good points, I totally agree, but in my experience soft reboots aren't a super reliable way to prevent that. Part of that is the lore. As I recall, the reason why the T800 was even fielded was because the resistance began to capture plasma technology for their own use. As we know Skynet was fielding plasma up to a 45 Wattage. Even that, in sustained fire, will knock down a T800. And so, Skynet made the T850.
Yeah, I get that. Plus, there's some 870 thing now, isn't there? Came back from a hiatus recently, so I'm pretty out of date on alot of the recent developments. Still, maybe make plasma a less effective thing - or have it be a more support role thing. Have some TC big boys pepper a boy with plasma to weaken their armor up, then the standard TC or scavs can use ballistics to greater effect.
That's the back and forth that we're working with. Humans are resourceful creatures, and they will find a way to capture or repurpose technology to use it against the machines. The machines, in turn, will build better machines. This is the "arms race" dynamic that has made the main server turn into a measuring contest between the immovable drone and the unstoppable watt (drone defenses and resistances increase, plasma power increases to compensate). It's just simple powercreep, and I think that's a built-in feature.
I will say, the arms race aspect is pretty fun, in my opinion. But, while arms are built up and developed to counter the constantly improving terminators, scavs tend to get left in the dust. TC and Skynet get kicked up a notch, and non-alligned players tend (from what I saw before I took a break) to get stuck in a previous stage, leaving their weapons mildly effective against new bots, or reliant on TC. Maybe newer Skynet automatons can have the same fear that, say, a 700 would have on the Siberia setting. Maybe the big boys can be somewhat reliant on reprogs to take them out, or focus more on outwitting them. Hell, strong as something like an 850 is, some scav could still knock it off it's feet with a truck, leaving it vulnerable for a reprog to wield a better plasmagat than TC's regular lads, or give scavs/TC some time to focus fire, escape, or what have you.
This is why at least I think a few people are saying like "yeah I loved Siberia, but we should try to improve the main server". Eventually Siberia could become like the main server as far as balance, even if the admins monitored stuff like donation weapons closely.
Absolutely. Above all, I'd like the main setting to be improved further, rather than exclusively stay on Siberia. But, some things can be taken from Siberia and implemented, like in my original post. Just having more struggle, more s2rp, and having more of an affect on how things turn out would be great. It was amazing to see each individual player having an impact on how battles went. It's much better than having some huge, grandiose battle with half the roster flagged on from each main faction, while less equipped TC or scavs still end up having zero impact on the battle.
One more thing, just having skirmishes and battles be, by default, something that either side can win or lose in would be a great change. Maybe Skynet can push hard enough in a BP raid that people have to pull back, hide, run, or anything like that. Equally, it'd be cool to have an unlikely victory on the human side of things, managing to topple a few beasts of steel against all odds. With terminators being as big of a threat on the main setting as they are in Siberia, it could be a terrifying encounter that you'll barely survive, or a resounding victory that gives confidence to the survivors on humanity's side. Feels alot better in text than it does some arcade shootout. It'd be alot less impactful if Rybin died in some s2k shootout, rather than him essentially being a massive reminder of everyone's mortality. Because hey, if some top-dog died in an instant during some skirmish with barely any reward, how easily could the average soldier, or scavenger die? It was a scary thing, from an IC perspective. Scarier than seeing Ramos or another leader get headshot, sent flying 50 feet away (because gmod), see 2 guns fly out from his body, followed up by twelve scavs running towards his loot at mach 6.