Discussion in 'Other Games' started by Anri, Jul 15, 2018.
Their inspiration for the game didn't come from the original SCP:CB, but rather from the Garry's Mod version of CB (One of the devs actually didn't play the original CB game until the second-third month of development of SCP:SL)
079 is to be re-released Soon(TM)
No new information about SCPs, they're going to want to keep it secret for now.
There was originally a tutorial during the beginning of development, but cut it out because the game itself was ever developing and hard to continuously add new things to it . Potential DLC with singleplayer/campaign.
One of the devs pulled a FGM and killed everyone as MTF.
They are looking to add lore into the multiplayer version, either by papers like in CB or in other means. This is further down the road.
They're focusing on bugs and making it playable (duh.) Also, they're focused on visual improvements.
Patreon supporters can 'donate' to play as a role in SCP:SL (Think of TTT)
Possible skins in the future future. *
One dev is 17-18 (Polish guy) and the other is 22.
The major issue that they recognize is the learning curve of the game.
The polish dev thinks that other players are bad at the game.
Potential for workshop support in the future.
SCP-035 is blacklisted, but that doesn't mean that there isn't potential to put him in at a later time.
The reason for this is because they want to distinguish themselves from the Garry's Mod version.
Potential for server roles, service-side.
possible big update soon, it's behind their patreon so i can't see the changelog for it but if they're showing it to the patreon first it should be a spicy one
-Interface Rework! - New inventory, healthbar, in-game menu and player list!
-Custom resolutions support! Including 21:9 and 5:4!
-Elevator buttons! Nothing important but.. it's still something! It looks better and shows the current status of the elevator
-Remote Admin improvements - the tool for server owners; some bug fixes and other improvements. For example: added some visual improvements, added "Enter" key functionality, added large data printer (using QR code), further details in "player info" command, teleportation commands, intercom events, server-wide mutes or intercom mutes.
-Changed grenades mechanics - now you can break more doors, even if you don't have a proper keycard.
-Security improvements - footsteps & fall damage were moved to the server-side code, which means it is no longer possible to make cheats related to these features. We also made a simple fly-hack anti-cheat.
-Overall server logging improvements.
-Added an option to hide global badges by default on your server.
-Fixed a glitch that made glass & blood invisible.
-Overall C.A.S.S.I.E. improvements - changed some effects and expanded the word base.
-Added more breakable windows and doors.
-Optimization improvements - we adjusted some default settings, in my case I got about 30% more frames per second.
im not a fan of this it's too futuristic for scp
i hope this doesn't mean that you can break O5 doors with grenades because that's gamebreaking
interface looks pretty neat and as long as grenades cant break down the nuke room doors i think itll be fine
I doubt they'd let you grenade down the 05 doors cause you could literally win the round in a minute if MTF spawn in at the start.
the whole game from the very start has been too futuristic for me, but if you ignore the over-the-top sci-fi doors the rest of the atmosphere is still alright
SCP-079 was revealed to be making a comeback today in a shitty trailer today. Playable version of him is gonna be on patreon soon.
gonna put a server back up for this weekend and will keep it around until jan probably
YOU FUCKING COWARD
highly recommend playing when it isn't 6am in my timezone
Can't wait to get my revenge on the scoundrel @feelsgoodman for all the times he abused me in these games...
well most of the regulars are americans and playing an scp game without bennet just aint worth it... idk what time would be convenient for all three big timezones
game tonight at 11pm (6pm est)
i don't know if the tnb scp discord is still in use but @ it if so
will post ip in a bit
I think the discord got deleted when we stopped playing SCP, could probably remake it quickly enough
just make a text channel on tnb discord
God damnit you guys I’m not even at home
You better do another one on sunday
oh boy here we go
I wont be there tonight but host that shit tomorrow too, I wanna join.
im ready to betray @Joboba Durtfeet
I’m ready to talk it out with the dog scp
what the fuck i just thought about how long its been since we've played this game last night
@brim good luck trying to defeat a legend like joboba durtfeet
Two months later...
Return of SCP-079
SCP-079 is back with some new abilities and toys to play with!
Please note, that SCP-079's development isn't finished yet . We have to collect feedback to make a solid plan of the further development.
Movement - 079 can now use 3 modes to move around, which are:
Map - activated with tab, allows 079 to click on rooms and move there
WASD - changes with your camera rotation, for example, W will move you to the camera in front of you
Clicking cameras - the old way of doing things, 079 can just click the camera icons to move to his next location
079’s HUD - completely reworked, including more necessary information
Ability usage - SCP-079 now uses a power called “Auxiliary Power” that recharges over time, it works like mana, that can be used to activate 079's abilities
Experience - can be earned by performing actions or simply assisting human kills. Leveling up increases the AP regeneration and unlocks new abilities.
Camera movement modes - There are 2 ways of rotating (looking around) your cameras, switchable using spacebar.
Tesla gates - SCP-079 can now use tesla gates to his advantage, by using a single instant burst instead of a massive overcharge; practically, we've found it much more efficient than the previous one
Locking doors - now instead of a constant time, the door will be indefinitely locked with a constant power decay until 079 presses right-click or runs out of Aux Power.
New ability - 079 can now shut down all the power in a room, turning off the lights and locking the doors.
Zone-specific camera models, that actually rotate, and tell you if SCP-079 is looking at you.
Elevators - 079 can send an elevator up/down to disadvantage his enemies.
New recontainment system - There are now generators placed all around the HCZ. These will power up 079 each time they are turned on. However, if all are turned on, a mini-event will occur, where 079 begins to be "fried" out of the facility hardware, gaining a lot of power temporarily before dying. These generators require Weapon Manager Tablets to operate.
Weapon System Changes
New weapon: USP
A new "tool" for those pesky Class D's!
We've added a USP gun, that can hold a couple more attachments than the previous pistol!
Beware though, only one will spawn and hold its true glory.
Weapon attachment changes
Get ready with those tablets, weapon attachments are now persistent.
What does this mean?, you may be thinking.
Any weapons dropped by fellow players will retain the attachments that player had set on them.
Fancy an E-11 with a scope, while wanting a Red Dot sight for CQC? Now you can! (Just be sure to pick, or modify the carefully 'obtained' second rifle!)
You now need to hold the weapon you wish to modify.
We’ve also balanced the attachments, improved holo sight effects, and E-11 SR shaders.
C.A.S.S.I.E. - announces more detailed information about SCP deaths, telling what killed it specifically (i.e. kill by a Tesla Gate, Warhead detonation, etc).
Major Scientist keycard can open checkpoints now!
Respawn system - has had a few tweaks and changes to improve the queue and way it decides who will spawn in each wave. Spectators chances to respawn increase with the awaiting time.
New Permission Manager - allows you to control and set in-game roles via RA. (Use with command PM)
Broadcast/bc command - allows you to send a message to all players through the Remote Admin!
Hiding UI - You can now hide the UI! Do so by pressing “P”.
Engine, Steam & Voice Chat Update - General updates to our systems have been made, and stability of the voice chat has been improved.
Thanks to your feedbacks, here are the bugs that got fixed in this release:
-1HP/One shot bug on self-hosted servers fixed
Fall damage in 106 room when exiting the Pocket Dimention fixed
Playerlist was sometimes shown empty. Fixed
Fall damage when gliding against a surface fixed
Fall damage in elevators when jumping fixed
MicroHID locking the inventory fixed
Standing on a locker's door in the Entrance zone won't trigger the anti-cheat anymore
The janitor card can now be given through the Give Item command
s tomorrow when the patch releases?
we all playing at 10 PST? is that when
scp in like 15 mins, update's out
bennet the christmas s2k is going on right now we cant
OK, so the SCP channel on main discord wasn't very active, so I made a discord that might be easier for everybody to ping each other at when they want to set up a big ol' friendly round.