[Suggestion] Lower the armor / HP of collaborators.

Discussion in 'TRP Development' started by Disorder, Apr 26, 2018.

  1. Disorder

    Disorder Zealot

    Country:
    Austria
    Joined:
    Nov 14, 2012
    Messages:
    540
    Most of the time in close quarters if you are engaged by a baldry there's a very high chance that you're going to lose unless you have n exoskelleton to match the armor / hp of them.

    I'd like them to be on par as a normal person, their armor is somewhat similar and they still die if you nick a major organ. This whole enhancement has been used as an excuse for them to rush people, it's happened more than a dozen times and it's starting to get annoying.
     
    • Disagree Disagree x 10
    • Agree Agree x 1
  2. Scone !

    Scone ! I am not a bot

    Country:
    United Kingdom
    Joined:
    Jan 16, 2015
    Messages:
    5,889
    Whole point is they're vastly fewer in number, just like the terminators, so they need a buff to stand any chance of lasting more than a second. If they're playing unfair that's not an issue with the armour, that's an issue with the player.
     
    • Agree Agree x 1
  3. Detective Zero

    Detective Zero On the case

    Country:
    United States
    Joined:
    May 31, 2011
    Messages:
    113
    Vesties may have more armor than a Delta, but unless told strictly by an admin (I'd imagine at the very least) they should not be using a helmet.
     
  4. bungo

    bungo sopping wet
    Paroxysm Admin

    Country:
    United States
    Joined:
    Oct 4, 2015
    Messages:
    869
    That, and they usually don’t have helmets so they’re an easy kill
     
    • Agree Agree x 1
  5. Scone !

    Scone ! I am not a bot

    Country:
    United Kingdom
    Joined:
    Jan 16, 2015
    Messages:
    5,889
    HOW MANY HEADSHOTS BUNGO

    HOW MANY TIMES MUST YOU MAKE ME SUFFER
     
  6. LittleB

    LittleB Rainbow Dash is Cute

    Country:
    United Kingdom
    Joined:
    Aug 8, 2011
    Messages:
    885
    there has been a clampdown on wearing helmets which means u can kill a vestie with 3 pistol shots to the head.
     
    • Dumb Dumb x 1
  7. nec

    nec lemondog
    Contributor

    Country:
    Australia
    Joined:
    Apr 24, 2013
    Messages:
    3,884
    aim or something that might fix the hp problem
     
    • Funny Funny x 1
  8. Horten-229

    Horten-229 Zealot

    Country:
    United States
    Joined:
    Apr 22, 2017
    Messages:
    287
    bruh just insta lock onto their heads with an mk11 from a kilometer away.
     
    • Agree Agree x 1
  9. Ober

    Ober Zealot

    Country:
    United States
    Joined:
    Jan 6, 2015
    Messages:
    344
    I'm starting a movement to give helpless vesties helmets- sign my petition
     
  10. Detective Zero

    Detective Zero On the case

    Country:
    United States
    Joined:
    May 31, 2011
    Messages:
    113
    With that said, I’ll move this to another thread where appropriate but sniperRP.. I think we ought to follow an S2M-into-S2K model to even allow vesties time to know they’re about to get dropped from across the map. And I say that, being one of those very snipers.

    Edit: except bots. They expect and can take the S2K
     
    • Agree Agree x 1
    • Friendly Friendly x 1
    #10 Detective Zero, Apr 26, 2018
    Last edited: Apr 26, 2018
  11. OhYeah290

    OhYeah290 Member
    TRP Admin Contributor

    Country:
    United States
    Joined:
    Jul 13, 2011
    Messages:
    127
    no im just going to keep s2k'ing vesties with headshot first until i see one besides rgb attempt s2rp
     
    • Agree Agree x 2
  12. Scone !

    Scone ! I am not a bot

    Country:
    United Kingdom
    Joined:
    Jan 16, 2015
    Messages:
    5,889
    :(
     
    • Funny Funny x 3
    • Friendly Friendly x 1
  13. justcallmeipod

    Country:
    United States
    Joined:
    May 29, 2016
    Messages:
    570
    i heard that running vesties down with trucks is an effective counter to helmets
     
    • Funny Funny x 3
    • Agree Agree x 2
  14. LittleB

    LittleB Rainbow Dash is Cute

    Country:
    United Kingdom
    Joined:
    Aug 8, 2011
    Messages:
    885
    I heard running TC down with trucks does the job too
     
    • Funny Funny x 2
    • Agree Agree x 1
    • Dumb Dumb x 1
  15. RevivalAD

    RevivalAD Member

    Country:
    United States
    Joined:
    Mar 12, 2018
    Messages:
    91
    I think it's weird when TC gets shot like 15 times from plasma and they just run around without reacting or anything. It's not just vests that take too many hits, just about everyone does.
     
    • Agree Agree x 1
  16. Rabid

    Rabid Legend

    Joined:
    Dec 25, 2015
    Messages:
    2,932
    Frankly I'm still disgruntled Collaborators are a generic S2K faction forced to wear mind-control vests that strip them of character and not a tool to explore those that would betray their species for a chance at survival as was originally being done with captured people.
     
    • Agree Agree x 3
    #16 Rabid, Apr 28, 2018
    Last edited: Apr 28, 2018
  17. RevivalAD

    RevivalAD Member

    Country:
    United States
    Joined:
    Mar 12, 2018
    Messages:
    91
    I would think most collaborators would act somewhat like iraqi terrorists and ISIS. They would hide in plain sight, lay IED's, snipe, etc. SkyNet wouldn't use collaborators for general infantry when they have superior robots.