mrp_ag_dark_tunnels_b3

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Or appearing out of thin air in someone else's place, or behind a locked door, or inside a prop, or in the middle of roleplay in general. It was disruptive and distracting enough at GS with all of its 20 regular players and TnB has many more players and locations change hands, layouts, and functions far more frequently.

The real solution would be to set a spawnpoint at each hub and have players spawn at the one nearest to where they logged out rather than directly where they logged out, but there are some issues with this scriptwise IIRC that make it difficult to work out. Something to do with actually determining which is nearest in 3D space.
 
I made you guys a quick map so you won't get lost so much

3684a02ff2.png
 
The big box is the cca Shit right? Or is it legit just not part of the map?
 
Or appearing out of thin air in someone else's place, or behind a locked door, or inside a prop, or in the middle of roleplay in general. It was disruptive and distracting enough at GS with all of its 20 regular players and TnB has many more players and locations change hands, layouts, and functions far more frequently.

The real solution would be to set a spawnpoint at each hub and have players spawn at the one nearest to where they logged out rather than directly where they logged out, but there are some issues with this scriptwise IIRC that make it difficult to work out. Something to do with actually determining which is nearest in 3D space.

Wasn't @Jake working on a "respawn where you last were" system a while back for S2?

Because in cockwork there's a plugin for that, I'd think the same would be possible for CC

or was I misinformed
 
whats the default transition point from the city? The ramp or the ladder? Or is it random?
 
I still have no damn textures for this awful map.

  1. Do you have the map off workshop?
  2. Do you own CounterStrike: Source?
    1. Is it installed?
    2. is it mounted?
  3. Do you own Half-Life 2: Episode 1?
    1. Is it installed?
    2. Is it mounted?
  4. Do you own Half-Life 2: Episode 2?
    1. Is it installed?
    2. Is it mounted?
If you STILL have no textures for the map, then I don't know what to tell you.​
 
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