C+P'd with some added thoughts.
That finale event was the most genuinely TRP experience I've had in TRP - it was everything I wanted it to be.
Was there dumb action? Yes. Did lots of Drones die? Yes.
But unlike the main server, people also died. People took PK's on a whim from being shot in the face. There was a genuine sense of suspense in everything that happened; likewise with the base assault yesterday. If that was the main server nobody would have died and it would have been a steamroll TC victory.
When I imagine TRP going forward, I'm going to imagine this. It was "big dumb heroic action" with consequences, exactly the sort of setting I'd hoped to see.
This event also made me realise quite firmly that I was wrong.
I didn't and don't hate the big dumb action scenes of TRP.
I hated the fact they had no weight or substance - you knew nobody would die. You knew SkyNET would get steamrolled and TC would win and everyone would get out of every fight with killing machines unharmed no matter what. So what was the point? In this, MIR were dangerous while letting the humans win while
also making it satisfying to be a killing machine against human characters.
Here, though? People just
dropped dead. I'm reminded of HL2RP's 2018 Uprising: It also had big dumb action stuff. But I'd have hated it if nobody took a loss and firefights had no weight to them as a result.
I implore the staff team to learn from what this RR did right and keep it on the main server. Encourage people to die. Make TC more like the FF in how they handle stuff.