Information TnB Halo RP - The Insurrection




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It's been circulating for a while now and after development was put on hold last time to focus on HL2 we're finally pushing ahead with our next adventure. TnB is going to Halo RP. Why? Because Halo is awesome and there's a lot more we can do with it than just shooting aliens but the just shooting aliens part of it is really cool. This roleplay is intended for pretty much everyone but obviously caters more to those that want a military themed focus as the action will be more prevalent than the peace.

Will reveal script stuff with a play test maybe before we're ready. Don't want to talk to much about it as it's not really important, just know that we'll have everything we need.

A few things to note about how we'll be approaching Halo RP.


  • Server title changes depending on the Campaign / part of the Campaign we're on. We're starting with the Insurrection, hence The Insurrection. We won't only be dealing with the Insurrection and I'm only clarifying this because I know what some of you are like.
  • We're starting at the year 2552, a month or two just before the Battle of Reach.
  • The server starts with our characters going through boot camp, training to become marines to deploy and fight The Insurrectionists. For this purpose when we start all characters will be marines.
  • The plan is to take the group of Marines (and new characters picked up along the way) through a journey of some of the biggest moments of the Halo universe during the Human and Covenant war and include our own additions with events and ideas to make up the down time.
  • The first part of the server will deal with fighting Insurrectionists and interacting with them.
  • We don't plan to follow the time line religiously, we're taking key moments that happened in Halo lore and making them work for us. Rule of cool (and fun) will apply a lot here. For example in lore the war ends in 2552, if we don't want to do that we won't.
  • The Covenant will not be immediate enemies but will of course show up in due time. The Great Schism will be an event we go through on server so while Covenant characters will all be enemies at first eventually people will be allowed to apply to play as some of the various Covenant races that are allied with and fight with Humanity.
  • We know we can't represent the scale of the awesome events that take place during Halo so how do we intend to show or play out the campaigns on server? Our group will often have their own orders to carry out and aid various key lore characters achieve a goal or a mission. This is lets us plan out our own events and attach them to important lore battles and have certain important characters pop up on server but also retain the actual focus on our own group of characters.
  • Along with the major campaign events we'll also be throwing in a lot of our own events. There will be times where our characters will be on ships moving from planet to planet and there are a lot of interesting things for us to drag up and visit within the Halo universe. Rule of cool here.
  • This is of course a military themed roleplay and for certain parts of it there will just be a lot of action and nothing but, however there will also be a lot of time for people to just sit back and kick it and roleplay some cool stuff. Forerunner artifacts explain away a lot of potential BS that may just be pulled.
  • ODST will make an appearance in events and SPARTANS will sometimes show up during events.
  • While there are opportunities for antagonists and possible other groups the focus will always largely remain on the main group of marines, this keeps us flowing from one campaign to the next.


When?

This isn't decisive, but I will lay out an optimistic (very much subject to change) .....

When - 05/29/2020 - 5PM EST / 10PM GMT+1 (UK)
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Ye if the server can hit the tone of that ODST trailer shits gonna be slappin bags
 
zero reason to have ONI show up on server outside of something to drive events forward, not as somethin for players or admins to play
 
Reach was a pinnacle point for me personally when it came down to online gaming back in the day, growing up on these games really set a high standard for what a compelling story should be in a video game. It would be nice to see a grittier take on something with so much potential.
 
inb4 first person that tries to use a plasma pistol to fuck over shielding has it blow up in their face

edit:also a genuine question, we working with custom models on halo RP or what's the schtick
 
Also, can we take a pretty hardcore PK approach? I think it would be pretty compelling to have our fellow man get wiped out.
 
i'll be honest and say that i don't really follow the belief that putting forward a hardcore pressure in forcing every rp'd death to be a pk to really offer anything substantially good to the narrative, to either the server or personally to the player

most players are focused on a few certain ideas of characters they want to make and explore and cutting what they envision for the character short due to an overly harsh rule because people have a false idea of how it's the most legitimate way to roleplay isn't going to entice them to come up with something else, it's going to discourage them from playing

i would much rather take the stance from the beginning that we'll simply assess character deaths individually and apply pk's depending on the merit on what they add both to the events happening on the server and depending on how the player feels, including not being afraid to discuss with players that what their character just did may have landed them their last action

tldr i don't like pks through rp by default but a case by case deal depending on the actions taking place on server is one i favour
 
i'll be honest and say that i don't really follow the belief that putting forward a hardcore pressure in forcing every rp'd death to be a pk to really offer anything substantially good to the narrative, to either the server or personally to the player

most players are focused on a few certain ideas of characters they want to make and explore and cutting what they envision for the character short due to an overly harsh rule because people have a false idea of how it's the most legitimate way to roleplay isn't going to entice them to come up with something else, it's going to discourage them from playing

i would much rather take the stance from the beginning that we'll simply assess character deaths individually and apply pk's depending on the merit on what they add both to the events happening on the server and depending on how the player feels, including not being afraid to discuss with players that what their character just did may have landed them their last action

tldr i don't like pks through rp by default but a case by case deal depending on the actions taking place on server is one i favour

Say it louder for the people in the back.
 
I learned a rule during a short admin/GM learning stint on a server from someone: punish the ones that pull stupid and idiotic things and bank on 'oh they won't screw me over it's light' and let the one's that take it seriously get fair but usually non-PK worthy end.
 
Will there be a preparatory session/event where we can go through some sort of basic training montage? Honestly I'm a stickler for that kind of mundane stuff. As much as it would be a nosebleed to get done right.
 
what if we did company sergeants as platoon sergeants instead so we can keep the characters. im down to roleplay a gunny
 
I know you mentioned that characters along the way will be a thing. I assume this'll include civvies or refuges but does this category also include non-marine UNSC elements like ship crewman and other Naval personnel?
 
The server ends when the flood appears and sucks on all of our characters.

I'd unironically consider that a TnB success story, ngl
 

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