[Suggestion] Looting System

Discussion in 'TRP Development' started by Chocolate, Jul 1, 2018.

  1. Chocolate

    Chocolate Legend

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  2. Drewerth

    Drewerth nothing stops MY roleplay

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    I afk in front of loot locker during the hours of 1am to 11am.
     
  3. Wizard

    Wizard Actually a wizard.

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    I saw this on an srp server. All it really did was promote people running around hoovering them

    On the other hand itll get people out of baseplate so I support.
     
  4. Scone !

    Scone ! I am not a bot

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    Add 10% chance of 100 manhacks flooding out of the locker and I'll agree
     
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  5. LawlMan

    LawlMan Zealot

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    I'd say just minimize the chance of getting stuff by a lot. Like make it a 60/40 sorta thing, and make it so any gun you get is heavily damaged, any ammo amount is small, etc. Just make it rather minor things so there's at least a reason to go out of BP and have a risk of running into t's, but it's not like scriptie johnny is gonna run around and amass massive amounts of ammo/scripts.

    Edit: I was apart of the people that ran that SRP server with the looting and there was a way we programmed or did whatever it is our devs did where the entities that spawned them would move around the map in a sequence of RNG set locations. So people can't camp shit anyways.