Cyberpunk 2077

snuggles

jimmy flanagan 1985
Sep 9, 2016
3,861

E3's over and this shit's coming in less than a year.

Making a thread for it to keep up to date on all the news and stuff that comes out is a better and easier idea than just filling the E3 thread with it, aswell as a place to post stupid fuckin memes from the trailer.

There was a thread for the trailer that was released last year but we can use this thread to keep up to date and post any new news, like the STALKER 2 thread.
 

saetia

Legend
Oct 31, 2014
4,792
this is like the opposite of bloodlines 2 in that while i'm sure the gameplay will be amazing i'm a little uncertain if they have the themes and philosophy of the setting and genre down pat

meanwhile bloodlines 2 could literally just be a map pack for the original game with no improvements to its shit-ass gameplay and i'd play the shit out of it because the atmosphere, lore and story are so damn on point
 

popo

Zealot
May 28, 2012
1,940
i kinda wish there wasnt voice acting for the PC is that weird
for me its kinda weird too but if you've played the witcher it really works there and adds to the overall experience. I think the style of RPG is less "be whatever you want" and more "choose how this pre-defined character handles the situation" but as a sidenote it does look like they'll be much more character customization this time around than witcher at least
 

Gunnerstrip7

Warrior of Sunlight
Aug 17, 2011
1,584
Except hopefully made with the competence of people who know how to write a PC as something more than a single-minded pushover with a sarcastic streak
 

Sinclair

Zealot
Feb 15, 2015
715
voice main character can work but it does hurt the customization and roleplaying ability. however, having a voice protag also can help with the story and writing and such as well if used right. hopefully they make up with the lack of one thing with more of another.
 

Scouser

Zealot
Aug 3, 2011
3,076
saetia saetia honestly all i'd say is trust in cdpr. witcher 3 was (imo) absolutely carried by its attention to atmosphere and worldbuilding, whereas the gameplay was competent but nothing to write home about. call me a fanboy but i think they'll smash it
 

saetia

Legend
Oct 31, 2014
4,792
I think it works in the case of The Witcher or conventional Japanese RPGs where you’re assuming any given depiction of a pre-defined character but for this sort of game I think it works against it

They seem real reluctant to state whether V is a character of our own making or if they have pre-defined shit going on in terms of story and personality and this isn’t making things any clearer
 

Sinclair

Zealot
Feb 15, 2015
715
I think it works in the case of The Witcher or conventional Japanese RPGs where you’re assuming any given depiction of a pre-defined character but for this sort of game I think it works against it

They seem real reluctant to state whether V is a character of our own making or if they have pre-defined shit going on in terms of story and personality and this isn’t making things any clearer
ive been hoping/under the impression that the depiction of V we've seen in all the screenshots and videos w/ the samurai jacket and such is just the "default character" that games like saints row have, but you can actually change most of what you want about them.

ill be bummed as fuck if customization options arent bigly focused on.

also im wondering how they'll handle augments in story portions. like the E3 video we saw, V tried to use the knife arm things against the guy. will that change if you dont select the knife arms? will he just try and punch?
 

saetia

Legend
Oct 31, 2014
4,792
saetia saetia honestly all i'd say is trust in cdpr. witcher 3 was (imo) absolutely carried by its attention to atmosphere and worldbuilding, whereas the gameplay was competent but nothing to write home about. call me a fanboy but i think they'll smash it
That’s good to know; I’ve never been familiar with the Witcher books so idk the frame of reference as to how close it is to the lore and source material lol.

ive been hoping/under the impression that the depiction of V we've seen in all the screenshots and videos w/ the samurai jacket and such is just the "default character" that games like saints row have, but you can actually change most of what you want about them.

ill be bummed as fuck if customization options arent bigly focused on.

also im wondering how they'll handle augments in story portions. like the E3 video we saw, V tried to use the knife arm things against the guy. will that change if you dont select the knife arms? will he just try and punch?
I was under the impression that it was a pre rendered cutscene for the sake of showing off for E3 and wouldn’t actually be a part of the game— though the knife arms could just be the first augment weapon that you get by default to introduce the aug system. idk.

This could also just be the intro prologue and the game really begins when you get woken up by Keanu, and the dudes who fuck you up steal your augments or something. Kinda like how at the beginning of Persona 5 you start out with all the powers in the intro cutscene and then lose them once the actual plot begins
 

AtlasTheSpacePirate

Senior Member
Feb 7, 2017
163
I just want to say that voice acting isn't the end of RPGs. Deus Ex Human Revolution had voice acting and was pretty good.

Regardless, though. I'm a bit worried about other things. Whenever I hear "Choices Matter" I think of Telltale Games where they really don't because it'll railroad you down the same path regardless, and watching the Gameplay Reveal where V tried to just buy the shit from the bad guys with the corpo's money only to be forced to go guns blazing by the game made me grit my teeth.
 

saetia

Legend
Oct 31, 2014
4,792
I think the nuance is that in Deus Ex you’re playing as JC Denton/Adam Jensen, clearly defined and established characters who might simply have a number of different things to say or choose from a few different ways to handle a situation. In a game like this where the character is ostensibly supposed to be You(tm) you lose something when you’re stuck to a pre-defined delivery and vocal cadence and demeanor and shit like that

Definitely agree with the bit about railroading though
 

Rabid

Legend
Dec 25, 2015
3,555
I'm 99% they've confirmed at E3 that your 'V' will be massively customisable.

The ones we've seen are just defaults.

Also yeah that trailer we saw with the knife hands was totally prerendered for E3.
 

AtlasTheSpacePirate

Senior Member
Feb 7, 2017
163
I think the nuance is that in Deus Ex you’re playing as JC Denton/Adam Jensen, clearly defined and established characters who might simply have a number of different things to say or choose from a few different ways to handle a situation. In a game like this where the character is ostensibly supposed to be You(tm) you lose something when you’re stuck to a pre-defined delivery and vocal cadence and demeanor and shit like that
Is it really supposed to be us? I've never seen it that way. Forcing the character to have a friend (Jackie), and a backstory with only a few differences (Shown by the character creation) always had me thinking that I was playing as V. I could be wrong, though. We'll see in good time.
 

saetia

Legend
Oct 31, 2014
4,792
Most WRPGs have circumstances that the player avatar is forced into by default for the sake of plot, like FONV for example :V

I generally assume with WRPGs with a degree of player character customization that you’re intended to project yourself or whatever roleplay concept you might have in mind onto the PC l, but I could be entirely wrong because CDPR made The Witcher which wasn’t like that at all. We’ll see, I hope that if it’s what you suggested CDPR will make V a compelling enough character (though the “surly man with gun” cover art has me a little concerned)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)