There is inherently a lot of violence in this setting. Death is likely to come quick and often. As such, we've opted to be forgiving in some circumstances: death via script, be it NPC or SWEP, will generally be counted as a New Life Rule (NLR) situation, unless roleplay leading up to the death is comprehensive enough to frame it in a cinematic or notable manner: one character pushing another into a horde, a suicide, a negligent act, etc. Using this rule in an attempt to escape consequence will result in a PK. Otherwise, all roleplayed deaths will be considered final endings for characters. PKs can be reversed ad-hoc or via appeal if the roleplay was sub-par, the result of meta or powergame, or otherwise objectionable. This comes with some degree of responsibility from the playerbase; punch above the belt OOC. If people begin using PKs to punish one another, to exert power, or to ruin someone else's experience we will come down hard. Muggings can not result in death outside of negligence on the behalf of the victim; this does not give the mugger autonomy to discount any form of non-compliance as negligence, nor does it mean that a victim's non-compliance is poor roleplay. This thread will be open for questions and concerns regarding PKs.