one thing that stood out to me was how guerilla-ish engagements felt. people had limited ammo and overall weaker guns, and there were legitimate threats. people had to get creative and think on their feet a bit more than usual. traditionally people simply took forces head-on, with very little in the way of tactics other than 'i suppress, throw grenade, use cover'. but with how limited people were, they had to use what was around them to their advantage. one example is when dealing with the helicopter outside the EFF base. a person went out the back to divert fire from the main gate, where everyone else eventually came out of and lit the chopper up in a flank.
the biggest example tho was the final holdout. now, im not sure how much of it was planned beforehand? but it was cool that the tripods were such overwhelming forces, and so improvisation and creativity had to be used to take them out. first the trap-bomb with a flag to be remotely detonated, and then people throwing bombs/makeshift explosives, and then the final desperate move of taking conrad's van and ramming it into the leg. i dont think any of it was really asspulled, and nobody just said 'yeah we got a rpg here dont worry'.
one of the few times that i felt that if i wasnt creative enough or didnt put enough thought in, we could very well lose the engagement. i found myself actively thinking of ways to try and stop the tripods with what little we had.