I think we owe everyone an apology. We promised an uprising prematurely and weren't ready to deliver for it due to the uncertain future for the community. I will admit that announcing the end of our iteration months before dipping into it was a clumsy move. Fortunately, the slow crawl we've been on has given a lot of the staff time to plot out the uprising without making the same mistakes as our predecessors. I'm hoping that we can offer you and your characters the closure you all deserve after years of development. I don't think it's fair to even consider letting HL2 die right now without at least trying to give us some sort of satisfactory finale. I'd feel cheated at this point and I'm sure you would too. Last month I invited players to a storyboarding team that helped us come up with a fitting resolution which we definitely aim to deliver before the server is shut down. I won't keep dwelling on the negatives so far because I'd like to think that the last few months weren't completely wasteful: we had good escalating conflict and a fair amount of wins/losses for each faction. The problem is that the interest we'd gathered from our culminated plots around the end of November wasn't capitalized on because December hit us with finals and the holidays. I'll agree that before that things were starting to stagnate because we'd written ourselves into a hole with C24 being the capital of C17. Which brings me to my first point: We're moving off of the C24 map. It's dead to us. There isn't much point holding out for the edit if we don't have the population to accommodate it. The map has it faults, like all of them do - which is why there's never been a 'right' answer to this or that map is good/bad for roleplaying on HL2. I'll keep this one brief because I know it's a controversial topic and I can't imagine it would be productive to debate it here. We've devised a healthy alternative to picking one map which we expect should appease everyone. We are going to begin a plot-centric map rotation that will progress into C17. The main server will go through a series of maps that will start by representing the outer-most districts and eventually reach the heart of C17. We expect to start this on either Terminal 6 or Pripyat as both of those reflect fringe districts. We're doing this because we're going to be kicking off our own mini-uprising now. The meat of the uprising (with Gordon) will commence part way through our journey rather than being the catalyst. We are meant to be spectators to it rather than actually fighting alongside him. I'd like to imagine that FGC will be responsible for opening up paths for Gordon and winning districts around him (as he'll most definitely be an off-screen plot device). The benefit of doing this system is that you'll hopefully get to play on your favorite map (we can't use them all) and say goodbye to it before we move on. Your stashes will be refunded. There will be equal representation for each faction. The uprising isn't for one side. A lot of people have voiced concerns that this will be a resistance-weighted uprising (naturally) and we want to promise that we won't let that happen. The plan is to let this all play out organically and we're expecting wins and losses from both sides based on who approaches situations better. We can take the train heist event of last month for example as that had minimal planning and the victory went to the more prepared side. Inevitably the resistance will topple the CCA but it won't be sudden nor will it be without consequences or retaliation. More opportunities for people to get involved. With this point we're happy to cooperate with the playerbase and make sure that everyone is sufficiently fed on plots so that nobody is left hanging. We've got a lot of ideas in mind for both sides and hopefully we'll be able to deliver all of them. One example is that we have been toying with the idea of a big city-scale event where volunteers can represent citizens that will be immediately liberated and thrown into battle with FGC versus the CCA. It's a call to arms and potentially a way to introduce a new character and have them immediately progress into the conflict (so nobody misses out, I know there's a few out there without a main character). This is one example of the sorts of things we have in mind to get the majority of you engaged and enjoying the uprising. I've spoken to the leadership of both factions and there's going to be a dedicated drive to do more events and provide roleplay for the players so that we can make sure everyone's entertained. Expect more frequent smaller events. There will also be map-wide objectives for each side to push the campaign along. As I mentioned previously, we want this to be organic so neither side is predetermined to win. It wouldn't be fair or fun for one side to steamroll the other because the game says so. The planned 'big' events are still going to happen. Operation Jane, Nova Prospekt, Ravenholm and so on are all anticipated and we expect them to follow through regardless of this change in setting. I think they're all going to be very important to our server's story. We will make a point of keeping the Uprising Campaign thread updated so that your character is aware of everything. You can also expect a lot of threads to pop up soon that further detail all these changes and objectives. I hope that it's enough to make you want to give us another chance. The previously-enforced PK rules will be loosened. Self-PK will lead by example. We recently stiffened the rules to reflect the atmosphere of the server however I know it isn't that black and white. I'm suggesting that NLRs can come back into the mix and be treated as an alternative to killing off your character if it's considered too soon or inconsequential. I realize it isn't really fair to lose your character over something relatively minor. PKs will still be enforced for larger operations due to the nature of them and the risks involved. It will still be a case-by-case basis for the administration but they're encouraged to be more lenient and allow you some breathing room to make small risks that will provide roleplay. I hope this doesn't come across as an excuse to take advantage of NLR because we will be moderating everything carefully. I can only apologize again for what was ultimately a lackluster part one. We've learned from it and we're expecting this new change to be explosive and interesting for everyone. This doesn't necessarily mean pile into the streets with guns but conflict will naturally be even more common and there's going to be many bloody skirmishes soon. I look forward to seeing you all in the outer district where we'll start waging our war together. It's long overdue. Both factions will be giving IC briefings soon to explain the scenery change and give your characters goals. Feel free to discuss everything in this thread. This will be effective immediately. We won't keep promising things 'soon' because we aren't Valve. We're Taco and Banana. As an addendum: I want to clear up a misconception. Taco and Banana's HL2RP is not closing down soon. The uprising does not mark the end of the server. I think the misunderstanding stems from the uprising being the end of the game, however, for us this is simply the next chapter. I hope this doesn't discourage you from seeking closure for your characters because we're still entirely supporting that. I can promise that we'll be able to introduce and include any new character concepts you have as the iteration progresses. The statement, which I think confused people, was that we would be shutting down HL2RP for Tekka. That's in the far future. Before that we have TRP, which we won't be closing the server for unless it loses all interest for a prolonged period. I expect a dip, but we'll be making efforts to draw you back in with events and more storylines. I have always stated that if TRP comes out and we take a huge hit, we will relegate to event-based scenarios to make sure that we at least finish things up. That's the worst case. We wouldn't give up. The server is staying up for as long as it can do (or until Tekka is finished). I'm sorry if we previously convinced you that this was the end because I haven't been personally operating on that basis. I think rumors and the lack of addressing this point is what started the speculation. That doesn't mean we'll let things stagnate; we have every intention to keep building on the story we currently have. The uprising, when we're in full force, will mark the next chapter of the server, not the end. It doesn't all switch off when we lose the citadel. Why should we have to wait twice? It took long enough for EP1 to come out. Imagine all the potential threads from that, such as splinter squads losing contact with the greater CCA - still fighting the rebellion in fear that the Union will immediately zip into existence with synthetics and warships. The politics and interpersonal conflict. We have considered drawing from elements of the previous post-HL2 attempt and we're definitely going to keep delivering for as long as you'll have us. If there's interest in a server, if people still play and populate us in the 60s, it doesn't make sense to shut us down. It is up to us to keep expanding our content because we share the same enthusiasm as you do. The team isn't burnt out and we'll keep offering you more twists and turns for as long as you keep playing. I hope that we've done a good enough job so far and we're expecting the next few weeks to pick up dramatically as we finish up this stage and enter the real revolution as seen in the games. Symmetry's event retrieving the HEV suit, while a surprise for a lot of us, goes to show both the creativity and narrative drive provided here. I'm really happy to see it. It's entirely our intention to keep HL2RP for as long as we can, even if we do plan on shutting it down to make way for Tekka. It isn't justifiable to do it right now when interest is so high and the community wouldn't have anything serious in the interim. We were a HL2 community first. TRP is going to be great, I'm sure, and I'm going to play there, but my heart is with the foundations and I'm going to make sure we treat our HL2 with the respect it deserves. Expect a lot more opportunities to sign up for big events that play a part in the server's progression and overarching plot. If you'd like to help us out, we're open to that too. We are still accepting people into the HL2 planning board/discord channel so that you can be involved in the talks that set up these great scenes and stories.