i'm gonna just make this a full on suggestion because i reckon it should be one i imagine it could easy operate like the BMD flag except the gear would either have to cost nothing so that the QMs can actually spawn shit as needed or the people playing the QMs would need to be given a shit ton of credits. i reckon it should be added because some people that're inducted in to charlie are done so with the primary job of being a qm within logistics, and if they're trusted in this position i reckon it should be fair to give those people the ability to spawn weapons/gear for both techcomm and normal survivors. it's also be really useful because in my personal experience so far, i've had to ask admins to spawn me a hell of a lot of shit and i don't like having to repeatedly drag admins away from the work they're doing/the roleplay they're doing to do something as small as spawning me a couple of radios, or a few flashlights. the flag doesn't even necessarily have to have that much - infact, i thought of a list of shit the qm should be able to give out. Spoiler M16s/M4s (they seem to be the base weapon for everyone - everyone and their mum has one) AK74s/AK74us (same as above, except Russian) SIG 9226s/Colt 1911s (same as the above two, except pistols) Mossbergs (i'm pretty sure they're the 'basic' shotguns) Ammo (maybe? not necessary) basic TechComm armor for new privates (more roleplay could be made if they're told to go see the QM to get their basic gear) basic body armor (to give out to non-techcomm affiliates) basic helmet and medic helmet (to give out to both techcomm and non-techcomm affiliates) radios (for obvious reasons) flashlights (for obvious reasons) basic shit like clothes and hats and cosmetic items (to make things look different and such) squad specific gear (loadouts for delta, alpha, bravo and charlie.) this flag isn't exactly a necessity but it would definitely streamline the process of playing a non-admin quartermaster a FUCK ton, and would make it a lot easier.