pirate
Herald of the Big Milk
- Joined
- Sep 8, 2011
- Messages
- 6,437
- Reaction score
- 18,296
Or appearing out of thin air in someone else's place, or behind a locked door, or inside a prop, or in the middle of roleplay in general. It was disruptive and distracting enough at GS with all of its 20 regular players and TnB has many more players and locations change hands, layouts, and functions far more frequently.
The real solution would be to set a spawnpoint at each hub and have players spawn at the one nearest to where they logged out rather than directly where they logged out, but there are some issues with this scriptwise IIRC that make it difficult to work out. Something to do with actually determining which is nearest in 3D space.
The real solution would be to set a spawnpoint at each hub and have players spawn at the one nearest to where they logged out rather than directly where they logged out, but there are some issues with this scriptwise IIRC that make it difficult to work out. Something to do with actually determining which is nearest in 3D space.