The Official™ TnB™ SCP™ Forum Thread™

Discussion in 'Other Games' started by Anri, Jul 15, 2018.

  1. brim

    brim another nana disappeared

    Country:
    United Kingdom
    Joined:
    May 21, 2011
    Messages:
    1,902
    playing now


    92.42.46.138:7777
     
  2. Nerdbird

    Nerdbird Educated Avian
    Paroxysm Admin Contributor

    Country:
    United States
    Joined:
    May 24, 2016
    Messages:
    2,429


    • Their inspiration for the game didn't come from the original SCP:CB, but rather from the Garry's Mod version of CB (One of the devs actually didn't play the original CB game until the second-third month of development of SCP:SL)
    • 079 is to be re-released Soon(TM)
    • No new information about SCPs, they're going to want to keep it secret for now.
    • There was originally a tutorial during the beginning of development, but cut it out because the game itself was ever developing and hard to continuously add new things to it . Potential DLC with singleplayer/campaign.
    • One of the devs pulled a FGM and killed everyone as MTF.
    • They are looking to add lore into the multiplayer version, either by papers like in CB or in other means. This is further down the road.
    • They're focusing on bugs and making it playable (duh.) Also, they're focused on visual improvements.
    • Patreon supporters can 'donate' to play as a role in SCP:SL (Think of TTT)
    • Possible skins in the future future. *
    • One dev is 17-18 (Polish guy) and the other is 22.
    • The major issue that they recognize is the learning curve of the game.
    • The polish dev thinks that other players are bad at the game.
    • Potential for workshop support in the future.
    • SCP-035 is blacklisted, but that doesn't mean that there isn't potential to put him in at a later time.
    • The reason for this is because they want to distinguish themselves from the Garry's Mod version.
    • Potential for server roles, service-side.
     
    • Winner Winner x 2
  3. tommy shlug

    tommy shlug jimmy flanagan 1985

    Country:
    United Kingdom
    Joined:
    Sep 9, 2016
    Messages:
    3,483
    92.42.46.138:7777

    game timee
     
  4. tommy shlug

    tommy shlug jimmy flanagan 1985

    Country:
    United Kingdom
    Joined:
    Sep 9, 2016
    Messages:
    3,483
    killin again

    92.42.46.138:7777
     
  5. Nerdbird

    Nerdbird Educated Avian
    Paroxysm Admin Contributor

    Country:
    United States
    Joined:
    May 24, 2016
    Messages:
    2,429
    [​IMG]

    possible big update soon, it's behind their patreon so i can't see the changelog for it but if they're showing it to the patreon first it should be a spicy one
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  6. Nerdbird

    Nerdbird Educated Avian
    Paroxysm Admin Contributor

    Country:
    United States
    Joined:
    May 24, 2016
    Messages:
    2,429
    [​IMG]
    Version 7.4.0

    -Interface Rework! - New inventory, healthbar, in-game menu and player list!
    [​IMG]
    [​IMG]

    -Custom resolutions support! Including 21:9 and 5:4!

    -Elevator buttons! Nothing important but.. it's still something! It looks better and shows the current status of the elevator
    [​IMG]

    -Remote Admin improvements - the tool for server owners; some bug fixes and other improvements. For example: added some visual improvements, added "Enter" key functionality, added large data printer (using QR code), further details in "player info" command, teleportation commands, intercom events, server-wide mutes or intercom mutes.

    -Changed grenades mechanics - now you can break more doors, even if you don't have a proper keycard.

    -Security improvements - footsteps & fall damage were moved to the server-side code, which means it is no longer possible to make cheats related to these features. We also made a simple fly-hack anti-cheat.

    -Overall server logging improvements.

    -Added an option to hide global badges by default on your server.

    -Fixed a glitch that made glass & blood invisible.

    -Overall C.A.S.S.I.E. improvements - changed some effects and expanded the word base.

    -Added more breakable windows and doors.

    -Optimization improvements - we adjusted some default settings, in my case I got about 30% more frames per second.
     
    • Winner Winner x 4
  7. Nerdbird

    Nerdbird Educated Avian
    Paroxysm Admin Contributor

    Country:
    United States
    Joined:
    May 24, 2016
    Messages:
    2,429
    im not a fan of this it's too futuristic for scp

    i hope this doesn't mean that you can break O5 doors with grenades because that's gamebreaking
     
  8. Scouser

    Scouser Senior Member

    Country:
    United Kingdom
    Joined:
    Aug 3, 2011
    Messages:
    2,419
    interface looks pretty neat and as long as grenades cant break down the nuke room doors i think itll be fine
     
  9. Rabid

    Rabid Legend

    Joined:
    Dec 25, 2015
    Messages:
    2,977
    I doubt they'd let you grenade down the 05 doors cause you could literally win the round in a minute if MTF spawn in at the start.
     
    • Agree Agree x 1
  10. Doggo

    Doggo Legend

    Country:
    Canada
    Joined:
    Jul 2, 2015
    Messages:
    1,277
    the whole game from the very start has been too futuristic for me, but if you ignore the over-the-top sci-fi doors the rest of the atmosphere is still alright
     
    • Agree Agree x 1
  11. Nerdbird

    Nerdbird Educated Avian
    Paroxysm Admin Contributor

    Country:
    United States
    Joined:
    May 24, 2016
    Messages:
    2,429
    SCP-079 was revealed to be making a comeback today in a shitty trailer today. Playable version of him is gonna be on patreon soon.