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[Suggestion] Lower the armor / HP of collaborators.

Discussion in 'TRP Development' started by Disorder, Apr 26, 2018.

  1. Disorder

    Disorder Zealot

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    Most of the time in close quarters if you are engaged by a baldry there's a very high chance that you're going to lose unless you have n exoskelleton to match the armor / hp of them.

    I'd like them to be on par as a normal person, their armor is somewhat similar and they still die if you nick a major organ. This whole enhancement has been used as an excuse for them to rush people, it's happened more than a dozen times and it's starting to get annoying.
     
    • Disagree Disagree x 10
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  2. RGB

    RGB I am not a bot
    RR Moderator

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    Whole point is they're vastly fewer in number, just like the terminators, so they need a buff to stand any chance of lasting more than a second. If they're playing unfair that's not an issue with the armour, that's an issue with the player.
     
    • Agree Agree x 1
  3. Detective Zero

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    Vesties may have more armor than a Delta, but unless told strictly by an admin (I'd imagine at the very least) they should not be using a helmet.
     
  4. Bungo

    Bungo sopping wet
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    That, and they usually don’t have helmets so they’re an easy kill
     
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  5. RGB

    RGB I am not a bot
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    HOW MANY HEADSHOTS BUNGO

    HOW MANY TIMES MUST YOU MAKE ME SUFFER
     
  6. littleb

    littleb An Unnatural Shiver

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    there has been a clampdown on wearing helmets which means u can kill a vestie with 3 pistol shots to the head.
     
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  7. nec

    nec rank 1 retard
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    aim or something that might fix the hp problem
     
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  8. Horten-229

    Horten-229 Zealot

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    bruh just insta lock onto their heads with an mk11 from a kilometer away.
     
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  9. Ober

    Ober Zealot

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    I'm starting a movement to give helpless vesties helmets- sign my petition
     
  10. Detective Zero

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    With that said, I’ll move this to another thread where appropriate but sniperRP.. I think we ought to follow an S2M-into-S2K model to even allow vesties time to know they’re about to get dropped from across the map. And I say that, being one of those very snipers.

    Edit: except bots. They expect and can take the S2K
     
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    #10 Detective Zero, Apr 26, 2018
    Last edited: Apr 26, 2018
  11. OhYeah290

    OhYeah290 Member

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    no im just going to keep s2k'ing vesties with headshot first until i see one besides rgb attempt s2rp
     
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  12. RGB

    RGB I am not a bot
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    :(
     
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  13. justcallmeipod

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    i heard that running vesties down with trucks is an effective counter to helmets
     
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  14. littleb

    littleb An Unnatural Shiver

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    I heard running TC down with trucks does the job too
     
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  15. RevivalAD

    RevivalAD Member

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    I think it's weird when TC gets shot like 15 times from plasma and they just run around without reacting or anything. It's not just vests that take too many hits, just about everyone does.
     
    • Agree Agree x 1
  16. Rabid

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    Frankly I'm still disgruntled Collaborators are a generic S2K faction forced to wear mind-control vests that strip them of character and not a tool to explore those that would betray their species for a chance at survival as was originally being done with captured people.
     
    • Agree Agree x 2
    #16 Rabid, Apr 28, 2018
    Last edited: Apr 28, 2018
  17. RevivalAD

    RevivalAD Member

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    I would think most collaborators would act somewhat like iraqi terrorists and ISIS. They would hide in plain sight, lay IED's, snipe, etc. SkyNet wouldn't use collaborators for general infantry when they have superior robots.