192.223.31.222:27017.
Netchannel: unknown net message (48) from 192.223.31.222:27017.
Netchannel: unknown net message (49) from 192.223.31.222:27017.
SoundEmitter: removing map sound overrides [3 to remove, 0 to restore]
Server returned version -25088, expected 24.


Yeah...
 
The server disconnects me shortly after I choose a character

Compact freed 581632 bytes
Netchannel: unknown net message (59) from 192.223.31.222:27017.
Redownloading all lightmaps
Netchannel: unknown net message (39) from 192.223.31.222:27017.
Netchannel: unknown net message (49) from 192.223.31.222:27017.
Netchannel: unknown net message (47) from 192.223.31.222:27017.
Player Vindicator Maraad left the game (Disconnect by user.)
Server returned version -25088, expected 24.
 
Also, transition point for coast to canals is gone.
 
This issue still hasn't been fixed, I've been trying all day to connect to the coast server and got disconnected each time.
 
ye same

can we just go to a white forest map already
 
Ineu_pass is the correct answer, but in the interim I wouldn't mind coast_09 or something before the Outlands event.
 
pls no ineu bunkers

e: current map is a piece of shit
 
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe003a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodstair002a
Compact freed 614400 bytes
Netchannel: unknown net message (63) from 192.223.31.222:27017.
Redownloading all lightmaps
Player KinsmanVanour left the game (Disconnect by user.)
Player BoxCar Joe left the game (Disconnect by user.)
Player sperm.exe left the game (Disconnect by user.)
Netchannel: failed reading message svc_GMod_ServerToClient from 192.223.31.222:27017.
Disconnect: .
Disconnect: .


if we're going to change maps why not white forest village?
 
Maybe we could block off the bunker but ineu_pass as a map is fairly lag-free, big, and looks stunning, genuinely the best looking Garrys Mod map.
 
another problem whenever i join the coast
at spawn i lag like crazy for like 30 - 40 seconds or some shit, stuttering, unable to move
 
yeah ive already raised the concern of all resistance characters just opting to camp the bunker, we'll likely block it off or something after the initial transfer event, we'll see.
 
Why don't you make the bunker a combine outpost? It'll prevent people from heading there head on..
 
Yeah, have the COTA outpost be at the bunker and the Resistance can set up at the village. The actual on-map COTA base is kinda janky and people leaving it pop out right at the village so.
 
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