Deliberately wrong? I don't think the Combine would make that mistake, I think Valve did. Just a tiny slip up that could easily get past quality control. Anyway someone here noticed it so why don't we just fix it
The precedence in our HL2RP has been that it's not that hard to catch word of where you are. But the water's a good point, maybe more of us should have been roleplaying memory loss.
I still really think it would be beneficial for us as players to know where the city is though.
Honestly on TRP the exact whereabouts at any time has been important to a character that I played and surely has been important to people involved in the various Western factions. Even if you insist that no characters can tell what city they're in, just picking one OOC gives us a foundation for...
In HL2 the game the whole sea was drained like 15 feet and you could see pretty clearly where the water was due to the banks and docks. I imagine that would be the case again. And when you're talkint about Chicago it's massive shipping yards that wouldn't get missed.
Characters not knowing what city they're in is kind of silly considering not everyone was just born and even those who were can hear about the past from others. Players not knowing what city we're in is just annoying. Let's just call it Chicago. Valuable city to the Combine, lake access if we...
If you do this you need to get over your dead character. I do not want to start a new iteration with recycled characters we all know from other iterations (or other settings).
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