Weapons Bug Report

Floki

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Name of the weapon: ts2_acr

Issue with the weapon: Regular ACR - Bullet impact is a bit higher than the iron sights.

Evidence:
ajQbwEU.jpg


Name of the weapon: ts2_acr_sd

Issue with the weapon: The ACR SD has the wrong ammo type, it currently shoots 7.62x51 and the holographic sights are off, bullet impact is slighty off to the right.

Evidence:
QBXbpI6.jpg


Name of the weapon: ts2_acr_dmr

Issue with the weapon: The ACR DMR currently uses the wrong ammunition. It currently shoots 7.62x39.

Evidence:
UBXvQME.jpg


Name of the weapon: ts2_acr_cmag

Issue with the weapon: The ACR Cmag uses an aimpoint with a green reticle, but when you aim it turns red and becomes an ACOG scope.

Evidence:
eGAY0Ni.jpg


JK2ZIx9.jpg


Name of the weapon: ts2_g36c & ts2_hk416 & ts2_hk417

Issue with the weapon: For a moderately high priced NATO weapon, the gun shakes around far too much when fired.

Evidence: N/A


Name of the weapon: ts2_sig551

Issue with the weapon: The sights on the weapon does not function properly. It has an aim point but uses the iron sights instead.

Evidence:
xSo4Acx.jpg


Name of the weapon: ts2_hk416_acog & ts2_hk417_sd

Issue with the weapon: The sights on the weapons appear to have ACOGS but once you zoom in, it turns into a short range SVD scope.

Evidence:
Gm0gEOW.jpg


iSQIv2O.jpg


Name of the weapon: ts2_aug & ts2_aug_cmag

Issue with the weapon: They shoot semi-auto. Don't know why anyone would get the cmag variant.

Evidence: N/A

Name of the weapon: ts2_m4_cco

Issue with the weapon: It sounds silent, it says it's silent - but it ain't actually silenced.

Evidence:
OAvIbyJ.jpg


iRQeCQY.jpg
 
I think the ACR can be converted to use 7.62 irl but don't quote me on that, so might not be a bug. i'mtired.


Also not an outright weapon bug but when I fire any of my guns I don't have any sound for them with all the packs installed.

And I know this isn't a suggestion thread but maybe tone down the kick on the AKM just a touch?


Edit:ACR can fire 6.5 not 7.62, my bad
 
Name of the weapon: ts2_asval_kobra

Issue with the weapon: It has no Kobra.

Evidence:
6MuPnKj.jpg


IJSgcXq.jpg


Name of the weapon: ts2_mg3

Issue with the weapon: The sights are off.

Evidence:
6sDyhH5.jpg


Name of the weapon: ts2_m240

Issue with the weapon: The bullet impact is slightly higher than the ironsights.

Evidence:
tRxFhi8.jpg
 
colt python has 7 shots instead of 6
tokarev has 7 shots instead of 8
ots-02 ironsights are 100% fucked
m16 ironsights ignore the back ring entirely and use the front post only
same with the m16 m203
AKSu kobra / gp-25 uses regular ironsights position despite having a kobra
makarov ironsights are misaligned aswell

really most of the stuff you'll find here are broken ironsights
not exactly a decent thing for such a s2k-heavy server
 
the slugger has the pistol model instead of the single barreled shotgun w/ scope
the description is like a placeholder too
 
you guys are acting like anyone with the ability to fix this shit gives a fuxk
 
the sten's magazine is also in a completely different spot on the view model than the world model lmao
 
the asval and vss had their fucking ironsights removed from the model, put them back cock sucker
 
FervensPb said:
you guys are acting like anyone with the ability to fix this shit gives a fuxk
thats why you're an admin bitch. go talk to the ppl so they start giving a fuxk
 
Desird said:
thats why you're an admin bitch. go talk to the ppl so they start giving a fuxk
positions dont matter in situations like these. quantity does. gang himself has said u gotta bother dave one-on-one about this shit lol

edit: i know its a joke but my point still stands
 
I know these probably wont be fixed but

Uzi and PPSH (I didnt pick it up so I don't 100% know for sure) have fucked up iron sights.
 
Andrei said:
The PPSH are fine as far as I know.
Alexei or Zvonko, I forget who picked up a bandit's PPSH during an event before my ban and they said the ironsights are fucked, I grabbed an UZI and it's sights are outright fucked, so idk if the person who picked up the PPSH actually saw a bug or was just confused by the sights or something, lol. As I said, I didn't pick it up so I wasn't sure about it myself.
 
dunno if im late to the party or if it was fixed, but have you guys seen the aiming view of the OTS smg?
 
Forlornblade said:
dunno if im late to the party or if it was fixed, but have you guys seen the aiming view of the OTS smg?
Reported a few posts up, broski.
 
Had no idea this thread existed but it will be a huge help

Some of the stuff is intentional though

As far as im aware the ACR for example is designed to have modular calibre changes hence why theres 4 totally different versions

the m16 and m4 ironsights are purposefully using only the front part of the sights as the rear ring is just too tiny and small to see through

a lot of the other stuff i can slog through and fix when i have time
 
Davebrown said:
As far as im aware the ACR for example is designed to have modular calibre changes hence why theres 4 totally different versions
ACR only comes in 5.56 and 6.8 i'm pretty sure, idk why i said 6.5 before but I can't find anything on ACR's with other calibers.


And on the M16/M4, have you tried increasing the rear ring size at all? Just a thought, Insurgency did that before they changed the rear sight to carry handle and even after, idk. I'd personally prefer to also have to use the back sights but I can't speak for how the M16/M4 works sight wise in SRP as I've never had one this iteration or last.
 
yo i pinned this thread dont stop posting bug reports dave will get round to them
 

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