Serious Aliens RR - General Query

bennet

RR Tsar - ZRP3
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Been doing some early storyboarding for the Aliens RR and I found myself caught between a few things that ultimately depend upon the RR being the usual short period of 2-3 days or perhaps trying to push further into something that lasts a couple of weeks. I figured I might as well ask what people would potentially like to see be realized more for the RR than just ploughing ahead with whatever.

EX -

2-3 Day RR: Little build up, inserted very quickly into the crisis with the general theme being a rush to escape.

week/2 week: More build up and time to get to know the other characters, one or two things happening before the actual meat of the event and finding themselves in the crisis.


Interested in seeing what people would prefer more.
 
personally, with something like this, I'd love to see some actual script goodies. I would really love to see something like the Aliens movies, as well as, to a lesser extent, other adaptions of the Aliens universe.

Take these for example.


flamethrowers are a must, shotguns, smart guns, I think the welding torch would be great. I think this would be one example that, to have and include scripts that match the environment would be crucial to benefit the setting.

that's just me. I would also like to see some variety for the xenos faction, below and attached is a table of how aliens on the SS13 server Colonial Marines. it's very intuitive, very action packed and racks up on average 130 players daily, the height I personally saw was 156 players. Right now, at the time of posting, it has 112 players. So, it's very action-packed and keeps people involved. If you'd like, I can give more advisement on how the Marines operates in regards to the aliens and xenos, because I think it's very amazing.

I don't think that we should be taking their ideas, but more use this as inspiration for our own, independent flow on the server.


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Now, in regards to the general story of Aliens, I think that we should be okay getting killed much more often than other roleplays. This is a very dangerous world that we live in now where our players would be pitted against the pinnacle predator of evolution. I'd love to see also some settings and plot-points from Alien: Isolation and other games to facilitate this, that just one of these things can wipe out a lot of people. A whole nest of them wiped out an entire colony with only one survivor of the initial colony and 2 human survivors (Hicks and Ripley) for the investigative teams that followed.

I also think that anything beyond Aliens (Sequel) should be invalidated from canon. No Alien 3, no Insurrection. Maybe Prometheus, but that story was really inane.

I would even consider throwing out an event prior to the aliens mission to give people action, let it be their first "combat drop" followed by the next mission being the real deal. In Aliens, they go as far to discuss the "Bug chase" or whatever the Marines said in the movie, implying that they've met unintelligent life before that was hostile to humans and they just killed them. Could do something like that?
 
Week/2 week would be nice, maybe 2 weeks is too long but it’ll suck for ppl that miss any of the 2/3 days if it’s shorter. Gives more time for ppl to be involved
 
personally, with something like this, I'd love to see some actual script goodies. I would really love to see something like the Aliens movies, as well as, to a lesser extent, other adaptions of the Aliens universe.

Take these for example.


flamethrowers are a must, shotguns, smart guns, I think the welding torch would be great. I think this would be one example that, to have and include scripts that match the environment would be crucial to benefit the setting.

that's just me. I would also like to see some variety for the xenos faction, below and attached is a table of how aliens on the SS13 server Colonial Marines. it's very intuitive, very action packed and racks up on average 130 players daily, the height I personally saw was 156 players. Right now, at the time of posting, it has 112 players. So, it's very action-packed and keeps people involved. If you'd like, I can give more advisement on how the Marines operates in regards to the aliens and xenos, because I think it's very amazing.

I don't think that we should be taking their ideas, but more use this as inspiration for our own, independent flow on the server.



Now, in regards to the general story of Aliens, I think that we should be okay getting killed much more often than other roleplays. This is a very dangerous world that we live in now where our players would be pitted against the pinnacle predator of evolution. I'd love to see also some settings and plot-points from Alien: Isolation and other games to facilitate this, that just one of these things can wipe out a lot of people. A whole nest of them wiped out an entire colony with only one survivor of the initial colony and 2 human survivors (Hicks and Ripley) for the investigative teams that followed.

I also think that anything beyond Aliens (Sequel) should be invalidated from canon. No Alien 3, no Insurrection. Maybe Prometheus, but that story was really inane.

I would even consider throwing out an event prior to the aliens mission to give people action, let it be their first "combat drop" followed by the next mission being the real deal. In Aliens, they go as far to discuss the "Bug chase" or whatever the Marines said in the movie, implying that they've met unintelligent life before that was hostile to humans and they just killed them. Could do something like that?
Bro asked if it should be three days or two weeks and you didn’t even answer the question
 
Length really depends on what is planned, I personally have little interest in a setting that lasts only a few days. I think the length of the last Halo server was good (a... month? Might've been slightly less).

One thing that might be an interesting twist is having "takes" on the written plot, like we're filming a movie. Repeat the planned story a second time to see how differently people react, maybe swap days around for those who cannot make it during the week/weekend etc.

To actually finally, in few words, answer the question. If the server is only 2/3 days, I will not bother playing. If it's longer, I will.
 
I've always thought of a RR taking place from a Friday to the next next Sunday to be one that might work best, it gives two weekends and a total of ten days for it. Could also end on a Saturday or whatever day that'd be best to get the most people around.
 
everyone after reading hardhat's answer:


R.7a2b3063253e78abf57a6215841dbf62
 

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