Serious Star Wars

Pirate do you like the EU collapse canon better than the new canon with Palpatine's Contingency and Operation: Cinder? I only ask this because if we're using EU canon then shit can get real weird real quick.

Also I don't trust myself on this server to not just spout shitty prequel memes whenever I log on and I think that'll be an issue for a lot of others too.

For a planet we'd probably have to use a core world so I'd say Corellia or Mandalore - either would be awesome. OR we could go a different route and do it somewhere like Nar Shaddaa and look at it from the perspective of the Hutt Cartel.
 
I’d prefer pirate playing a Jedi and the rest of us playing clones during order 66 chasing him down the stinker
 
I like the idea of Nar Shadaa being thrown around since it kinda fits the large, bustling city full of crime and villainy type thing. Could mess with the canon and say that a post Empire Moff (basically a warlord at this point) just occupies part of a city/planet. This way we can have an empire controlled zone (similar to HL2's city RP with cops and stuff) and more of a sketchy gang controlled area. All really depends on the map however.
 
I like the idea of Nar Shadaa being thrown around since it kinda fits the large, bustling city full of crime and villainy type thing. Could mess with the canon and say that a post Empire Moff (basically a warlord at this point) just occupies part of a city/planet. This way we can have an empire controlled zone (similar to HL2's city RP with cops and stuff) and more of a sketchy gang controlled area. All really depends on the map however.
A Moff only controlling part of a city would be a real big pussy. They normally controlled lots of star systems. Just because the system has sworn fealty to him doesn't mean he has absolute influence over every alley though.
 
I mean at least in terms of Nar Shaddaa it's part of the Hutt Cartel and literally the Moon of Hutta so it'd make sense that a Moff wouldn't really be able to wrangle the planet without the Hutts murdering them
 
A Moff only controlling part of a city would be a real big pussy. They normally controlled lots of star systems. Just because the system has sworn fealty to him doesn't mean he has absolute influence over every alley though.

Yeah, the reason I suggest less than the whole city/planet/system is because I don't how much of a similar system we want to HL2. I personally think it would be cool to have them only occupy part of it to leave room for player controlled factions (or the Hutts) to contend with the Moff's men for territory. Otherwise we could just do a whole Remnant occupation of any city and there'd still be plenty to do. I really like the idea of a more overt gang contesting the Imperials regularly, though.
 
Yeah, the reason I suggest less than the whole city/planet/system is because I don't how much of a similar system we want to HL2. I personally think it would be cool to have them only occupy part of it to leave room for player controlled factions (or the Hutts) to contend with the Moff's men for territory. Otherwise we could just do a whole Remnant occupation of any city and there'd still be plenty to do. I really like the idea of a more overt gang contesting the Imperials regularly, though.
Open contest from other powers is fine but the system/world in political terms is aligned with the local Imperial governor who is aligned with the local system admiral who aligned with whatever Moff etc. The whole post-Empire structure is basically very medieval and just relies on loyalty so the next guy in the ladder can count you among his forces. If you have enough people loyal to you, the next guy with a bunch of loyal troops can't just come and knock you over.

The key is that the city, world, system, sector and so on is nominally Imperial - that doesn't mean there aren't dissenting elements, particularly those which "good guy" rebels won't necessarily find to be good friends even if they both oppose the Empire.
 
honestly the best setting we could use for this would've been Alderaan but Lucas had to go and blow it up in the first movie the fuckin cunt

e; obviously I said this as a joke but thinking on it, the faction conflict we see in the Old Republic era between the houses of Alderaan for the throne would be a great way to have a multi-factioned server and if we wanted to reflavor this SW completely to allow more jedi and sith than it would otherwise, moving it to the old Republic and allowing people to choose which house of Alderaan they want to support for the crown would be interesting imo
 
Open contest from other powers is fine but the system/world in political terms is aligned with the local Imperial governor who is aligned with the local system admiral who aligned with whatever Moff etc. The whole post-Empire structure is basically very medieval and just relies on loyalty so the next guy in the ladder can count you among his forces. The key is that the city, world, system, sector and so on is nominally Imperial - that doesn't mean there aren't dissenting elements, particularly those which "good guy" rebels won't necessarily find to be good friends even if they both oppose the Empire.

I gotcha, my knowledge of a post Episode 6 Empire is pretty weak tbh so I guess my use of "Moff" was incorrect. My point is that our setting should be an ongoing imperial occupation which would map out "zones" for people to exist in with various levels of order and control. Some are patrolled by Stormtroopers and some are patrolled by local cartel members.
 
Another interesting setting could be the Liberation of Coruscant during the rise of the New Republic or the Siege of Coruscant during the Thrawn campaign. Either of those fit in pretty well if we want to keep in line with the collapse of the galactic empire.
 
None of those ideas have anything to do with what i posted nat
 
We could always make our own planet/city to fit our needs, take some elements from other places and put in what we want/need.
 
i appreciate being tagged

Having things take place across multiple worlds means you can use a huge variety of maps which is something we've never really been able to do in HL2 or SRP with both requiring depressing soviet aesthetics. TRP has a bit more freedom in map diversity. Star Wars has even more potential than TRP for map variety. We're not talking a single city, a zone or state. This is on the scale of an entire planet or a galactic quadrant. We can have events on wild planets, deserts, cities, water worlds. The only limit are the maps available to us. I would really recommend just making up our own planets if we did this.

Having Star Wars take place in ABY (After Battle of Yavin (the destruction of the first Death Star)) means factions are more splintered which means theres more space for playerbased groups which is always great. The Empire/First Order also isn't the all powerful force anymore which gives room for breathing space.

One of the main goals for HL2 was to really amp up the sci-fi aspect of it. Its kinda self explanitory that this is the Holy Grail of Sci-Fi.

And who doesnt want to do events to the tune of John Williams' original scores? Come on fellas.
 
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please leave out the first order and all that goofy new shit and stick to the original movies

considering that a setting where its cops/citizens/rebels didnt work out in HL2 i think it should be different in a star wars setting because it could fail in the same way HL2 did, it would probably be best to try something different faction wise

also could probably pull off some sort of human colony in a wild planet so we easily justify why most of the population is human/humanoid - like pirate said pac for everyone is a bad idea and idk if there are many alien models etc
 
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also ranks can be pretty well simplified

Political
Grand Moff (events) > Moffs (multiple star systems, only 1) > Governor (individual systems) > beaureucratic melting pot

Naval
Grand Admiral (events) > Admiral (fleet commander, only 1) > Captain (individual ships) > all your senior engineers, navigators, ect > all your junior staff

Army
Pretty much the same structure as every single real military


Bearing in mind not every world may be under the control of The Empire anymore. Some worlds may have Kings, Queens, Princesses, Dictators, Prime Ministers, Presidents....
 
I guess the main question for me is how can the server be both left open to location changes and open to differing factions at the same time. It seems like we're being promised both with the prospect of the setting, but from my experience the open-ended RP servers that have longevity pick one or the other. For instance, SRP works partly because it largely keeps the location constrained and allows for all sorts of different factions to occupy the same space. To contrast, TRP works partly because by making TC the main faction/focus of the server, you can move the setting around and show the wider context of the war against the machines while still catering to the vast majority of players.

How would we explain why groups of people with highly differing motives keep running into each other across different planets regularly? As I said it's far from an insurmountable problem, I'm just curious about how we could go about reconciling it without it becoming highly competitive and mutually antagonistic.
 
please leave out the first order and all that goofy new shit and stick to the original movies

considering that a setting where its cops/citizens/rebels didnt work out in HL2 i think it should be different in a star wars setting because it could fail in the same way HL2 did, it would probably be best to try something different faction wise

also could probably pull off some sort of human colony in a wild planet so we easily justify why most of the population is human/humanoid - like pirate said pac for everyone is a bad idea and idk if there are many alien models etc
I think PAC is basically required for a server like this but it would definitely have to be controlled somehow. Speaking of controlled...
  • No Jedi - not even for event characters. Maybe an event can revolve around securing a lightsaber for a collector - but Jedi characters are lame in roleplay. (and no Sith)
  • No Mandalorians - at least not without heavy auths. On the last SWRP I played on there were like 8 wannabe Boba Fetts and all of them were terrible.
  • Restrict bounty hunter characters. Obviously anyone can pursue a bounty but in terms of serious, high end, licensed, dedicated bounty hunters - there should be very few. Same issue as above.
  • Droid restrictions - need auths and stuff for obvious reasons.
  • Force sensitives are OK with auths but they'd need to be handled carefully by competent roleplayers to avoid retardation.
  • No disintegrations.
I guess the main question for me is how can the server be both left open to location changes and open to differing factions at the same time. It seems like we're being promised both with the prospect of the setting, but from my experience the open-ended RP servers that have longevity pick one or the other. For instance, SRP works partly because it largely keeps the location constrained and allows for all sorts of different factions to occupy the same space. To contrast, TRP works partly because by making TC the main faction/focus of the server, you can move the setting around and show the wider context of the war against the machines while still catering to the vast majority of players.

How would we explain why groups of people with highly differing motives keep running into each other across different planets regularly? As I said it's far from an insurmountable problem, I'm just curious about how we could go about reconciling it without it becoming highly competitive and mutually antagonistic.
The main server is set on one planet, in one city, and events, which can vary widely in scope and length, can take us to other parts of the planet, offworld, or even out of that star system.
 
i think it would be sick but scripting a whole star wars game mode would be intense, there is a clockwork version already finished but eh

just want s&box to release then we can have nice things
 

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