McDanks shameless archive of cool (shitty) 3D stuffs

Discussion in 'Media Section' started by McDankus, Dec 5, 2018.

  1. McDankus

    McDankus Senior Member

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    Sup Tacos and Bananas, it's one of your favorite knob-heads in TnB coming with some 3D work I've been cooking up for my 3D Artist portfolio. Decided to toss this up here to show folks what I've been up to but also to try and shamefully promote my online blog for my ongoing 3D work. The portfolio is constantly being updated whilst I continue to spruce up my skills so I can start applying for interships/jobs in the New Year.

    I'll also be putting up commissions soon so I can earn some extra shekels for more coolio 3D Software and shit. But for now you get what you're given so enjoy! Criticisms are welcome by the way, the work will be presented from earliest to latest from top to bottom so you can get an idea of skill development (maybe, hopefully).

    Enjoy!

    Raccoon Police Department - Main Gate 3D Model:

    One of the first proper pieces I did. At the time I wasn't testing my abilities in ZBrush to the best of my ability so I didn't utilize it here, in hindsight that was a fucking dumb idea. I liked how it resembled the RPD Gate, but there was some issues here and there. I'd love to go back to it later down the line and do a redux.

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    Abandoned Sci-Fi Lab:

    Part of my Advanced 3D Graphics module earlier this year. We had to create an environment using advanced 3D techniques including various methods of lighting, post processing, texturing and sculpting techniques. In some areas this was lacking, and I wish more could have been done. However, I loved the overall atmosphere and mood that came with this environment.

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    Remington 870 Low-Poly Model:

    My first effort at attempting weapon modelling, in an effort to broaden my horizons in terms of modelling roles. Honestly had a good deal of fun with this, minus having to normal map the damn thing. However I feel that the results might be much better now after learning about more effective workflows for high to low poly baking. Some of the PBR Texturing could have been improved a tad but I was still happy as a first try!

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    Orc Helmet Model:

    Another attempt at modelling something different, in particular a helmet. However I wanted to give it more of a distinct fantasy look than just a typical helmet you may see an Orc wearing in other media. I tried to do some more sculpting on this but it went tits up, but this was partially due to some lack of knowledge on ZBrush which I've now gone back and practiced with.

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    WIPs:

    This section is for any work that's currently being developed, either as larger/smaller pieces that will become additions in due time! Here are some screenshots of what's currently being developed:

    Grommash Hellscream's Vambrace:

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    Warsong Warrior Burial Site:

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    I am open to feedback! If anyone here has an artstation and wishes to follow and support my portfolio they are welcome to do so here - https://frankie_boyle.artstation.com/

    The same goes for anyone who has facebook in general and wants to like and promote my blog. It'd mean a lot if anyone was interested! - https://www.facebook.com/frankieboyle3d/
     
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  2. Joboba Durtfeet

    Joboba Durtfeet SIMPLY DELICIOUS

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    i've been fucking around with sculpting software for a while (mainly mudbox) and i could never get anythin good out of it, how long did it take you until you got comfortable with it?

    also is zbrush worth it over mudbox?
     
  3. McDankus

    McDankus Senior Member

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    It really depends. ZBrush is much better given its capable of manipulating models with millions of polygons, and has an array of tools for finer details like custom brushes, sculpting layers, UV mapping tools, re-topology tools and what have you. The only downside I'd say that I've struggled with is getting used to the UI because it's a bit different than other software. Depending on what you're intending to use for sculpting, I'd say ZBrush is the way to go. It's normally the "go to" software for 3D sculpting over Mudbox.
     
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  4. drac

    drac Senior Member

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    That shotgun looks great. When did you start modelling and with what? I've been curious about trying to get into it.
     
  5. McDankus

    McDankus Senior Member

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    I first started modelling around 5/6 years ago when I went to college but at the time I didn't have as much of a grasp of modelling etc as I do now. As of July I've finished a 3 year BA Hons in 3D Modelling and Animation.

    If you're looking to get into modelling you're best bet is either 3DS Max, Maya or Blender. I personally use Maya as it's the more prorocient modelling software for the Industry. ZBrush is a highly need piece of kit to make high poly model to bake into low.

    Feel free to toas me a PM on my discord McDankus#1081 so I can go into more detail on what you need to get started
     
  6. drac

    drac Senior Member

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    I just might take you up on that offer! Cheers
     
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  7. Levinx

    Levinx Zealot

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    you should work for dave man
    you can model our donator stuff
    and stuff
     
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  8. McDankus

    McDankus Senior Member

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    If I'm honest, whilst I don't specialise in character models (only creating props for characters like helmets etc) I'd love to get back into SDK Hammer and stuff. I reckon it'd be sweet to make custom props/textures for maps for TnB given my aspirations as an environment artist
     
  9. Levinx

    Levinx Zealot

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    That would be cool, custom environment and etc.
    I mean did you see how much dave gets in donation? 5.2 million
     
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  10. McDankus

    McDankus Senior Member

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    I'll likely consider it in the New Year since first of all I need to see how applying for an Internship at Rare goes + starting commissions. Don't want to overload myself with work but it's definitely something I'd like to try in the future. It's good to experiment with other engines and shit so I'll see.
     
  11. drac

    drac Senior Member

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    That's awesome dude, me and tarbox are working on a map right now. I'd love to show it to you and hear your thoughts! I'm mooch on discord, I sent you a friend request. Here's some screen shots.

    https://imgur.com/a/1wBKX9O

    Right now I'm trying to sort out the layout as tarbox cranks out various buildings.