Group Theme: Spoiler “Do remember, though, that sometimes the people you oppress become mightier than you would like” The Coalition is an independent resistance cell, operating under the employment of Zorro, the renown Warlord who has risen to power in the California region. Seeking to provide shelter and security for the surviving population of California, The Coalition seeks to provide services on behalf of their employer, and seek to unite independent groups in the region. Comprising of ex-Tech Comm personnel who have grown disillusioned to their ideals and ways of life, the group seeks to establish themselves in the wastes of California, and fight the war against the machines without the jurisdiction of Tech-Comm. With unification comes the potential to re-integrate essential parts of civilization that were lost. Whilst The Coalition firstly serves as a military organisation, they wish to help a community thrive under their safety and protection. Contacting groups such as humanitarian efforts, traders and other essential groups are key to achieving their overall goals. Assuming a military hierarchy above all else, the group adopts a way of life akin to the commandos; light infantry units moving swift and hard to sabotage and ambush the enemy in whatever way possible. However, even with their need for firepower, there are other areas that are required for functionality. Their organization takes influence from the Royal Marines, courtesy of their founder being a former serviceman before Judgement Day. Due to knowing their structure first hand, it allows for the group to utilize the best of their resources. The Coalition is divided across seven sections, each with their own purposes that The Coalition requires off them. The four three primary sections are the ones above, and are listed as the following: 3 Commando (Coalition Command) - Acting as the overall command of The Coalitions forces, 3 Commando operates professionally and sets an example to the other platoons. 3 Commando will normally be deployed alongside other platoons during operations, depending on the situation. 30 Commando (Reconnaissance and Couriering) - Serving as on-field information gathering and relaying, 30 Commando is a light unit of scouts who are utilized to swiftly move across the battlefield. They also handle the responsibility of sending information between on-field units and command, along with other items and resources that need to be brought to the field. 40 Commando (Infantry and Expeditionary) - The fighting force of The Coalition, trained to act as commandos amidst the bleak future war. A strict and disciplined unit, 40 Commando carry out common military duties, along with humanitarian efforts such as aiding civilians. They are at the front of every conflict The Coalition are involved in. 50 Commando (Commando Training Center) - Formerly Security and Policing, the division was changed to accomodate fresh soldiers in the rank. They are now the division which new additions arrive in, and are put through strict training regimes to forge them into disciplined and effective commandos for The Coalition. After serving in Tech-Comm and identifying a number of flaws and faults, the founders of The Coalition have vowed to stamp out these issues to enable the force to operate professionally and expertly. Command/Officer/NCO Rules: It is within the interest of command to act professionally and with dignity. An example is to be shown to the rest of the force. There will be no breach or misuse of command. If anyone is found doing so, a tribunal will be established with severe consequences. It is advised that anyone in command positions should not have intimate, romantic or sexual relations with anyone within The Coalition. Anyone found doing so will be severely punished if this causes issues in the field. Any individual in command positions will not commit acts of war or aggression upon any group that are not listed as enemy combatants. Those seeking to commit war needlessly will be punished. General Company Rules: Relationships, both intimate and sexual, should be treated with caution. No enlisted should be engaging with any command staff, officers or NCOs. If it is found that a couples relationship is causing an issue in the field, both will be demoted or discharged depending on the severity of the situation. Siblings may serve in the same platoon, however in the event of another being grievously wounded or killed, the other will be tested for psychological damage. If their relation, or subsequent psychological damage affects their operation in the field, they will be segregated or discharged entirely. Infighting will not be tolerated. Anyone caught threatening or assaulting Coalition personnel will be swiftly punished or discharged depending on the severity. Any acts of crime, including on the field such as unlawful murder, banditry and other indecencies will come in the form of severe punishments. Anyone seeking to cause diplomatic strains with any group, even those we dislike, will be punished accordingly. Treat your superiors with respect, but it is important that superiors show the same respect in exchange. It works both ways, and helps maintain a functional force. Anyone found taking supplies from the quartermasters or stockpiles will be held accountable and punished accordingly. It is imperative that weapons and gear are maintained, and handled with care. Those found mistreating their assigned gear will face confiscation. Whilst on-duty, you will act in a professional manner. Those speaking out of line or tarnishing the name of The Coalition will be held accountable for. It is within our interests that we ensure the independent population is treated with care and respect. We are expected to keep them safe, even when they prove tedious. With The Coalition existing to uphold the interests of the independent population, they also seek to uphold the interests in other independent groups. The aim, as mentioned before, is to bring more allies into the fold and bring a more secure network that can work together to fight, live and survive in this future war. Below is a section of factions currently encountered by The Coalition, and their current standing with them: SkyNet (Hated/At War): After becoming self-aware and commencing the War against the Machine, The Coalition have known this war for as long as they can remember the bombs being dropped. Their main enemy is the Machines, and their aim is to help bring about their downfall for the sake of humanity. Tech-Comm (Heavily Disliked): With a majority of individuals in The Coalition being formerly Tech-Comm operators, the group has been left a bitter taste in their mouths by the way this division of the Resistance operates. As of late, recent actions and events have pushed the two groups further apart. It is unknown how The Coalition will respond, but only time will tell. Scavengers/Independents (Supportive/Friendly): The prime population The Coalition seeks to serve and protect. The scavengers and Independents have fell on hard times since Judgement Day. The Coalition seeks to help shelter them, provide them with food, water and comfort. Whilst they are welcome to contribute to any of The Coalitions efforts, no one is forced to work if they do not wish to, believing all scavengers and independents should be given the freedom to choose their own path. The 44th Armored Task Unit (Neutral): The 44th ATU have been something of enigma to The Coalition. Whilst their interactions have been limited, The Coalition seeks to remain on neutral grounds with them. Perhaps even in the future in-depth cooperation could be possible. 22A - Lost Assets (Neutral): A rogue collection of vested individuals who have broken their chains with SkyNet. Whilst on neutral terms, the current relations are fragile due to their wish to save vested individuals. However, The Coalition are looking into ways to aid them in their cause. The Silk Road (Neutral): A group of individuals banded together for fortune and other intentions. Whilst seen as a shady group, The Coalition have attempted to remain neutral. Due to recent tensions erupting in conflict, both parties decided to make peace to avoid bloodshed on either side. Hopefully people like the idea of this group! Ideally it will bring another angle to TRP and provide Scavvs with more RP and more opportunities, and could help push more of the narrative in TRP. Feedback is welcome! I apologize for the empty roster since I'm waiting to leave it to IC to mainly recruit!