AbeBatJes
Member
- Joined
- Oct 12, 2015
- Messages
- 166
- Reaction score
- 387
Upon entering the map Rp_City11_Night_V1B, the following was shown in the console:
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/c11_003/concrete/blenddebris001a_wvt_patch
Error! Variable "$basetexture" is multiply defined in material "models/tnb/heads/avp_facemap1"!
Error! Variable "$basetexture" is multiply defined in material "models/tnb/heads/avp_facemap2"!
Error! Variable "$basetexture" is multiply defined in material "models/tnb/heads/avp_facemap3"!
env_cubemap used on world geometry without rebuilding map. . ignoring: decals/prodflrlghta
unrecognized conditional test gameconsole?$muloutputbyalpha in particle/particle_glow_05_add_15ob
unrecognized conditional test SonyPS3?$intensity in particle/particle_glow_05_add_15ob
unrecognized conditional test GPU<2?$STARTFADESIZE in particle/vistasmokev1_min_depth_nearcull
unrecognized conditional test GPU<2?$ENDFADESIZE in particle/vistasmokev1_min_depth_nearcull
unrecognized conditional test GPU<2?$BLENDFRAMES in particle/vistasmokev1_min_depth_nearcull
unrecognized conditional test GPU<2?$DEPTHBLEND in particle/vistasmokev1_min_depth_nearcull
Then next this appeared after a few other various things, which repeated for several times.
CUtlLinkedList overflow! (exhausted index range) (65535)
A few others have been having this issue which props/doors/models are disappearing from their screen, but some aren't. I'm unsure if it's mostly a clientside issue, or whether or not there's a problem that's going on within the map. Figured that I should have this posted to see if this issue could be resolved for this map.
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/c11_003/concrete/blenddebris001a_wvt_patch
Error! Variable "$basetexture" is multiply defined in material "models/tnb/heads/avp_facemap1"!
Error! Variable "$basetexture" is multiply defined in material "models/tnb/heads/avp_facemap2"!
Error! Variable "$basetexture" is multiply defined in material "models/tnb/heads/avp_facemap3"!
env_cubemap used on world geometry without rebuilding map. . ignoring: decals/prodflrlghta
unrecognized conditional test gameconsole?$muloutputbyalpha in particle/particle_glow_05_add_15ob
unrecognized conditional test SonyPS3?$intensity in particle/particle_glow_05_add_15ob
unrecognized conditional test GPU<2?$STARTFADESIZE in particle/vistasmokev1_min_depth_nearcull
unrecognized conditional test GPU<2?$ENDFADESIZE in particle/vistasmokev1_min_depth_nearcull
unrecognized conditional test GPU<2?$BLENDFRAMES in particle/vistasmokev1_min_depth_nearcull
unrecognized conditional test GPU<2?$DEPTHBLEND in particle/vistasmokev1_min_depth_nearcull
Then next this appeared after a few other various things, which repeated for several times.
CUtlLinkedList overflow! (exhausted index range) (65535)
A few others have been having this issue which props/doors/models are disappearing from their screen, but some aren't. I'm unsure if it's mostly a clientside issue, or whether or not there's a problem that's going on within the map. Figured that I should have this posted to see if this issue could be resolved for this map.