Annoying Rooster
Zealot
- May 27, 2011
- 1,219
knew you'd be back eventuallyHey y'all. Been a while, look who dragged me back with him.
Can't wait to terminate everyone.
View attachment thanos-avengers.mp4knew you'd be back eventually
Is Dawnson coming back?Hey y'all. Been a while, look who dragged me back with him.
Can't wait to terminate everyone.
So, a question. Two really. Okay I lied, three.
First, are we going to be using the TRP NPCs that Tanknut made late last iteration? Or will it be entirely players?
Second, how cucked are we going to be on plasma? We going to see it early on, or is it gonna be the long burn till we see them commonly?
Thirdly, what sort of starting line up are we expecting to see for Skynet? Mostly T-600's with T-700's mixed in, or will the T-800 be a threat from the start?
Hey y'all. Been a while, look who dragged me back with him.
Can't wait to terminate everyone.
Hey all, hope you guys had some good holidays. This is something we've had in the works for a few months now and I'm excited to give you some quick details about what's going on with the server, and the Washington (Olympia city) Resistance.
Quick Timeline:
The setting will be derived from the Salvation lore. This means JD was 2004 and we have a lot more equipment to work with. To that effect we will also be set in the early years of the war, early 2018, and 4 years after TC is founded by John Connor. This is before the events of the salvation movie.
Onto the details
Firstly, this iteration of trp is going to be trying some new things in retrospect of trp3, which save for Ricky Luz wasn't as successful as we'd have liked.
Arguably the most important change is the plan to focus on a balanced resistance where TC is the figurehead of our local resistance, reinforced by pbgs who work together to contribute what's necessary for humanity to win; Basically, TC is no longer going to be a one man show. TC is resistance but the resistance isn't just TC.
Secondly, we've drafted many changes with how skynet will be played. There will be more information on this before launch but in quick summary skynet players will have goals, a more defined command structure, and more things for players to hop on and do outside of events and random wandering. Conflicts with skynet are going to be made more balanced for either side so both teams can play to win and have fun, to that effect a skynet victory will have longstanding effects and help skynet accomplish current goals.
There's a lot more information that will be shared over time, but one final thing I want to mention is that we will be returning death to the setting. Your character dying, albeit a bit to chew, is ultimately healthy for the server and for you being able to have new experiences. To that extent we wanted to be more strict on our pk rules but also leave room for fairness, we want death to not be forced onto you as players but instead be a risk you know about well ahead of time.
There will be a post with proper details about what this harsher system entails but for now the consensus among the team is that s2rp will always carry the risk of death, while s2k will remain free for people to shoot bots, die, and have fun. The default interaction with skynet will be s2k aside from some exceptions.
I hope you guys can be as excited for this iteration as we are, and we're pretty much immediately going to start working on making this information more digestible and getting your input.
[Insert jc you are the resistance line here]
One thing I'd really like to see change about TRP is the power balance. Skynet's threat comes from its numbers and the fact that it can replace lost units instantly, not because every one of its soldiers is an impervious tank. Meanwhile, mankind is dwindling and there aren't billions of replacement humans waiting in the wings. Avoiding losses is critical for human forces trying to break Skynet's hold, but they should be able to claim limited victories when they play smart and are able to control a conflict.
We see in the future war segments that ballistic weapons are perfectly viable against the low grade terminator units. One reasonably skilled human combatant with an automatic rifle is an even match for a regular Terminator. The trouble is that if you go and kick the hornet's nest, you won't be facing one terminator, or two, or five, or ten, or fifty, or a hundred. More like two hundred. The films show us that guerrilla warfare is the key for survival - not total victory, just survival. Hit a Skynet control point and keep moving, return to your holes.
I agree with Hacksaw that eliminating Tech-Comm from the server, at least as a "main faction", would be really good as well. I know the big flashy S2Ks with air support and shit are really fun, but the day to day roleplay kinda falls apart after a while when TC is portrayed as basically the United States military with unlimited backup.
i really want skynet to be more of a "better to avoid direct conflict" antagonist rather than a "we're a week in and we're having a bombastic battle that could change the tide of history" feel. something people always forget is that while a terminator like a T-600 may be wandering alone and not too difficult to defeat, it is never truly alone, as it doesnt even need to trigger a radio to call for help - as seen in Salvation when they kill that lone 600, and literally seconds later an aerial drone shows up to see what happened. i really love the dread terminators inspire in people and want to see them be scary again.One thing I'd really like to see change about TRP is the power balance. Skynet's threat comes from its numbers and the fact that it can replace lost units instantly, not because every one of its soldiers is an impervious tank. Meanwhile, mankind is dwindling and there aren't billions of replacement humans waiting in the wings. Avoiding losses is critical for human forces trying to break Skynet's hold, but they should be able to claim limited victories when they play smart and are able to control a conflict.
We see in the future war segments that ballistic weapons are perfectly viable against the low grade terminator units. One reasonably skilled human combatant with an automatic rifle is an even match for a regular Terminator. The trouble is that if you go and kick the hornet's nest, you won't be facing one terminator, or two, or five, or ten, or fifty. More like two hundred. The films show us that guerrilla warfare is the key for survival - not total victory, just survival. Hit a Skynet control point and keep moving, return to your holes.
I agree with Hacksaw that eliminating Tech-Comm from the server, at least as a "main faction", would be really good as well. I know the big flashy S2Ks with air support and shit are really fun, but the day to day roleplay kinda falls apart after a while when TC is portrayed as basically the United States military with unlimited backup and is also the main thing on the server. Not being in TC really really cut you out of the fun because you were unable to get weapons that could harm terminators and were excluded from the majority of the events that had any semblance of a story (as opposed to serverwide S2K).
One thing you guys might consider to make the server more roleplayable is a sort of 'post-TRP' where perhaps Skynet has suffered some major blows to its production/command and control facilities. It is unable to field as many units and mankind is kind of in the clean up/rebuilding phase. It would be easier to justify perhaps having a tank or helicopter around for the friendlies to play with because Skynet is no longer in a position of total domination, while humans are kind of squabbling among themselves over what's left. I feel like a really faithful future war roleplay would be better off as an RR otherwise it will just turn into something like Metro roleplay.
i really love the dread terminators inspire in people and want to see them be scary again.
Lambda I know its a long way off but has there been any discussion on Reprogs?
I'm very biased about this but I never liked the idea that most Reprogs were a revolving door, especially those that had R/W on and could learn/grow like a human character could, given enough time. It got to the point that a lot of newer Reprogs would intentionally apply to be hacked by PBG's so they wouldn't be forced into a time-limit for playing their character, unlike in TC.
Chiron remains my absolute favorite character arc I've ever done on TnB, despite the hurdles it took to get it there, and I'd love to see others get a chance to go down that route (or even do something myself again).
If you have any concerns with the way the reprog system worked OOCly, I'd be fine with writing down some notes for when we feel more ready to decide what we want to happen.