Since launch, we've been pretty much stuck with the same content and nothing has really changed outside of custom model changes and additions of new weaponry and revealing some new SkyNet forces. Of course, all of these additions have been cool, but I'm thinking we step it up a notch with some parts of the content. So, I've decided to put what I think would ultimately make TRP a more expansive, and enjoyable experience. Non-TC/Scav clothing variety. Bland, maybe three-four articles of clothing choice. Misrepresents the wasteland aesthetic, too clean looking. NO FUCKING SCAV HELMETS. There is legitimately no way to really tell another scav group from another. Today, I had the honor of meeting two other playerbased groups and we had some pretty good roleplay. But, I noticed that all of us looked pretty much the same. There is little no variety, I would expect a group of fiends to look a little bit different than a group of artifact hunters. Another big thing is that we have no options for helmets, meaning if I get hit once in the head I'm dead instantly. The T-C helmets do not match the current scav clothing outfits whatsoever, you look like an idiot when you wear it. As for our clothing looking too clean? I'm not asking for a complete rework to make everything look gritty and put together, just something to at least somewhat match the aesthetic of humanity being on the brink of extinction. There's a pretty good website that rips custom content from games that I will link later when I find it. ( We've used it before for some of our weapons on server, namely the shiv for HL2 and a couple of other guns ) A common rebuttal to this is " Jules, why don't you donate for it? " while I'm all up for supporting the community, there is no way I'm going to buy individual clothing separately for sixty dollars each when it should have been added in a long time ago. And if there's a problem with availability, there are a few members in the community that can rejig models and send them to whoever can put them on server ( I've done that before for HL2 ) so it shouldn't be a problem. Better visual representations for our lasers. Current lasers look very boring, reminiscent of the rope tool shooting over and over with different colors. A newer visual update to our lasers will allow for a nice change, will allow more 'wows' then 'oh, that again.' This was previously mentioned in the suggestions board by Pew, but was quickly put in the tombstone for whatever reason. Though I believe it was technical, but it wasn't impossible to achieve. A new texture pack, or anything really regarding something most, if not all players will eventually have soon enough. From the start, I was never impressed by the lasers, even when we were on a night time map 24/7. Another issue of repetitiveness. As for donating for something for this? I'd be all hands, and I'm sure a lot of other people would too to donate some money over to our developers here, or even a third party ( but that's iffy ) to get something like this on server. The visual influences the roleplay aspect a lot, we have been stuck using the same content for a while. We used one of the weapons pew linked in our basewars server, and when you got hit by that laser there'd be a custom death thing for it and it looked absolutely sick. Here's the pack if anyone wanted to try it out. http://steamcommunity.com/sharedfiles/filedetails/?id=420970650&searchtext=Sci-fi Would recommend using it on a night map for the full visual baddassery that takes place. If anyone is too lazy to download the pack, here's a good high-definition video of it. https://gfycat.com/gifs/detail/ImpartialAdvancedFalcon Better visual representations for our explosions. Same as the last point, the explosions we have been using have been the same since 2004. Not pleasing to the eye, I sometimes cringe when I see an event detailing an explosion that rocked the world for a second, but when I looked over the explosion itself looked like a microwave exploding. Now, I know what you're all thinking. Gbombz, again? Well, yes. I'm pretty much adamant about this pack getting into TRP and even when I was an HL2 admin I was lobbying for it. While granted, it didn't make too much sense in the HL2 setting. What better place for it now. TRP is an action packed schema that requires a lot of pleasing visual stimuli to keep and garner attention. It was new back then, sure. But I want to see something new now, you know. I have seen the same shit over and over. I understand some complaints about the GBombz pack is that it's unstable/causes errors, and is generally unreliable. Well thankfully, I was able to find a better pack. HBOMBS. This pack is a slimmed down version totaling only to 139 MB. Another good thing about this pack is that it has a settings tab, and you can disable a lot of things. More importantly the setting that disables it unfreezing everything. The only thing I'd like us to take from the GBombs pack is the artillery portion. Weapon Impacts Better weapon impacts will allow the player to differentiate them being shot by a pistol round or a 50 cal round. This one is gonna be pretty short, but I think it's needed. Using an example from today, I engaged in combat with a M2 Browning, but no one really cared. I'd like to see a bullet impact with a plume of dust or something to what we had when we shot the blunderboss or the M82 and when it hit the floor smoke lit up and shit. Those are my four top suggestions. Thank you for reading. Please leave all comments constructive.