Ryai
Civil Protection
- Joined
- May 22, 2011
- Messages
- 254
- Reaction score
- 430
What if we did star wars? I would like to poll the community regarding its interest in a serious, gritty Star Wars roleplay.
With the Mandalorian out and Rogue One's success so far demonstrating that Star Wars doesn't have to be shit (no thanks to JJ Abrams) I thought there might be some interest in toying with a roleplay set in the immediate post-Emperor era.
For those unfamiliar with Star Wars' old expanded universe, the destruction of the second Death Star did not, of course, lead to the instant capitulation of the Empire. But there was no clear line of succession, so its many Moffs and Admirals quarreled over who got to be the head honcho next - leading to a shattered Empire. Many units surrendered and transferred to the New Republic but many more carried on in Imperial service, swearing fealty to their immediate superiors and so on. This led to many hundreds of minor factions which eventually arranged into thirteen major factions controlled by various warlords, which after several years were more or less united back under one single banner after a campaign by an Imperial admiral.
I would like to explore this time period with an occupation-type roleplay set on one of the thirteen warlords' worlds, in the midst of the Imperial Remnant reunification campaign and the New Republic's efforts to defeat the remaining Imperial forces. There are a lot of pros and cons to look at here.
Pros:
Overall I think the best way to do this would be sort of an old-school HL2 server structure: one main, city-based 'hub' server where the day to day operations occur, plus a flexible event server where events, often offworld, can be handled on a task by task basis.
Also: NO JEDI. NO LIGHTSABERS...
I don't want to mess with an Old Republic setting because I think it requires far too much explanation - it's a huge leap from the familiar Star Wars setting (most people with access to computers have seen A New Hope, not nearly as many have played KOTOR and Bastila is dumb and stupid and ugly and is dumb) - and while it's interesting and unique, I think it may be too disconnected from the content we have today to be easy for people to jump into it.
With the Mandalorian out and Rogue One's success so far demonstrating that Star Wars doesn't have to be shit (no thanks to JJ Abrams) I thought there might be some interest in toying with a roleplay set in the immediate post-Emperor era.
For those unfamiliar with Star Wars' old expanded universe, the destruction of the second Death Star did not, of course, lead to the instant capitulation of the Empire. But there was no clear line of succession, so its many Moffs and Admirals quarreled over who got to be the head honcho next - leading to a shattered Empire. Many units surrendered and transferred to the New Republic but many more carried on in Imperial service, swearing fealty to their immediate superiors and so on. This led to many hundreds of minor factions which eventually arranged into thirteen major factions controlled by various warlords, which after several years were more or less united back under one single banner after a campaign by an Imperial admiral.
I would like to explore this time period with an occupation-type roleplay set on one of the thirteen warlords' worlds, in the midst of the Imperial Remnant reunification campaign and the New Republic's efforts to defeat the remaining Imperial forces. There are a lot of pros and cons to look at here.
Pros:
- Serious take on a popular semi-serious roleplay guarantees a steady throughput of random joiners.
- Let's face it, Star Wars is going to be popular.
- The Remnant-era setting lets us play with the grey area between the old lore and the new lore.
- The setting is familiar to players who don't like to read a lot (visually and mechanically similar to the OT) with lots of deeper lore to explore for players who do.
- Star Wars is a wide open setting with a lot of well defined material to work with - like a lot. There's a role for everyone and probably an associated wiki page for anything you could possibly want to do.
- Lots of Star Wars content is already done and ready to go.
- The occupation setting is mechanically similar to HL2RP, giving us the cops and robbers dynamic we like - but it doesn't exclude citizens from the reindeer games. In fact, most characters on this server can be non-affiliated, because there's still plenty for 'citizens' to do.
- Unlimited pool to draw from for events, which can be all-inclusive.
- SCI FI holy fu
- Own space ships.
- imperial army plsplsplsplspsl
- It can be difficult to get people to take Star Wars seriously.
- Everyone wants to play a Jedi or a bounty hunter despite the wealth of other options available.
- The breadth of the setting can be daunting - with so many options it can be difficult to come up with a character.
- Visual representation for characters is difficult without PAC
- Fairly reliant on janky scripts for things like vehicles.
- Map choice leaves a lot to be desired, but that can be designed around.
- Available content is wildly inconsistent in terms of quality.
- Does not lend itself well to a random roleplay (would be better as a long term setting).
- The Imperial authority structure is not really that well understood by most people which leads to some goofy shit when it comes to portraying Stormtroopers etc. Might require too much explanation.

Overall I think the best way to do this would be sort of an old-school HL2 server structure: one main, city-based 'hub' server where the day to day operations occur, plus a flexible event server where events, often offworld, can be handled on a task by task basis.
Also: NO JEDI. NO LIGHTSABERS...
I don't want to mess with an Old Republic setting because I think it requires far too much explanation - it's a huge leap from the familiar Star Wars setting (most people with access to computers have seen A New Hope, not nearly as many have played KOTOR and Bastila is dumb and stupid and ugly and is dumb) - and while it's interesting and unique, I think it may be too disconnected from the content we have today to be easy for people to jump into it.